* feat(#1355): detect-and-warn guard for claude-code agent-teams GSD's multi-agent orchestration can stall under claude-code's experimental agent-teams (a subagent's completion fails to route to the orchestrator). Per the maintainer decision, the accepted scope is a read-only detector + one non-fatal warning — NOT the declined run_in_background/TaskOutput conversion. - New Teams Status Module (src/teams-status.cts → gsd-core/bin/lib/teams-status.cjs): pure resolveTeamsStatus({runtime, env}) + thin CLI cmdTeamsStatus reusing resolveRuntime. active = strictly-truthy env flag AND runtime === 'claude'. - Wire `gsd-tools query teams-status [--active]` (read-only; no capability registration needed — conformance gates govern features, not query commands). - One non-fatal warning in plan-phase.md before the first Agent spawn, gated on `query teams-status --active`; zero behavior change on non-claude/teams-off. - Hermeticity: clear CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS in run-tests.cjs + SESSION_ENV_KEYS. Docs reference + CONTEXT.md glossary. Built lib gitignored. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * chore(#1355): add changeset for teams-detect guard Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * test(#1355): bump plan-phase.md workflow size baseline (+407B for teams warning) The non-fatal agent-teams warning block added to plan-phase.md grew it 92759 → 93166 bytes, past its committed per-file baseline ratchet. The growth is small, deliberate, and still well under the workflow tier hard cap. Regenerate the baseline via `npm run size:baseline` (only plan-phase.md changed). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> * chore(#1355): register teams-status.cjs in the inventory manifest The new teams-status CLI module is a tracked surface; regenerate docs/INVENTORY-MANIFEST.json (cli_modules family) via gen-inventory-manifest.cjs --write so the inventory-manifest-sync gate passes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
94 lines
4.2 KiB
TypeScript
94 lines
4.2 KiB
TypeScript
/**
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* Teams Status Module — issue #1355
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*
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* Read-only detector for claude-code's experimental agent-teams feature.
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* Exposes a PURE core function (env injected, no process.env/disk inside) and
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* a thin CLI wrapper that reuses resolveRuntime from runtime-slash.cjs.
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*
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* Exports:
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* resolveTeamsStatus({ runtime, env }) → TeamsStatus
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* cmdTeamsStatus(cwd, opts) — I/O entry point
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*
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* resolveTeamsStatus is PURE: env and runtime are injected, no process.env or
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* disk access inside the function. Pass process.env explicitly at call sites.
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*
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* cmdTeamsStatus is the I/O handler. It reads process.env, resolves the
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* runtime via resolveRuntime(cwd) from runtime-slash.cjs (GSD_RUNTIME →
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* config.runtime → 'claude' precedence), then:
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* - default: prints JSON.stringify(status) to stdout via io.output, exits 0.
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* - --active: prints nothing, exits 0 if status.active, exit 1 otherwise.
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*
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* Strictly read-only — no config writes, no disk mutation.
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*
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* Dependencies:
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* - ./io.cjs (output)
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* - ./runtime-slash.cjs (resolveRuntime)
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*/
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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import ioMod = require('./io.cjs');
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const { output: coreOutput } = ioMod;
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// ─── Types ────────────────────────────────────────────────────────────────────
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export interface TeamsStatus {
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/** true only when env flag is strictly-truthy AND runtime === 'claude' */
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active: boolean;
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/** resolved runtime name */
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runtime: string;
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/** true when CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS is set to a truthy value */
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env_present: boolean;
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/** human-readable source description */
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source: 'on: env' | 'off: flag absent' | 'off: non-claude';
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}
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// ─── Pure core ────────────────────────────────────────────────────────────────
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/**
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* Resolve the agent-teams status from injected runtime and env.
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*
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* Strict truthiness: only '1' and 'true' (case-insensitive, trimmed) are on.
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* '0', 'false', '', and unset are all off.
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*
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* @param opts.runtime The resolved runtime name (e.g. 'claude', 'codex')
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* @param opts.env The environment map to read from (typically process.env)
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*/
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export function resolveTeamsStatus(opts: { runtime: string; env: NodeJS.ProcessEnv }): TeamsStatus {
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const raw = (opts.env['CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS'] ?? '').trim().toLowerCase();
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const envOn = raw === '1' || raw === 'true'; // strict: never '0'/'false'/'' as on
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const isClaude = opts.runtime === 'claude';
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const source = !isClaude ? 'off: non-claude' : (envOn ? 'on: env' : 'off: flag absent');
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return { active: envOn && isClaude, runtime: opts.runtime, env_present: envOn, source };
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}
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// ─── CLI command handler ──────────────────────────────────────────────────────
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/**
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* Command entry point: resolve runtime via resolveRuntime(cwd), read process.env,
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* call resolveTeamsStatus, and emit the result.
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*
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* @param cwd Project root directory (used by resolveRuntime for config.json)
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* @param opts Command options
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* @param opts.active When true: print nothing, exit 0 if active, exit 1 otherwise
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*/
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export function cmdTeamsStatus(cwd: string, opts: { active?: boolean }): void {
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// Resolve runtime via the canonical precedence:
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// GSD_RUNTIME → config.runtime → 'claude'
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// Reuses resolveRuntime from runtime-slash.cjs — no reimplementation.
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// eslint-disable-next-line @typescript-eslint/no-require-imports
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const runtimeSlash = require('./runtime-slash.cjs') as {
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resolveRuntime: (projectDir: string | null | undefined) => string;
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};
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const runtime = runtimeSlash.resolveRuntime(cwd);
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const status = resolveTeamsStatus({ runtime, env: process.env });
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if (opts.active) {
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// --active mode: no output, exit code encodes the boolean
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process.exit(status.active ? 0 : 1);
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}
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// Default: emit JSON to stdout via io.output, exit 0
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coreOutput(status, false);
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}
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