webapp: introduce Laravel app under webapp/ for scene overlays

Replaces the per-scene HTML directories (landing/, loading/, game/,
desktop/, goodbye/, music-box/, music/) with a single Laravel app
serving every overlay over HTTP. Supervisord runs `php artisan serve`
on 127.0.0.1:1118 and the OBS scene JSON now references HTTP routes
instead of file:// URLs.

Highlights:
 - public/css/hud.css consolidates the duplicated HUD chrome,
   scanlines/vignette/flicker, terminal styling, and pulse keyframes
   that were copy-pasted across all seven scenes.
 - Blade partials own hud-strip, crt-overlays, obs-ws-scripts,
   camera-frame, screen-frame; the seven scenes extend a shared
   overlay layout.
 - Artisan commands (`rig:setup`, `rig:telemetry`, `rig:loading`,
   `rig:playlist`, `rig:cmd`) replace the shell scripts that wrote
   per-rig JSON snapshots. TwitchHelix + HardwareSnapshot services
   handle the work the bash + Python helpers used to.
 - ObsWsClient + MusicCommandController kill the 250 ms cmd.js poll
   in the music daemon: POST /cmd/{skip|prev|pause|resume} opens a
   short-lived Pawl WS, authenticates, and broadcasts mpd:cmd.
 - AudioController streams files from the configured music dirs so
   CEF can load tracks under the HTTP origin (Chromium blocks
   HTTP-origin pages from loading file:// media).
 - DataController serves /data/playlist.js (with ETag mtime cache)
   and /cover.jpg (no-store) so the existing overlays' window.__PLAYLIST
   and cover.jpg cache-bust pattern keeps working.

scripts/obs-webapp.supervisord.conf is the supervisord unit; install
to /etc/supervisor.d/obs-webapp.conf.
scripts/rewrite-scene-urls.py is a one-shot tool that rewrites
basic/scenes/Default_Stream_HUD.json from file:// to HTTP URLs.
basic/scenes/Default_Stream_HUD.json.pre-webapp is the rollback
artifact (made with OBS closed; full pre-migration state).

The seven old scene directories, vendor/, and the bash scripts are
still on disk pending visual verification; the next commit will
prune them.
This commit is contained in:
Jakub Zych
2026-05-21 12:47:10 +02:00
parent c8f9c11c93
commit 059f069ef4
85 changed files with 19180 additions and 49 deletions

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<IfModule mod_rewrite.c>
<IfModule mod_negotiation.c>
Options -MultiViews -Indexes
</IfModule>
RewriteEngine On
# Handle Authorization Header
RewriteCond %{HTTP:Authorization} .
RewriteRule .* - [E=HTTP_AUTHORIZATION:%{HTTP:Authorization}]
# Handle X-XSRF-Token Header
RewriteCond %{HTTP:x-xsrf-token} .
RewriteRule .* - [E=HTTP_X_XSRF_TOKEN:%{HTTP:X-XSRF-Token}]
# Redirect Trailing Slashes If Not A Folder...
RewriteCond %{REQUEST_FILENAME} !-d
RewriteCond %{REQUEST_URI} (.+)/$
RewriteRule ^ %1 [L,R=301]
# Send Requests To Front Controller...
RewriteCond %{REQUEST_FILENAME} !-d
RewriteCond %{REQUEST_FILENAME} !-f
RewriteRule ^ index.php [L]
</IfModule>

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/* ================================================================
* OPHI-118 shared HUD stylesheet
*
* Extracted from the inline <style> blocks of the seven scene
* overlays. Each scene's Blade view adds only its layout-specific
* rules on top.
* ================================================================ */
:root {
--bg: #07080d;
--ink: #e8e8e0;
--ink-dim: rgba(232, 232, 224, 0.62);
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--hud-edge: rgba(79, 210, 255, 0.85);
--hud-glow: rgba(79, 210, 255, 0.40);
--accent: #e63a2e;
--warn: #ffd000;
--onair: #5fdc62;
--offair: #ff6f5a;
--term-bg: #04120a;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.55);
--term-edge: rgba(80, 220, 100, 0.45);
--term-edge-soft: rgba(80, 220, 100, 0.22);
--frame: rgba(79, 210, 255, 0.85);
--frame-glow: rgba(79, 210, 255, 0.30);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
/* Opaque overlay (landing/loading/goodbye/music-box) full-page background.
