webapp: introduce Laravel app under webapp/ for scene overlays

Replaces the per-scene HTML directories (landing/, loading/, game/,
desktop/, goodbye/, music-box/, music/) with a single Laravel app
serving every overlay over HTTP. Supervisord runs `php artisan serve`
on 127.0.0.1:1118 and the OBS scene JSON now references HTTP routes
instead of file:// URLs.

Highlights:
 - public/css/hud.css consolidates the duplicated HUD chrome,
   scanlines/vignette/flicker, terminal styling, and pulse keyframes
   that were copy-pasted across all seven scenes.
 - Blade partials own hud-strip, crt-overlays, obs-ws-scripts,
   camera-frame, screen-frame; the seven scenes extend a shared
   overlay layout.
 - Artisan commands (`rig:setup`, `rig:telemetry`, `rig:loading`,
   `rig:playlist`, `rig:cmd`) replace the shell scripts that wrote
   per-rig JSON snapshots. TwitchHelix + HardwareSnapshot services
   handle the work the bash + Python helpers used to.
 - ObsWsClient + MusicCommandController kill the 250 ms cmd.js poll
   in the music daemon: POST /cmd/{skip|prev|pause|resume} opens a
   short-lived Pawl WS, authenticates, and broadcasts mpd:cmd.
 - AudioController streams files from the configured music dirs so
   CEF can load tracks under the HTTP origin (Chromium blocks
   HTTP-origin pages from loading file:// media).
 - DataController serves /data/playlist.js (with ETag mtime cache)
   and /cover.jpg (no-store) so the existing overlays' window.__PLAYLIST
   and cover.jpg cache-bust pattern keeps working.

scripts/obs-webapp.supervisord.conf is the supervisord unit; install
to /etc/supervisor.d/obs-webapp.conf.
scripts/rewrite-scene-urls.py is a one-shot tool that rewrites
basic/scenes/Default_Stream_HUD.json from file:// to HTTP URLs.
basic/scenes/Default_Stream_HUD.json.pre-webapp is the rollback
artifact (made with OBS closed; full pre-migration state).

The seven old scene directories, vendor/, and the bash scripts are
still on disk pending visual verification; the next commit will
prune them.
This commit is contained in:
Jakub Zych
2026-05-21 12:47:10 +02:00
parent c8f9c11c93
commit 059f069ef4
85 changed files with 19180 additions and 49 deletions

