- Additive: Query.IncludeFields, ExcludeFields and Highlight; left empty, the Typesense request is the same as before. - SearchResult.Hits holds one Hit per id, in step with IDs; SearchPage always fills it. - Snippets are plain-text Segment runs split at private-use highlight tags, never HTML; MaxSnippetsPerArray is applied client-side. - Optional HighlightSearcher capability, checked with SupportsHighlights (true for Typesense, false for null and third-party engines). - README and docs: Highlights sections with the rule that a caller drops the hit of every id failing the SQL re-check before showing a snippet. Targets framework v0.6.4 (additive, no breaking change).
82 lines
2.5 KiB
Go
82 lines
2.5 KiB
Go
package beachcomber
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import (
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"context"
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"sort"
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"sync"
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"git.golem15.com/golem15/summercms/modules/backpack"
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)
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// NullEngine is the name of the built-in engine that indexes nothing.
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const NullEngine = "null"
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// EngineFactory builds an engine for an app.
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type EngineFactory func(app *backpack.App) (Engine, error)
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// engineTable is the init-time engine registry, like database/sql's: it is
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// written only from package init functions and read when a Service is built.
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var engineTable = struct {
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mu sync.RWMutex
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factories map[string]EngineFactory
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}{factories: map[string]EngineFactory{}}
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// RegisterEngine makes an engine available under name. Call it from the
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// engine package's init function. A duplicate name, an empty name or a nil
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// factory panics.
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func RegisterEngine(name string, f EngineFactory) {
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if name == "" {
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panic("beachcomber: RegisterEngine with an empty name")
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}
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if f == nil {
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panic("beachcomber: RegisterEngine " + name + " with a nil factory")
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}
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engineTable.mu.Lock()
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defer engineTable.mu.Unlock()
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if _, dup := engineTable.factories[name]; dup {
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panic("beachcomber: RegisterEngine called twice for engine " + name)
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}
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engineTable.factories[name] = f
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}
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func engineFactory(name string) (EngineFactory, bool) {
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engineTable.mu.RLock()
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defer engineTable.mu.RUnlock()
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f, ok := engineTable.factories[name]
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return f, ok
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}
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func engineNames() []string {
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engineTable.mu.RLock()
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defer engineTable.mu.RUnlock()
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names := make([]string, 0, len(engineTable.factories))
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for n := range engineTable.factories {
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names = append(names, n)
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}
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sort.Strings(names)
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return names
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}
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func init() {
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RegisterEngine(NullEngine, func(*backpack.App) (Engine, error) { return nullEngine{}, nil })
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}
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// nullEngine is never configured, so sync is skipped before it is called.
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// Every method is a no-op; SearchIDs and SearchPage return no ids. It does
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// not implement HighlightSearcher.
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type nullEngine struct{}
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func (nullEngine) Name() string { return NullEngine }
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func (nullEngine) Configured() bool { return false }
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func (nullEngine) Upsert(context.Context, string, map[string]any, []map[string]any) error {
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return nil
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}
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func (nullEngine) Delete(context.Context, string, []string) error { return nil }
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func (nullEngine) Flush(context.Context, string) error { return nil }
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func (nullEngine) SearchIDs(context.Context, string, Query) ([]string, error) {
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return []string{}, nil
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}
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func (nullEngine) SearchPage(context.Context, string, Query) (SearchResult, error) {
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return SearchResult{IDs: []string{}, Hits: []Hit{}}, nil
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}
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