Pages add their own grid-template-rows via inline page CSS. */
body.overlay-body {
background: var(--bg);
position: relative;
padding: 40px 72px;
}
/* Transparent overlay (game/desktop) — sits on top of capture sources. */
body.camera-hud-body {
background: transparent;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
/* Small upward nudge: flex centers on line-box mid, but caps-only text
reads centered around cap-height mid which sits a touch higher. */
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
.hud--onair .led { background: var(--onair); box-shadow: 0 0 10px var(--onair); }
.hud--offair .led {
background: var(--offair);
box-shadow: 0 0 10px var(--offair);
animation: rec-blink 2.4s ease-in-out infinite;
}
/* The / glyphs in DejaVu Sans Mono are designed centered on x-height,
not cap-height, so against all-caps SIGNAL their visual middle sits low.
Lift by ~(cap-mid x-mid) 0.10em to put the glyph center on cap center. */
#signal {
display: inline-block;
transform: translateY(-0.10em);
}
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.2; }
}
/* ───────── Landing-specific station identifier (top HUD) ───────── */
.station {
display: inline-flex;
align-items: baseline;
gap: 0;
white-space: pre;
}
.station .sep { color: var(--hud-dim); margin: 0 0.45em; letter-spacing: 0.32em; }
.station .rig {
display: inline-block;
color: var(--hud);
text-shadow: 0 0 10px rgba(79, 210, 255, 0.55);
font-variant-numeric: tabular-nums;
}
.station .rig::before,
.station .rig::after {
color: var(--hud-dim);
font-weight: 700;
text-shadow: none;
}
.station .rig::before { content: '['; margin-right: 0.32em; }
.station .rig::after { content: ']'; margin-left: 0.32em; }
.station .rig.glitching {
color: var(--warn);
text-shadow: 0 0 12px rgba(255, 208, 0, 0.5);
}
/* CRT overlays
Always last in the DOM so they sit above the page content. */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
.flicker {
position: absolute; inset: 0;
pointer-events: none;
background: rgba(0,0,0,0);
animation: flicker 11s ease-in-out infinite;
}
@keyframes flicker {
0%, 100% { background: rgba(0,0,0,0); }
18% { background: rgba(0,0,0,0); }
18.3% { background: rgba(0,0,0,0.06); }
18.5% { background: rgba(0,0,0,0); }
47% { background: rgba(0,0,0,0); }
47.3% { background: rgba(0,0,0,0.08); }
47.5% { background: rgba(0,0,0,0); }
78% { background: rgba(0,0,0,0); }
78.4% { background: rgba(0,0,0,0.05); }
78.7% { background: rgba(0,0,0,0); }
}
/* Terminal block
Used by loading, goodbye, music-box (full + nc variant). */
.terminal {
position: relative;
overflow: hidden;
background: var(--term-bg);
border: 2px solid var(--term-edge);
border-radius: 6px;
padding: 28px 36px;
font-family: var(--mono);
font-size: 26px;
line-height: 1.55;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
box-shadow:
0 0 60px rgba(80, 220, 100, 0.10),
inset 0 0 90px rgba(0, 30, 0, 0.65);
display: flex;
flex-direction: column;
}
.terminal::after {
content: '';
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.28) 3px,
rgba(0,0,0,0.28) 4px
);
opacity: 0.55;
mix-blend-mode: multiply;
}
/* Terminal output buffer — bottom-anchored, scrolls off the top. */
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
.term-line { white-space: pre-wrap; word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.term-warn { color: var(--warn); }
.term-cursor {
display: inline-block;
width: 0.55em;
height: 1em;
background: var(--term-fg);
margin-left: 6px;
vertical-align: -0.15em;
box-shadow: 0 0 8px var(--term-glow);
animation: term-blink 1.05s steps(2) infinite;
}
@keyframes term-blink { 50% { opacity: 0; } }
.pin-spacer { height: 14px; }
.np-line,
.term-now-playing { margin-top: 10px; }
.np-line .np-arrow,
.term-now-playing .np-arrow {
color: var(--term-fg-bright);
margin-right: 12px;
display: inline-block;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.np-line .np-title,
.term-now-playing .np-title { color: var(--term-fg-bright); }
