* fix(#2362): materialize third-party capability skills on opencode/kilo install installOpencodeFamilyArtifacts/installOpencodeFamilySkills never received the capability registry, so a registered+surfaced+active third-party capability skill was silently dropped by the OpenCode/Kilo combined-family INSTALL path (registry said surfaced:true, disk had nothing). Thread capabilityRegistry through and reuse the existing #2322 seam's exported helpers (readInstalledCapabilitySkill, capabilityClusterStems, CAPABILITY_SKILL_MARKER) to fill in third-party skills after the first-party loop, with the same guarantees: registry-bound ownership, first-party-wins, full/'*' sentinel support, and graceful degradation on a missing/corrupt capability skill. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * test(#2362): cover the tiered (non-'*') profile candidateStems branch Review found the new third-party capability-skill fill-in for OpenCode/Kilo had zero coverage of the tiered-profile path — all 12 regression tests only exercised the '*' full-profile sentinel. Adds a case that resolves a `standard`-tier profile through a synthetic registry (mirroring the seam's own __registryFor pattern) and asserts the resulting concrete Set still materializes the registered capability skill, with its prune-parity marker, alongside the tier's first-party skills. Also adds the .changeset/ fragment this fix was still missing. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * chore(#2362): backfill changeset pr (#2434) --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
600 B
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type, pr
| type | pr |
|---|---|
| Fixed | 2434 |
Installed third-party capability skills now materialize on OpenCode and Kilo — capability install + capability set --runtime opencode (or kilo) could report a capability as installed: true, surfaced: true, active: true while its skill was never written to skills/gsd-<stem>/SKILL.md: the OpenCode/Kilo combined-family install path never called the seam #2322 fixed for other runtimes. Installed capability skills now materialize the same way there too, bound to their declaring capability, with first-party skills always winning a name collision. (#2362)