Files
msd-core/.changeset
Tom Boucher a5633bb32f enhance(#2671): brand raw vs calibrated token types so double-application is a compile error (#2676)
* test(#2671): add failing-first brand-typing compile fixtures

* feat(#2671): brand raw vs calibrated token types

* refactor(#2671): hoist type-compile into a before() hook

Two review responses:

- The fixture compile ran in the describe() body, so it executed at
  collection time even when the block was filtered out, and a failed
  precondition collapsed eight independent assertions into one opaque
  describe-level failure. A before() hook is this repo's documented
  idiom and preserves per-test granularity.

- parseTokensFlag now records WHY it returns an unbranded number: it
  validates the magnitude of --tokens, but the basis is decided by
  --calibrated, so branding here would be wrong for half its callers.
  The assertion belongs to cmdEstimateCheck, its only caller.

* test(#2671): pin each brand diagnostic to its OFFENDING marker

Adversarial review demonstrated that asserting only exactly-one-diagnostic-
at-code-N is not airtight. Repairing a fixture's brand violation while
injecting an unrelated error of the same code (a string passed as the
budget argument) still yielded exactly one TS2345, so the fixture would
have reported green while no longer testing its regression at all.

Each bad-* fixture now routes its violating value through a const named
OFFENDING, and the test asserts the diagnostic's start offset falls inside
that node — located through the AST, so it survives reformatting and never
pattern-matches source text. Replaying the proof-of-concept against the new
assertion rejects it: the diagnostic lands on the budget literal, not the
marker.

Also corrects a doc comment that claimed the program type-checks all of
src/; it covers phase-estimation.cts and its transitive dependencies.

* chore(#2671): backfill changeset PR number (#2676)
2026-07-26 21:42:50 -04:00
..

Changeset Fragments

This directory holds per-PR CHANGELOG fragments. Every PR with user-facing changes drops one (or more) <random-name>.md files here describing its CHANGELOG entry. Fragments are consolidated into the top-level CHANGELOG.md at release time.

Why

Two PRs that both edit the ### Fixed block of CHANGELOG.md always conflict on merge — git can't pick a serialization order without human input. Two PRs that each add a fresh .changeset/<unique-name>.md never conflict because they don't share lines.

See #2975 for the full rationale.

Adding a fragment

node scripts/changeset/new.cjs \
  --type Fixed \
  --pr 1234 \
  --body "fix the thing — explain the user-visible change in one sentence"

This writes .changeset/<adjective>-<noun>-<noun>.md with frontmatter and a body. Three random words → concurrent PRs don't collide.

Format

---
type: Fixed
pr: 1234
---
**`/gsd-foo` no longer drops trailing slashes** — explain the user-visible change.

Allowed type: values follow Keep a Changelog: Added, Changed, Deprecated, Removed, Fixed, Security.

Opting out

PRs that legitimately have no user-facing impact can add the no-changelog label. CI honors it. When unsure, add the fragment.

At release time

Promotion is automatic. The release workflow's finalize job runs:

node scripts/changeset/cli.cjs render --version vX.Y.Z --date YYYY-MM-DD --allow-empty

This reads every fragment, groups bullets by type:, replaces ## [Unreleased] with a new ## [vX.Y.Z] - YYYY-MM-DD block, opens a fresh ## [Unreleased] above, and deletes consumed fragments. The --allow-empty flag ensures a no-change release still gets a dated heading (with a _No notable changes._ placeholder). A subsequent verify step confirms the promotion landed correctly. Maintainers do not run this by hand.

Archived fragments

.changeset/archived/ holds fragments for already-shipped releases (≤ 1.3.1), retained for provenance. Their content was hand-curated into the dated ## [1.x.y] sections of CHANGELOG.md during the #690 backfill — they were never consumed by render. All changeset tooling enumerates .changeset/ non-recursively, so archived fragments are never picked up or rendered. Do not move them back to the top level.