.np-line .np-time,
.term-now-playing .np-time { color: var(--term-fg-dim); margin-left: 14px; }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
.next-line .next-arrow { color: var(--term-fg-dim); margin-right: 10px; }
.next-line .next-label { color: var(--term-fg-dim); margin-right: 6px; }
.next-line .next-title { color: var(--term-fg); }
.next-line .next-title.empty { color: var(--term-fg-dim); }
/* ───────── Standby / banner ───────── */
.standby { text-align: center; }
.standby .big {
font-size: 130px;
font-weight: 900;
letter-spacing: 0.20em;
line-height: 1;
text-shadow: 0 0 18px rgba(79, 210, 255, 0.18);
animation: standby-pulse 3s ease-in-out infinite;
}
.standby .sub {
margin-top: 30px;
font-family: var(--mono);
font-size: 26px;
letter-spacing: 0.45em;
color: var(--hud-dim);
}
@keyframes standby-pulse {
0%, 100% { opacity: 0.90; }
50% { opacity: 1.00; }
}
.banner { text-align: center; }
.banner .label {
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
margin-bottom: 12px;
}
.banner .title {
font-family: var(--mono);
font-size: 116px;
font-weight: 900;
letter-spacing: 0.18em;
text-indent: 0.18em;
line-height: 1;
color: var(--ink);
text-shadow:
0 0 22px rgba(255, 111, 90, 0.18),
0 0 48px rgba(230, 58, 46, 0.10);
animation: sign-pulse 3.6s ease-in-out infinite;
}
.banner.banner--green .title {
font-size: 88px;
text-shadow:
0 0 22px rgba(95, 220, 98, 0.18),
0 0 48px rgba(80, 200, 100, 0.10);
}
.banner .sub {
margin-top: 18px;
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
}
@keyframes sign-pulse {
0%, 100% { opacity: 0.88; }
50% { opacity: 1.00; }
}
/* Countdown (loading) */
.countdown { text-align: center; }
.countdown .label {
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
margin-bottom: 12px;
}
.countdown .digits {
font-family: var(--mono);
font-size: 132px;
font-weight: 900;
letter-spacing: 0.10em;
text-indent: 0.10em;
line-height: 1;
color: var(--ink);
text-shadow: 0 0 22px rgba(79, 210, 255, 0.18);
animation: cd-pulse 3s ease-in-out infinite;
}
.countdown .sub {
margin-top: 18px;
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
}
@keyframes cd-pulse {
0%, 100% { opacity: 0.92; }
50% { opacity: 1.00; }
}
.countdown.ready .digits {
color: var(--term-fg);
text-shadow: 0 0 32px var(--term-glow);
letter-spacing: 0.18em;
text-indent: 0.18em;
}
.countdown.ready .sub { color: var(--term-fg-bright); }
.countdown.ready .label { color: var(--term-fg-dim); }
/* ───────── Foot (3-col) ───────── */
.foot {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 19px;
color: var(--hud-dim);
letter-spacing: 0.12em;
}
.foot > *:nth-child(1) { justify-self: start; }
.foot > *:nth-child(2) { justify-self: center; }
.foot > *:nth-child(3) { justify-self: end; }
.foot .warn { color: var(--warn); }
.foot .onair { color: var(--onair); }
.foot .offair { color: var(--offair); }
#rig.glitching {
color: var(--warn);
text-shadow: 0 0 10px rgba(255, 208, 0, 0.4);
}
/* ───────── Status strip (chat help — music-box / nc) ───────── */
.status-strip {
display: flex;
align-items: center;
justify-content: center;
gap: 28px;
font-family: var(--mono);
font-size: 18px;
letter-spacing: 0.18em;
color: var(--hud-dim);
padding: 10px 24px;
border-top: 1px solid rgba(79, 210, 255, 0.22);
border-bottom: 1px solid rgba(79, 210, 255, 0.22);
background: rgba(7, 8, 13, 0.55);
}
.status-strip .label { color: var(--hud); letter-spacing: 0.32em; }
.status-strip .cmd-group { display: inline-flex; gap: 18px; }
.status-strip .cmd {
color: var(--term-fg-bright);
text-shadow: 0 0 6px var(--term-glow);
}
.status-strip .desc {
color: var(--hud-dim);
margin-left: 6px;
font-size: 16px;
letter-spacing: 0.10em;
}
/* ───────── Camera + screen frame (game / desktop) ───────── */
.camera-frame,
.screen-frame {
position: absolute;
pointer-events: none;
}
.camera-frame {
/* The four --cam-* vars are auto-synced from the OBS scene item transform.