View File

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@extends('layouts.overlay')
@section('title', 'GAME')
@section('body-class', 'camera-hud-body')
@section('styles')
<style>
:root {
--pad-y: 40px;
--pad-x: 72px;
/* Camera frame defaults — auto-synced from OBS via WS. */
--cam-x: 1855px;
--cam-y: 128px;
--cam-w: 580px;
--cam-h: 326px;
--cam-pad: 10px;
}
.hud {
position: absolute;
top: var(--pad-y);
left: var(--pad-x);
right: var(--pad-x);
font-size: 20px;
text-shadow: 0 0 8px rgba(7, 8, 13, 0.9), 0 0 4px rgba(7, 8, 13, 0.9);
}
.hud .group { gap: 24px; }
.hud .group > span { gap: 10px; }
.hud .led { width: 10px; height: 10px; }
</style>
@endsection
@push('data-scripts')
<script>window.__LOADING = @json($manifest);</script>
@endpush
@section('crt')
{{-- no CRT overlays on the transparent game HUD --}}
@endsection
@section('content')
@include('partials.hud-strip', [
'variant' => 'live',
'idText' => 'OPHI-118 // LIVE',
])
@include('partials.camera-frame', ['id' => 'cam', 'label' => 'CAM 01'])
<footer class="status-bar">
<div class="status-line">
<div class="live-block">
<span class="live-dot"></span>
<span>LIVE</span>
</div>
<span class="sep">·</span>
<span class="game-name" id="game-name"></span>
<span class="sep" id="game-mode-sep">·</span>
<span class="game-mode" id="game-mode"></span>
</div>
<div class="status-line meta-line">
<span class="icon"></span>
<span class="elapsed" id="elapsed">00:00:00</span>
<span class="sep">·</span>
<span class="icon" id="mic-icon" title="microphone">🎙</span>
<span id="mic-state"></span>
<span class="sep">·</span>
<div class="np-block" id="np">
<span class="arrow"></span>
<span class="title" id="np-title"></span>
<span class="time" id="np-time">[--:-- / --:--]</span>
</div>
</div>
</footer>
@endsection
@section('scripts')
<script>
'use strict';
const pad = HUD.pad;
const m = window.__LOADING || {};
const gameName = (m.game || '—').toUpperCase();
const subtitle = m.subtitle ? m.subtitle.toUpperCase() : null;
const cameraOn = m.camera ?? true;
const micOn = m.microphone ?? true;
document.getElementById('game-name').textContent = gameName;
if (subtitle) {
document.getElementById('game-mode').textContent = subtitle;
} else {
document.getElementById('game-mode-sep').style.display = 'none';
document.getElementById('game-mode').style.display = 'none';
}
const micEl = document.getElementById('mic-state');
micEl.textContent = micOn ? 'ON' : 'MUTED';
micEl.style.color = micOn ? 'var(--term-fg)' : 'var(--accent)';
if (!cameraOn) document.getElementById('cam').classList.add('off');
const streamStart = Date.now();
function tickElapsed() {
const s = Math.floor((Date.now() - streamStart) / 1000);
const h = Math.floor(s / 3600);
const mm = Math.floor((s / 60) % 60);
const ss = s % 60;
document.getElementById('elapsed').textContent = `${pad(h)}:${pad(mm)}:${pad(ss)}`;
}
tickElapsed(); setInterval(tickElapsed, 1000);
const params = new URLSearchParams(location.search);
const CAM_SOURCE = params.get('camera') || 'Camera';
const CAM_SCENE = params.get('scene') || 'Game';
function fmtTime(s) {
if (!isFinite(s) || s < 0) return '--:--';
return `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
}
const npBlock = document.getElementById('np');
const npTitle = document.getElementById('np-title');
const npTime = document.getElementById('np-time');
const camEl = document.getElementById('cam');
const rootStyle = document.documentElement.style;
const setCameraVisible = (visible) => camEl.classList.toggle('off', !visible);
function setCameraTransform(t) {
if (!t) return;
const w = (t.sourceWidth ?? 0) * (t.scaleX ?? 1);
const h = (t.sourceHeight ?? 0) * (t.scaleY ?? 1);
if (!(w > 0 && h > 0)) return;
rootStyle.setProperty('--cam-x', `${t.positionX}px`);
rootStyle.setProperty('--cam-y', `${t.positionY}px`);
rootStyle.setProperty('--cam-w', `${w}px`);
rootStyle.setProperty('--cam-h', `${h}px`);
}
async function syncCamera(obs) {
let camItemId = null;
try {
const r = await obs.call('GetSceneItemId',
{ sceneName: CAM_SCENE, sourceName: CAM_SOURCE });
camItemId = r.sceneItemId;
const e = await obs.call('GetSceneItemEnabled',
{ sceneName: CAM_SCENE, sceneItemId: camItemId });
setCameraVisible(e.sceneItemEnabled);
const t = await obs.call('GetSceneItemTransform',
{ sceneName: CAM_SCENE, sceneItemId: camItemId });
setCameraTransform(t.sceneItemTransform);
} catch (err) {
console.warn(`[game] camera sync init failed (${CAM_SCENE}/${CAM_SOURCE}):`, err.message);
return;
}
obs.addEventListener('event', (ev) => {
const d = ev.detail || {};
if (d.eventData?.sceneName !== CAM_SCENE
|| d.eventData?.sceneItemId !== camItemId) return;
if (d.eventType === 'SceneItemEnableStateChanged') {
setCameraVisible(d.eventData.sceneItemEnabled);
} else if (d.eventType === 'SceneItemTransformChanged') {
setCameraTransform(d.eventData.sceneItemTransform);
}
});
}
OBSWSBootstrap.connect({
onConnect: async (obs) => {
obs.onCustom('mpd:state', (s) => {
if (!s.title) return;
npBlock.classList.add('on');
npTitle.textContent = s.title;
npTime.textContent = `[${fmtTime(s.currentTime)} / ${fmtTime(s.duration)}]`;
});
await syncCamera(obs);
},
onClose: () => npBlock.classList.remove('on'),
});
</script>
@endsection