* Deepen SDK package seam and converge runtime skills policy
* fix(sdk): unified install-root resolution for workflows and agents (CR finding 1)
Use the already-resolved gsdInstallDir constant instead of calling
resolveLegacyInstallDir() again when computing agentsDir, ensuring
workflowsDir and agentsDir share the same install root.
* fix(sdk): tilde shortening requires path-boundary match (CR finding 2)
Both renderGlobalSkillsBaseDisplayPath and renderGlobalSkillDisplayPath
used startsWith(home) which could incorrectly shorten unrelated paths
sharing the same prefix. Now checks for home === base or
base.startsWith(home + sep) to ensure a real directory boundary.
* fix(sdk): validate loadConfig export before invocation (CR finding 3)
After requiring core.cjs, check typeof mod.loadConfig === 'function'
before calling it. Throws a classified GSDError with the module path
if the export is missing, rather than a generic TypeError.
* fix(test): guard root lookup before .path dereference (CR finding 4)
Added assert.ok() guards for claudeRoot and codexRoot after the .find()
calls so that a missing root produces an explicit assertion failure
rather than a TypeError on .path dereference.
* fix(ci): fail-safe on transient API errors in approval dismissal (CR finding 6)
resolveRole() returns 'unknown' for non-404 errors (rate limits, 5xx,
network blips). shouldDismissReviewer() now treats 'unknown' as
unresolvable and skips dismissal, preventing legitimate approvals from
being dismissed due to a transient API failure. Only 'none' (true 404)
is treated as a confirmed non-collaborator.
* changeset: pr=3238 SDK package seam and runtime skills convergence
* fix(sdk): harden resolveGlobalSkillDir against path traversal (CR finding 1)
Use resolve+relative to validate that skillName cannot escape the global
skills base directory. Values like "../../foo" or absolute paths now
return null instead of joining directly. All imports (resolve, relative,
isAbsolute) were already present in helpers.ts.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* fix(sdk): split skill-dir-resolution and skill-not-found warnings (CR finding 2)
After resolveGlobalSkillDir's hardening can return null for traversal
attempts, the old single-branch warning "Global skill not found at ..."
was misleading. Split into two distinct cases:
- skillDir === null → "Could not resolve global skill directory for ..."
- skillMd missing → "Global skill not found at ..."
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test: lock skill path-traversal rejection in resolveGlobalSkillDir
Regression test verifying that traversal segments (../../foo, ../escape),
empty string, and absolute paths are all rejected (return null), while
a legitimate skill name resolves correctly.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
* test(sdk): align display-path contract + traversal coverage for resolveGlobalSkillMarkdownPath (CR nitpicks)
- renderGlobalSkillsBaseDisplayPath now returns a non-null string for
unsupported runtimes (e.g. cline → "(cline does not use a skills directory)")
matching the existing renderGlobalSkillDisplayPath contract; callers
of both helpers no longer need null-checks for unsupported runtimes.
- Remove now-redundant ! non-null assertion on renderGlobalSkillsBaseDisplayPath
calls in skill-manifest.ts (return type is string, not string | null).
- Extend the path-traversal test block to assert resolveGlobalSkillMarkdownPath
also propagates null for ../../foo, ../escape, empty, and /abs/path inputs,
locking the null-propagation contract against future refactors.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
---------
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>