Defaults set in the page <style> for first paint. */
top: calc(var(--cam-y) - var(--cam-pad));
left: calc(var(--cam-x) - var(--cam-pad));
width: calc(var(--cam-w) + var(--cam-pad) * 2);
height: calc(var(--cam-h) + var(--cam-pad) * 2);
background: rgba(6, 10, 18, 0.85);
border: 1.5px solid rgba(79, 210, 255, 0.55);
box-shadow:
0 0 28px rgba(79, 210, 255, 0.20),
inset 0 0 60px rgba(0, 0, 0, 0.55);
}
.screen-frame {
top: calc(var(--scr-y) - var(--scr-pad));
left: calc(var(--scr-x) - var(--scr-pad));
width: calc(var(--scr-w) + var(--scr-pad) * 2);
height: calc(var(--scr-h) + var(--scr-pad) * 2);
background: transparent;
border: 1px solid rgba(79, 210, 255, 0.30);
box-shadow: 0 0 18px rgba(79, 210, 255, 0.08);
}
.camera-frame .tick,
.screen-frame .tick {
position: absolute;
width: 24px; height: 24px;
border: 3px solid var(--hud-edge);
box-shadow: 0 0 8px var(--hud-glow);
}
.camera-frame .tick.tl, .screen-frame .tick.tl { top: -2px; left: -2px; border-right: none; border-bottom: none; }
.camera-frame .tick.tr, .screen-frame .tick.tr { top: -2px; right: -2px; border-left: none; border-bottom: none; }
.camera-frame .tick.bl, .screen-frame .tick.bl { bottom: -2px; left: -2px; border-right: none; border-top: none; }
.camera-frame .tick.br, .screen-frame .tick.br { bottom: -2px; right: -2px; border-left: none; border-top: none; }
.camera-frame .label,
.screen-frame .label {
position: absolute;
top: 10px; left: 14px;
font-family: var(--mono);
font-size: 12px;
color: var(--hud);
letter-spacing: 0.32em;
text-shadow: 0 0 4px rgba(7, 8, 13, 0.9);
}
.camera-frame .placeholder {
position: absolute; inset: 0;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
gap: 14px;
font-family: var(--mono);
color: var(--hud);
pointer-events: none;
}
.camera-frame .placeholder svg { opacity: 0.6; }
.camera-frame .placeholder .ph-text {
font-size: 13px;
letter-spacing: 0.45em;
color: rgba(79, 210, 255, 0.7);
}
.camera-frame .placeholder .ph-coords {
font-size: 11px;
letter-spacing: 0.20em;
color: var(--hud-dim);
}
.camera-frame.off,
.screen-frame.off { display: none; }
/* ───────── Camera-HUD bottom status bar (game / desktop) ───────── */
.status-bar {
position: absolute;
bottom: 0;
left: 0; right: 0;
padding: 22px 72px 26px;
background:
linear-gradient(
to top,
rgba(7, 8, 13, 0.96) 0%,
rgba(7, 8, 13, 0.96) 65%,
rgba(7, 8, 13, 0.50) 90%,
rgba(7, 8, 13, 0) 100%
);
border-top: 1px solid rgba(79, 210, 255, 0.28);
box-shadow: 0 -2px 16px rgba(0, 0, 0, 0.5);
font-family: var(--mono);
letter-spacing: 0.08em;
}
.status-line { display: flex; align-items: center; gap: 18px; flex-wrap: wrap; }
.status-line + .status-line { margin-top: 8px; }
.status-line .sep { color: var(--hud-dim); }
.status-line .spacer { flex: 1 1 auto; }
.live-block {
display: flex; align-items: center; gap: 10px;
color: var(--accent);
font-weight: 700;
letter-spacing: 0.14em;
font-size: 18px;
}
.live-dot {
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
animation: rec-blink 1.6s ease-in-out infinite;
}
.scene-name,
.game-name {
color: var(--ink);
font-weight: 700;
font-size: 22px;
letter-spacing: 0.10em;
}
.game-mode {
color: var(--hud);
font-size: 17px;
letter-spacing: 0.18em;
}
.hud-tag {
display: inline-flex;
align-items: center;
gap: 10px;
color: var(--hud);
font-weight: 700;
font-size: 16px;
letter-spacing: 0.08em;
text-shadow: 0 0 6px rgba(7, 8, 13, 0.9);
}
.hud-tag .dim { color: var(--hud-dim); }
.meta-line {
color: var(--ink-dim);
font-size: 16px;
}
.meta-line .icon { color: var(--hud); }
.np-block { display: flex; align-items: center; gap: 10px; visibility: hidden; }
.np-block.on { visibility: visible; }
.np-block .arrow {
color: var(--term-fg);
animation: np-pulse 1.05s ease-in-out infinite alternate;
text-shadow: 0 0 6px rgba(80, 220, 100, 0.4);
}
.np-block .title { color: var(--ink); }
.np-block .time { color: var(--ink-dim); }

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<?php
use Illuminate\Foundation\Application;
use Illuminate\Http\Request;
define('LARAVEL_START', microtime(true));
// Determine if the application is in maintenance mode...
