Files
msd-core/.changeset/archived/fix-3126-global-skills-base-runtime.md
Tom Boucher 8616839cab chore: archive 463 shipped changeset fragments before wiring render (#714)
CHANGELOG promotion was a manual operator step that was never run, so 463
fragments for work already shipped in <=1.3.1 accumulated in .changeset/.
Their notes were already hand-curated into the dated [1.2.0]/[1.3.0]/[1.3.1]
CHANGELOG sections (#690 backfill, PR #694). Rendering them now would
duplicate and mis-attribute shipped work.

Move them to .changeset/archived/ (read non-recursively by all changeset
tooling, so never rendered), keeping only the 3 genuinely-unreleased
fragments at the top level. Prep for wiring `render` into the release
finalize job (#690 follow-up).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 14:53:17 -04:00

806 B

type, pr
type pr
Fixed 3126

global: skill resolution now uses the correct runtime home directory — buildAgentSkillsBlock() hardcoded globalSkillsBase to ~/.claude/skills regardless of the active runtime, causing every global: skill lookup to silently fail on non-Claude runtimes (Cursor, Gemini, Codex, Windsurf, etc.). Introduces get-shit-done/bin/lib/runtime-homes.cjs — a first-class runtime→directory mapping module covering all 15 supported runtimes with their canonical env-var overrides. Notable specifics: Hermes Agent uses a nested skills/gsd/<skillName>/ layout (#2841); Cline is rules-based and returns null (no skills directory); CLAUDE_CONFIG_DIR env var was previously missing for Claude. Warning messages now show the actual runtime-specific path. Closes #3126.