Register publishes a *classes.LoginGates registry. POST /login consults it through controllers.CheckLoginGates after the password, activation and throttle checks and the bcrypt rehash, and before the restore of a deactivated account, last_seen and the mint: a gate result replaces the token response, a gate error answers the opaque 500. The restore and its reactivate mail now run after the gates, so a password alone cannot reactivate an account a second factor protects. Without a gate /login answers as before; refresh never consults the gates. classes.LoginEvent (golem15.user.login) fires after every password login that minted a token; controllers.FireLoginEvent lets other plugins fire it.
125 lines
4.2 KiB
Go
125 lines
4.2 KiB
Go
package classes
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import (
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"context"
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"net/http"
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"slices"
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"sync"
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"git.golem15.com/golem15/sm-user-plugin/models"
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)
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// Login sources name the first factor a LoginAttempt or a LoginEvent comes
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// from.
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const (
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// LoginSourcePassword is POST /_user/api/v1/login (email and password).
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LoginSourcePassword = "password"
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// LoginSourceSocial is a social sign-in completed by a social-login
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// plugin.
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LoginSourceSocial = "social"
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// LoginSourcePasskey is a passwordless passkey sign-in.
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LoginSourcePasskey = "passkey"
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// LoginSourceTwoFactor is a sign-in completed by a second factor after a
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// gate challenged it.
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LoginSourceTwoFactor = "two_factor"
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// LoginSourceDevice is the device authorization hand-over (the first poll
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// of devices/status after a signed-in user authorized the device).
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LoginSourceDevice = "device"
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)
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// LoginAttempt is a first-factor sign-in that already succeeded: the
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// password (or the social identity) checked out, the throttle was reset and
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// the account may sign in. A LoginGate decides whether a token is issued
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// now.
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type LoginAttempt struct {
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// User is the account signing in. A deactivated account still has
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// DeletedAt set: Login restores it only after every gate allowed the
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// sign-in.
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User *models.User
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// Source is one of the LoginSource constants.
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Source string
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// Fields is the login body Login already read (a gate must not read the
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// request body again, it is consumed). It carries keys a gate needs,
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// such as trusted_device_token. It is nil on a social sign-in. Treat it
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// as read-only, untrusted input; it holds the password on a password
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// login.
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Fields map[string]any
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// Request is the sign-in request, for the client address and the user
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// agent.
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Request *http.Request
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}
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// LoginGateResult replaces the token response of a sign-in a gate held
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// back.
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type LoginGateResult struct {
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// Status is the HTTP status of the answer; 0 means 200. A challenge
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// answers 200, a refusal (for example a second-factor failure cap)
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// answers its own status.
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Status int
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// Body is the JSON body of the answer, for example
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// {two_factor_required, challenge_token, available_methods, expires_at}.
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Body map[string]any
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}
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// LoginGate inspects a first-factor sign-in that already succeeded, before
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// any token exists. A two-factor plugin implements one to challenge users
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// who enabled a second factor.
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type LoginGate interface {
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// CheckLogin returns nil, nil to allow the sign-in. A non-nil result
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// replaces the token response with its Status and Body, and no token is
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// issued. An error must fail the sign-in closed: the caller answers the
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// opaque 500 and issues no token. Error strings must not carry a token,
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// a code or a password.
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CheckLogin(ctx context.Context, a LoginAttempt) (*LoginGateResult, error)
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}
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// LoginGates is the registry of login gates. The user plugin publishes one
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// in its Register (app.Publish(classes.NewLoginGates())), and another plugin
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// looks it up with app.Lookup[*classes.LoginGates]() and adds its gate in
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// its Boot: every Register runs before every Boot. Password Login consults
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// it after the password, activation and throttle checks and before it
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// restores a deactivated account and mints the token; JWT refresh never
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// consults it. It is safe for concurrent use.
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type LoginGates struct {
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mu sync.RWMutex
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gates []LoginGate
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}
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// NewLoginGates returns an empty registry.
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func NewLoginGates() *LoginGates {
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return &LoginGates{}
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}
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// Add appends gate; gates run in the order they were added. A nil gate is
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// ignored.
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func (g *LoginGates) Add(gate LoginGate) {
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if g == nil || gate == nil {
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return
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}
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g.mu.Lock()
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g.gates = append(g.gates, gate)
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g.mu.Unlock()
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}
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// Check runs the gates in order and returns the first non-nil result or the
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// first error; gates after it are not called. A nil registry and an empty
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// one return nil, nil, which allows the sign-in.
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func (g *LoginGates) Check(ctx context.Context, a LoginAttempt) (*LoginGateResult, error) {
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if g == nil {
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return nil, nil
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}
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g.mu.RLock()
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gates := slices.Clone(g.gates)
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g.mu.RUnlock()
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for _, gate := range gates {
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res, err := gate.CheckLogin(ctx, a)
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if err != nil {
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return nil, err
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}
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if res != nil {
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return res, nil
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}
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}
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return nil, nil
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}
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