if (file_exists($maintenance = __DIR__.'/../storage/framework/maintenance.php')) {
require $maintenance;
}
// Register the Composer autoloader...
require __DIR__.'/../vendor/autoload.php';
// Bootstrap Laravel and handle the request...
/** @var Application $app */
$app = require_once __DIR__.'/../bootstrap/app.php';
$app->handleRequest(Request::capture());

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/* OPHI-118 — animated CRT static.
*
* If <canvas id="static"> isn't on the page (e.g. compact widgets that
* skip the noise overlay), this is a no-op.
*/
(function () {
'use strict';
document.addEventListener('DOMContentLoaded', () => {
const cv = document.getElementById('static');
if (!cv) return;
const ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
// 8 fps — visually almost identical to 12 fps but ~33% less paint work.
setInterval(drawNoise, 1000 / 8);
});
})();

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/* OPHI-118 — shared HUD helpers used by every overlay.
*
* Exposes:
* - HUD.startClock(el) — UTC ticker into the given element.
* - HUD.startSignal(el, opts) — signal-bar fluctuator.
* - HUD.scrambleReveal(...) — cyberpunk decode/scramble used by landing.
*
* Designed to no-op if the target element isn't on the page, so the
* base layout can include it unconditionally.
*/
(function (root) {
'use strict';
const pad = n => String(n).padStart(2, '0');
function startClock(el) {
if (!el) return;
const tick = () => {
const d = new Date();
el.textContent =
`${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tick();
setInterval(tick, 1000);
}
// n thresholds default to the original landing/loading/game distribution:
// r < .06 → 2 bars (occasional drop)
// r < .70 → 3 bars (typical)
// r < .95 → 4 bars
// → 5 bars (occasional spike)
function startSignal(el, opts) {
if (!el) return;
const profile = opts?.profile || 'normal';
const FILL = '▮', EMPTY = '▯';
const draw = n => FILL.repeat(n) + EMPTY.repeat(5 - n);
setInterval(() => {
const r = Math.random();
let n;
if (profile === 'strong') {
n = r < 0.15 ? 3 : r < 0.65 ? 4 : 5;
} else if (profile === 'degrading') {
n = r < 0.45 ? 1 : r < 0.85 ? 2 : r < 0.97 ? 3 : 0;
} else {
n = r < 0.06 ? 2 : r < 0.70 ? 3 : r < 0.95 ? 4 : 5;
}
el.textContent = draw(n);
}, 1500);
}
// ASCII-only glyph pool — DejaVu Mono renders these at 1ch each, so the
// intermediate frames don't shift width.
const GLITCH_GLYPHS = '01ABCDEFGHIJKLMNOPQRSTUVWXYZ#@*?!§%';
const glyph = () => GLITCH_GLYPHS[(Math.random() * GLITCH_GLYPHS.length) | 0];
const _scrambleHandles = new WeakMap();
function scrambleReveal(el, finalText, opts) {
opts = opts || {};
const { scrambleMs = 360, stepMs = 50, resolveStepMs = 60 } = opts;
const prev = _scrambleHandles.get(el);
if (prev) { clearInterval(prev.s); clearInterval(prev.r); }
const len = finalText.length;
if (!len) {
el.textContent = '';
el.classList.remove('glitching');
_scrambleHandles.delete(el);
return;
}
el.classList.add('glitching');
const scrambleSteps = Math.max(1, Math.floor(scrambleMs / stepMs));
const handle = { s: null, r: null };
_scrambleHandles.set(el, handle);
let step = 0;
handle.s = setInterval(() => {
let s = '';
for (let i = 0; i < len; i++) s += glyph();
el.textContent = s;
if (++step < scrambleSteps) return;
clearInterval(handle.s); handle.s = null;
let resolved = 0;
handle.r = setInterval(() => {
resolved++;
let s = finalText.slice(0, resolved);
for (let i = resolved; i < len; i++) s += glyph();
el.textContent = s;
if (resolved < len) return;
clearInterval(handle.r); handle.r = null;
el.textContent = finalText;
el.classList.remove('glitching');
_scrambleHandles.delete(el);
}, resolveStepMs);
}, stepMs);
}
root.HUD = { pad, startClock, startSignal, scrambleReveal };
// Auto-bind: every overlay has #clock and #signal in the shared partial.
document.addEventListener('DOMContentLoaded', () => {
startClock(document.getElementById('clock'));
const sigEl = document.getElementById('signal');
if (sigEl) {
const profile = sigEl.dataset.profile || 'normal';
startSignal(sigEl, { profile });
}
});
})(typeof window !== 'undefined' ? window : globalThis);

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/* OPHI-118 — OBS WebSocket connection helper with auto-reconnect.
*
* Most overlays connect to OBS WS to receive `mpd:state` events. This
* wraps the connect-then-retry-on-close dance so each page doesn't
* repeat it inline.
*
* OBSWSBootstrap.onState(handler, { onClose, onConnect })
* OBSWSBootstrap.connect({ onConnect, onClose })
*
* Both forms return the underlying OBSWSMini instance via the promise
* resolved by onConnect (or directly from connect()).
*/
(function (root) {
'use strict';
function _connect(opts) {
const { onConnect, onClose } = opts || {};
if (!root.__OBSWS || !root.OBSWSMini) {
onClose && onClose(new Error('vendor/obs-config.js missing'));
return;
}
const obs = new root.OBSWSMini(root.__OBSWS.url, root.__OBSWS.password);
obs.connect().then(() => {
onConnect && onConnect(obs);
}).catch((err) => {
onClose && onClose(err);
setTimeout(() => _connect(opts), 2500);
});
obs.addEventListener('close', () => {
onClose && onClose(new Error('connection closed'));
setTimeout(() => _connect(opts), 2000);
});
}
function onState(handler, opts) {
_connect({
onConnect: (obs) => {
obs.onCustom('mpd:state', handler);
opts?.onConnect && opts.onConnect(obs);
},
onClose: opts?.onClose,
});
}
root.OBSWSBootstrap = { connect: _connect, onState };
})(typeof window !== 'undefined' ? window : globalThis);

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// Minimal OBS WebSocket v5 client (JSON variant).
// Just what the music daemon + loading overlay need:
// - connect with optional auth (HMAC-SHA256 challenge)
// - call('BroadcastCustomEvent', { eventData: { ... } })
// - onCustom(cb) → fires for incoming CustomEvent broadcasts
//
// Protocol reference:
// https://github.com/obsproject/obs-websocket/blob/master/docs/generated/protocol.md
//
// Exposes: window.OBSWSMini
(function (root) {
'use strict';
// Pure-JS SHA-256 (FIPS 180-4) → base64. Used when crypto.subtle is
// unavailable — e.g. OBS's CEF browser source, where file:// URLs do
// not grant secure-context status, so window.crypto.subtle is undefined.
// Input is treated as a JS string and encoded UTF-8 before hashing.
function _sha256b64Pure(str) {
const bytes = [];
for (let i = 0; i < str.length; i++) {
let c = str.charCodeAt(i);
if (c < 0x80) bytes.push(c);
else if (c < 0x800) bytes.push(0xc0 | (c >> 6), 0x80 | (c & 0x3f));
else if (c < 0xd800 || c >= 0xe000) {
bytes.push(0xe0 | (c >> 12), 0x80 | ((c >> 6) & 0x3f), 0x80 | (c & 0x3f));
} else {
i++;
c = 0x10000 + (((c & 0x3ff) << 10) | (str.charCodeAt(i) & 0x3ff));
bytes.push(0xf0 | (c >> 18), 0x80 | ((c >> 12) & 0x3f),
0x80 | ((c >> 6) & 0x3f), 0x80 | (c & 0x3f));
}
}
const bitLen = bytes.length * 8;
bytes.push(0x80);
while (bytes.length % 64 !== 56) bytes.push(0);
const high = Math.floor(bitLen / 0x100000000);
const low = bitLen >>> 0;
for (let i = 3; i >= 0; i--) bytes.push((high >>> (i * 8)) & 0xff);
for (let i = 3; i >= 0; i--) bytes.push((low >>> (i * 8)) & 0xff);
const H = new Uint32Array([
0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a,
0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19,
]);
const K = [
0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5,0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5,
0xd807aa98,0x12835b01,0x243185be,0x550c7dc3,0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174,
0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc,0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da,
0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7,0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967,
0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13,0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85,
0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3,0xd192e819,0xd6990624,0xf40e3585,0x106aa070,
0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5,0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3,
0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208,0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2,
];
const ROTR = (x, n) => (x >>> n) | (x << (32 - n));
const W = new Uint32Array(64);
for (let block = 0; block < bytes.length; block += 64) {
for (let i = 0; i < 16; i++) {
W[i] = ((bytes[block + i*4] << 24) |
(bytes[block + i*4+1] << 16) |
(bytes[block + i*4+2] << 8) |
bytes[block + i*4+3]) >>> 0;
}
for (let i = 16; i < 64; i++) {
const s0 = ROTR(W[i-15], 7) ^ ROTR(W[i-15], 18) ^ (W[i-15] >>> 3);
const s1 = ROTR(W[i-2], 17) ^ ROTR(W[i-2], 19) ^ (W[i-2] >>> 10);
W[i] = (W[i-16] + s0 + W[i-7] + s1) >>> 0;
}
let a=H[0],b=H[1],c=H[2],d=H[3],e=H[4],f=H[5],g=H[6],h=H[7];
for (let i = 0; i < 64; i++) {
const S1 = ROTR(e, 6) ^ ROTR(e, 11) ^ ROTR(e, 25);
const ch = (e & f) ^ (~e & g);
const t1 = (h + S1 + ch + K[i] + W[i]) >>> 0;
const S0 = ROTR(a, 2) ^ ROTR(a, 13) ^ ROTR(a, 22);
const mj = (a & b) ^ (a & c) ^ (b & c);
const t2 = (S0 + mj) >>> 0;
h = g; g = f; f = e; e = (d + t1) >>> 0;
d = c; c = b; b = a; a = (t1 + t2) >>> 0;
}
H[0]=(H[0]+a)>>>0; H[1]=(H[1]+b)>>>0; H[2]=(H[2]+c)>>>0; H[3]=(H[3]+d)>>>0;
H[4]=(H[4]+e)>>>0; H[5]=(H[5]+f)>>>0; H[6]=(H[6]+g)>>>0; H[7]=(H[7]+h)>>>0;
}
let bin = '';
for (let i = 0; i < 8; i++) {
bin += String.fromCharCode((H[i]>>>24)&0xff, (H[i]>>>16)&0xff, (H[i]>>>8)&0xff, H[i]&0xff);
}
return btoa(bin);
}
class OBSWSMini extends EventTarget {
constructor(url, password) {
super();
this.url = url;
this.password = password || '';
this._reqId = 0;
this._pending = new Map();
this.ws = null;
this.identified = false;
}
async _sha256b64(str) {
// Prefer WebCrypto when available (HTTPS/localhost contexts).
if (typeof crypto !== 'undefined' && crypto.subtle && crypto.subtle.digest) {
const buf = await crypto.subtle.digest('SHA-256', new TextEncoder().encode(str));
const bytes = new Uint8Array(buf);
let bin = '';
for (const b of bytes) bin += String.fromCharCode(b);
return btoa(bin);
}
return _sha256b64Pure(str);
}
async _authString(salt, challenge) {
const secret = await this._sha256b64(this.password + salt);
return await this._sha256b64(secret + challenge);
}
connect() {
return new Promise((resolve, reject) => {
let identified = false;
let settled = false;
const settle = (fn, val) => {
if (settled) return;
settled = true;
clearTimeout(timeout);
fn(val);
};
// Hard timeout — if the server never sends Identified within 10s,
// give up so the caller can show an error instead of hanging.
const timeout = setTimeout(() => {
if (!identified) {
try { this.ws?.close(); } catch {}
settle(reject, new Error('connect timeout (no Identified within 10s)'));
}
}, 10000);
this.ws = new WebSocket(this.url);
this.ws.onopen = () => console.log('[OBSWS] socket open →', this.url);
this.ws.onerror = () => settle(reject, new Error('ws error'));
this.ws.onclose = (ev) => {
this.identified = false;
console.log(`[OBSWS] socket closed (code=${ev.code} reason='${ev.reason || ''}' clean=${ev.wasClean})`);
if (!identified) {
settle(reject, new Error(`closed before Identified (code=${ev.code} reason='${ev.reason || 'none'}')`));
}
this.dispatchEvent(new Event('close'));
};
this.ws.onmessage = async (ev) => {
let m;
try { m = JSON.parse(ev.data); } catch { return; }
console.log('[OBSWS] ←', m.op, m.d?.eventType || m.d?.requestType || '');
try {
if (m.op === 0) { // Hello
let auth;
if (m.d.authentication) {
if (!this.password) {
return settle(reject, new Error('server requires password'));
}
auth = await this._authString(m.d.authentication.salt, m.d.authentication.challenge);
}
const identifyMsg = {
op: 1,
d: { rpcVersion: 1, authentication: auth, eventSubscriptions: 0xFFFFFFFF },
};
console.log('[OBSWS] → 1 (Identify, auth-len=' + (auth?.length || 0) + ')');
this.ws.send(JSON.stringify(identifyMsg));
} else if (m.op === 2) { // Identified
identified = true;
this.identified = true;
settle(resolve, this);
this.dispatchEvent(new Event('identified'));
} else if (m.op === 5) { // Event
this.dispatchEvent(new CustomEvent('event', { detail: m.d }));
if (m.d.eventType === 'CustomEvent') {
this.dispatchEvent(new CustomEvent('custom', { detail: m.d.eventData || {} }));
}
} else if (m.op === 7) { // RequestResponse
const p = this._pending.get(m.d.requestId);
if (!p) return;
this._pending.delete(m.d.requestId);
if (m.d.requestStatus && m.d.requestStatus.result) {
p.resolve(m.d.responseData || {});
} else {
p.reject(new Error(m.d.requestStatus?.comment || 'request failed'));
}
}
} catch (e) {
console.error('[OBSWS] message handler error:', e);
settle(reject, new Error(`message handler error: ${e.message}`));
}
};
});
}
call(requestType, requestData) {
if (!this.identified) return Promise.reject(new Error('not identified'));
const requestId = `r_${++this._reqId}`;
return new Promise((resolve, reject) => {
this._pending.set(requestId, { resolve, reject });
this.ws.send(JSON.stringify({
op: 6,
d: { requestType, requestId, requestData: requestData || {} },
}));
setTimeout(() => {
if (this._pending.has(requestId)) {
this._pending.delete(requestId);
reject(new Error('request timeout'));
}
}, 5000);
});
}
// Convenience: broadcast a namespaced custom event to all OBS WS clients.
broadcast(eventType, payload) {
return this.call('BroadcastCustomEvent', {
eventData: Object.assign({ _type: eventType }, payload || {}),
});
}
// Convenience: subscribe to incoming custom events. Filtered by _type if given.
onCustom(typeOrCb, cb) {
const filter = typeof typeOrCb === 'string' ? typeOrCb : null;
const fn = filter ? cb : typeOrCb;
this.addEventListener('custom', (e) => {
const d = e.detail || {};
if (filter && d._type !== filter) return;
fn(d);
});
}
}
root.OBSWSMini = OBSWSMini;
})(typeof window !== 'undefined' ? window : globalThis);

2
webapp/public/robots.txt Normal file
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User-agent: *
Disallow: