webapp: archive pre-migration scene dirs + bash scripts, update docs

Moves the seven HTML scene dirs (landing/, loading/, game/, desktop/,
goodbye/, music-box/, music/) and the superseded bash helpers (setup.sh,
loading.sh, playlist.sh, telemetry.sh) into archived/ rather than deleting.
The Laravel webapp/ replaces all of them; archived/README.md spells out
the rollback procedure.

Also:
 - rewrite the relevant sections of CLAUDE.md so it points at webapp/
   blade views, the Artisan commands, and the supervisord lifecycle
   (`supervisorctl restart obs-webapp` after route / controller / .env
   changes; Blade view edits are still safe-while-running via OBS's
   Refresh cache).
 - extend scripts/deploy-rig.sh to install php + composer + supervisor,
   run `composer install`, copy obs-webapp.supervisord.conf into
   /etc/supervisor.d/, start the program, and call `php artisan
   rig:setup` + `rig:telemetry --collect` instead of the old bash.
 - .gitignore catches the generated machine-local files that came along
   when the old scene dirs moved (telemetry.js, loading.json, playlist.js,
   cmd.js, obs-config.js).
 - daemon.blade.php is now passive — listens to mpd:state but does not
   play audio or broadcast its own queue, so it stops fighting with
   bridges/mpd-state.py (the post-browser-daemon-migration source of
   truth for mpd:state).
 - nc.blade.php overrides .terminal { overflow: hidden } from hud.css
   so the `┤ TERMINAL ├` and `┤ NOW PLAYING ├` pane-tabs stick above
   the pane border instead of being clipped.
This commit is contained in:
Jakub Zych
2026-05-21 13:08:49 +02:00
parent 059f069ef4
commit 0b4f121a92
23 changed files with 229 additions and 156 deletions

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / DESKTOP</title>
<style>
:root {
--ink: #e8e8e0;
--ink-dim: rgba(232, 232, 224, 0.62);
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--hud-edge: rgba(79, 210, 255, 0.85);
--hud-glow: rgba(79, 210, 255, 0.40);
--accent: #e63a2e;
--warn: #ffd000;
--term-fg: #5fdc62;
--term-fg-dim:#2c8d2f;
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
--pad-y: 40px;
--pad-x: 72px;
/* Camera frame transform — auto-synced from the Desktop scene's Camera
item via OBS WS. These defaults are first-paint fallback. */
--cam-x: 1937px;
--cam-y: 98px;
--cam-w: 549px;
--cam-h: 309px;
--cam-pad: 10px;
/* Screen-capture frame transform — auto-synced from the Screen Capture
item the same way. Defaults match the current scene's bounds. */
--scr-x: 10px;
--scr-y: 14px;
--scr-w: 1976px;
--scr-h: 1209px;
--scr-pad: 0px;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: transparent;
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.2; }
}
/* ───────── Camera frame (shared logic with game/index.html) ───────── */
.camera-frame {
position: absolute;
top: calc(var(--cam-y) - var(--cam-pad));
left: calc(var(--cam-x) - var(--cam-pad));
width: calc(var(--cam-w) + var(--cam-pad) * 2);
height: calc(var(--cam-h) + var(--cam-pad) * 2);
pointer-events: none;
background: rgba(6, 10, 18, 0.85);
border: 1.5px solid rgba(79, 210, 255, 0.55);
box-shadow:
0 0 28px rgba(79, 210, 255, 0.20),
inset 0 0 60px rgba(0, 0, 0, 0.55);
}
/* ───────── Screen-capture frame ─────────
Same pattern as the camera frame — corner ticks + label + tracked size —
but transparent (the desktop renders behind, must show through) and a
thinner perimeter line, since at full-canvas scale a bright cyan rectangle
all around the desktop reads as too loud. Bright ticks carry the "this is
a framed feed" signal; the line itself is just a hint. */
.screen-frame {
position: absolute;
top: calc(var(--scr-y) - var(--scr-pad));
left: calc(var(--scr-x) - var(--scr-pad));
width: calc(var(--scr-w) + var(--scr-pad) * 2);
height: calc(var(--scr-h) + var(--scr-pad) * 2);
pointer-events: none;
background: transparent;
border: 1px solid rgba(79, 210, 255, 0.30);
box-shadow: 0 0 18px rgba(79, 210, 255, 0.08);
}
.camera-frame .tick,
.screen-frame .tick {
position: absolute;
width: 24px; height: 24px;
border: 3px solid var(--hud-edge);
box-shadow: 0 0 8px var(--hud-glow);
}
.camera-frame .tick.tl, .screen-frame .tick.tl { top: -2px; left: -2px; border-right: none; border-bottom: none; }
.camera-frame .tick.tr, .screen-frame .tick.tr { top: -2px; right: -2px; border-left: none; border-bottom: none; }
.camera-frame .tick.bl, .screen-frame .tick.bl { bottom: -2px; left: -2px; border-right: none; border-top: none; }
.camera-frame .tick.br, .screen-frame .tick.br { bottom: -2px; right: -2px; border-left: none; border-top: none; }
.camera-frame .label,
.screen-frame .label {
position: absolute;
top: 10px; left: 14px;
font-family: var(--mono);
font-size: 12px;
color: var(--hud);
letter-spacing: 0.32em;
text-shadow: 0 0 4px rgba(7, 8, 13, 0.9);
}
.camera-frame .placeholder {
position: absolute; inset: 0;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
gap: 14px;
font-family: var(--mono);
color: var(--hud);
pointer-events: none;
}
.camera-frame .placeholder svg { opacity: 0.6; }
.camera-frame .placeholder .ph-text {
font-size: 13px;
letter-spacing: 0.45em;
color: rgba(79, 210, 255, 0.7);
}
.camera-frame .placeholder .ph-coords {
font-size: 11px;
letter-spacing: 0.20em;
color: var(--hud-dim);
}
.camera-frame.off,
.screen-frame.off { display: none; }
/* ───────── Bottom status bar ───────── */
.status-bar {
position: absolute;
bottom: 0;
left: 0; right: 0;
padding: 22px var(--pad-x) 26px;
background:
linear-gradient(
to top,
rgba(7, 8, 13, 0.96) 0%,
rgba(7, 8, 13, 0.96) 65%,
rgba(7, 8, 13, 0.50) 90%,
rgba(7, 8, 13, 0) 100%
);
border-top: 1px solid rgba(79, 210, 255, 0.28);
box-shadow: 0 -2px 16px rgba(0, 0, 0, 0.5);
font-family: var(--mono);
letter-spacing: 0.08em;
}
.status-line { display: flex; align-items: center; gap: 18px; flex-wrap: wrap; }
.status-line + .status-line { margin-top: 8px; }
.status-line .sep { color: var(--hud-dim); }
.status-line .spacer { flex: 1 1 auto; }
.live-block {
display: flex; align-items: center; gap: 10px;
color: var(--accent);
font-weight: 700;
letter-spacing: 0.14em;
font-size: 18px;
}
.live-dot {
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
animation: rec-blink 1.6s ease-in-out infinite;
}
/* OPHI-118 // DESKTOP — the rig identifier moved here from the old top HUD. */
.scene-name {
color: var(--ink);
font-weight: 700;
font-size: 22px;
letter-spacing: 0.10em;
}
/* HUD tag — TRANSMISSION/SIGNAL/UTC labels formerly in the top HUD,
restyled to sit cleanly in the bottom bar (cyan, mono, smaller). */
.hud-tag {
display: inline-flex;
align-items: center;
gap: 10px;
color: var(--hud);
font-weight: 700;
font-size: 16px;
letter-spacing: 0.08em;
text-shadow: 0 0 6px rgba(7, 8, 13, 0.9);
}
.hud-tag .dim { color: var(--hud-dim); }
#signal { display: inline-block; transform: translateY(-0.10em); }
.meta-line {
color: var(--ink-dim);
font-size: 16px;
}
.meta-line .icon { color: var(--hud); }
</style>
</head>
<body>
<div class="screen-frame" id="scr">
<span class="tick tl"></span>
<span class="tick tr"></span>
<span class="tick bl"></span>
<span class="tick br"></span>
<span class="label">SCR 01</span>
</div>
<div class="camera-frame" id="cam">
<span class="tick tl"></span>
<span class="tick tr"></span>
<span class="tick bl"></span>
<span class="tick br"></span>
<span class="label">CAM 01</span>
<div class="placeholder">
<svg width="64" height="48" viewBox="0 0 64 48" xmlns="http://www.w3.org/2000/svg" fill="none">
<rect x="2" y="8" width="44" height="32" rx="2" stroke="#4fd2ff" stroke-width="2"/>
<path d="M46 18 L60 10 L60 38 L46 30 Z" stroke="#4fd2ff" stroke-width="2" stroke-linejoin="round"/>
<circle cx="14" cy="14" r="2" fill="#e63a2e"/>
</svg>
<span class="ph-text">— WAITING FOR CAMERA —</span>
<span class="ph-coords">auto-syncs from OBS scene transform</span>
</div>
</div>
<footer class="status-bar">
<div class="status-line">
<div class="live-block">
<span class="live-dot"></span>
<span>LIVE</span>
</div>
<span class="sep">·</span>
<span class="scene-name">OPHI-118 // DESKTOP</span>
<span class="spacer"></span>
<span class="hud-tag"><span class="dim">SIGNAL</span><span id="signal">▮▮▮▯▯</span></span>
<span class="sep">·</span>
<span class="hud-tag"><span class="dim">UTC</span><span id="clock">--:--:--</span></span>
</div>
<div class="status-line meta-line">
<span class="icon"></span>
<span class="elapsed" id="elapsed">00:00:00</span>
<span class="sep">·</span>
<span class="icon" title="microphone">🎙</span>
<span style="color: var(--term-fg);">ON</span>
</div>
</footer>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
const pad = n => String(n).padStart(2, '0');
// ── UTC clock ──
const clockEl = document.getElementById('clock');
function tickClock() {
const d = new Date();
clockEl.textContent =
`${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
}
tickClock(); setInterval(tickClock, 1000);
// ── Signal bar fluctuation (steady, like Game) ──
const sigEl = document.getElementById('signal');
setInterval(() => {
const r = Math.random();
const n = r < 0.06 ? 2 : r < 0.70 ? 3 : r < 0.95 ? 4 : 5;
sigEl.textContent = '▮'.repeat(n) + '▯'.repeat(5 - n);
}, 1500);
// ── Stream elapsed time (since page load / scene activation) ──
const streamStart = Date.now();
function tickElapsed() {
const s = Math.floor((Date.now() - streamStart) / 1000);
const h = Math.floor(s / 3600);
const mm = Math.floor((s / 60) % 60);
const ss = s % 60;
document.getElementById('elapsed').textContent = `${pad(h)}:${pad(mm)}:${pad(ss)}`;
}
tickElapsed(); setInterval(tickElapsed, 1000);
// ── OBS WS: live frame sync for camera + screen capture ──
// URL params:
// ?camera=Webcam override the source name to track for camera
// ?screen=Display override the source name to track for screen
// ?scene=Desktop LOCK the HUD to a specific scene (optional)
// When ?scene= is omitted (the default) the HUD follows whichever scene is
// currently program — so the same browser source can be referenced in both
// Desktop and Desktop (No Cam): switching scenes rebinds to the items in
// the now-active scene, and the camera/screen frames toggle/move with it.
const params = new URLSearchParams(location.search);
const CAM_SOURCE = params.get('camera') || 'Camera';
const SCR_SOURCE = params.get('screen') || 'Screen Capture (PipeWire)';
const SCENE_LOCK = params.get('scene') || null;
const camEl = document.getElementById('cam');
const scrEl = document.getElementById('scr');
const rootStyle = document.documentElement.style;
// Compute rendered (w, h) on canvas from an OBS sceneItemTransform.
// Camera item has no bounds → scale × source. Screen capture uses
// bounds_type=stretch (1) → boundsWidth/boundsHeight are authoritative.
function renderedSize(t) {
const useBounds = t.boundsType
&& t.boundsType !== 'OBS_BOUNDS_NONE'
&& (t.boundsWidth ?? 0) > 0;
if (useBounds) return { w: t.boundsWidth, h: t.boundsHeight };
return {
w: (t.sourceWidth ?? 0) * (t.scaleX ?? 1),
h: (t.sourceHeight ?? 0) * (t.scaleY ?? 1),
};
}
// Frame binding for one tracked source. Holds mutable {sceneName, itemId}
// so the event filter reads through to the *current* binding — that lets
// rebind() swap scenes without leaking listeners or stale itemIds.
// Assumes alignment 5 (top-left) — OBS's default for newly added items.
function makeFrame(obs, sourceName, frameEl, varPrefix) {
const state = { sceneName: null, itemId: null };
const setVisible = (v) => frameEl.classList.toggle('off', !v);
const setTransform = (t) => {
if (!t) return;
const { w, h } = renderedSize(t);
if (!(w > 0 && h > 0)) return;
rootStyle.setProperty(`--${varPrefix}-x`, `${t.positionX}px`);
rootStyle.setProperty(`--${varPrefix}-y`, `${t.positionY}px`);
rootStyle.setProperty(`--${varPrefix}-w`, `${w}px`);
rootStyle.setProperty(`--${varPrefix}-h`, `${h}px`);
};
return {
async rebind(sceneName) {
state.sceneName = sceneName;
state.itemId = null;
if (!sceneName) { setVisible(false); return; }
try {
const r = await obs.call('GetSceneItemId',
{ sceneName, sourceName });
state.itemId = r.sceneItemId;
const e = await obs.call('GetSceneItemEnabled',
{ sceneName, sceneItemId: state.itemId });
setVisible(e.sceneItemEnabled);
const t = await obs.call('GetSceneItemTransform',
{ sceneName, sceneItemId: state.itemId });
setTransform(t.sceneItemTransform);
} catch {
// Source isn't in this scene (or scene doesn't exist) — hide
// the frame outright. This is what makes "Desktop (No Cam)"
// work cleanly even if Camera were fully removed (rather than
// just disabled).
setVisible(false);
}
},
handleEvent(d) {
if (d.eventData?.sceneName !== state.sceneName
|| d.eventData?.sceneItemId !== state.itemId) return;
if (d.eventType === 'SceneItemEnableStateChanged') {
setVisible(d.eventData.sceneItemEnabled);
} else if (d.eventType === 'SceneItemTransformChanged') {
setTransform(d.eventData.sceneItemTransform);
}
},
};
}
async function connectOBS() {
if (!window.__OBSWS || !window.OBSWSMini) return;
try {
const obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => setTimeout(connectOBS, 2500));
const camFrame = makeFrame(obs, CAM_SOURCE, camEl, 'cam');
const scrFrame = makeFrame(obs, SCR_SOURCE, scrEl, 'scr');
// Resolve the scene to track. With ?scene= explicit, lock to it;
// otherwise follow whatever's currently program. Modern obs-websocket
// returns currentProgramSceneName; older builds returned sceneName —
// accept both.
let scene = SCENE_LOCK;
if (!scene) {
try {
const r = await obs.call('GetCurrentProgramScene');
scene = r.currentProgramSceneName || r.sceneName || null;
} catch { /* leave null; rebind on first scene change */ }
}
await Promise.all([camFrame.rebind(scene), scrFrame.rebind(scene)]);
obs.addEventListener('event', async (ev) => {
const d = ev.detail || {};
if (!SCENE_LOCK && d.eventType === 'CurrentProgramSceneChanged') {
const next = d.eventData?.sceneName;
await Promise.all([camFrame.rebind(next), scrFrame.rebind(next)]);
return;
}
camFrame.handleEvent(d);
scrFrame.handleEvent(d);
});
} catch (e) {
// OBS WS optional — silently retry; defaults stand meanwhile.
setTimeout(connectOBS, 2500);
}
}
connectOBS();
</script>
</body>
</html>

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / GAME</title>
<style>
:root {
--ink: #e8e8e0;
--ink-dim: rgba(232, 232, 224, 0.62);
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--hud-edge: rgba(79, 210, 255, 0.85);
--hud-glow: rgba(79, 210, 255, 0.40);
--accent: #e63a2e;
--warn: #ffd000;
--term-fg: #5fdc62;
--term-fg-dim:#2c8d2f;
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
--pad-y: 40px;
--pad-x: 72px;
/* Camera frame transform — auto-synced from OBS at runtime via
GetSceneItemTransform + SceneItemTransformChanged. These defaults
are only the first-paint fallback; once the WS connects the box
snaps to wherever the Camera source actually is in the Game scene. */
--cam-x: 1855px;
--cam-y: 128px;
--cam-w: 580px;
--cam-h: 326px;
/* Visual outset around the camera so the cyan border + corner ticks
breathe and stay visible on all four sides (rather than getting
overdrawn by the camera image). Applied symmetrically. */
--cam-pad: 10px;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: transparent; /* overlay only — game capture shows through */
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
/* ───────── Top HUD ───────── */
.hud {
position: absolute;
top: var(--pad-y);
left: var(--pad-x);
right: var(--pad-x);
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 20px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
text-shadow: 0 0 8px rgba(7, 8, 13, 0.9), 0 0 4px rgba(7, 8, 13, 0.9);
}
.hud .group { display: flex; gap: 24px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 10px; }
.hud .led {
display: inline-block;
width: 10px; height: 10px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
/* Small upward nudge: flex centers on line-box mid, but caps-only text
reads centered around cap-height mid which sits a touch higher. */
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
/* The ▮/▯ glyphs in DejaVu Sans Mono are designed centered on x-height,
not cap-height, so against all-caps SIGNAL their visual middle sits low.
Lift by ~(cap-mid x-mid) ≈ 0.10em to put the glyph center on cap center. */
#signal {
display: inline-block;
transform: translateY(-0.10em);
}
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.2; }
}
/* ───────── Camera frame ─────────
Decorative chrome drawn UNDER the OBS Camera scene item. The four
--cam-* CSS vars are auto-synced from the Camera item's transform via
OBS WebSocket (see syncCamera below), so wherever you drag/resize the
camera in OBS, this frame snaps to match. The dark backdrop + centered
placeholder show through only until the WS connects or while the camera
is hidden. Requires the HUD browser source to render at canvas
resolution (2560×1336) so 1 CSS px == 1 canvas px. */
.camera-frame {
position: absolute;
top: calc(var(--cam-y) - var(--cam-pad));
left: calc(var(--cam-x) - var(--cam-pad));
width: calc(var(--cam-w) + var(--cam-pad) * 2);
height: calc(var(--cam-h) + var(--cam-pad) * 2);
pointer-events: none;
background: rgba(6, 10, 18, 0.85);
border: 1.5px solid rgba(79, 210, 255, 0.55);
box-shadow:
0 0 28px rgba(79, 210, 255, 0.20),
inset 0 0 60px rgba(0, 0, 0, 0.55);
}
.camera-frame .tick {
position: absolute;
width: 24px; height: 24px;
border: 3px solid var(--hud-edge);
box-shadow: 0 0 8px var(--hud-glow);
}
.camera-frame .tick.tl { top: -2px; left: -2px; border-right: none; border-bottom: none; }
.camera-frame .tick.tr { top: -2px; right: -2px; border-left: none; border-bottom: none; }
.camera-frame .tick.bl { bottom: -2px; left: -2px; border-right: none; border-top: none; }
.camera-frame .tick.br { bottom: -2px; right: -2px; border-left: none; border-top: none; }
.camera-frame .label {
position: absolute;
top: 10px; left: 14px;
font-family: var(--mono);
font-size: 12px;
color: var(--hud);
letter-spacing: 0.32em;
text-shadow: 0 0 4px rgba(7, 8, 13, 0.9);
}
.camera-frame .placeholder {
position: absolute; inset: 0;
display: flex;
align-items: center;
justify-content: center;
flex-direction: column;
gap: 14px;
font-family: var(--mono);
color: var(--hud);
pointer-events: none;
}
.camera-frame .placeholder svg { opacity: 0.6; }
.camera-frame .placeholder .ph-text {
font-size: 13px;
letter-spacing: 0.45em;
color: rgba(79, 210, 255, 0.7);
}
.camera-frame .placeholder .ph-coords {
font-size: 11px;
letter-spacing: 0.20em;
color: var(--hud-dim);
}
.camera-frame.off { display: none; }
/* ───────── Bottom status bar ───────── */
.status-bar {
position: absolute;
bottom: 0;
left: 0; right: 0;
padding: 22px var(--pad-x) 26px;
/* Solid darker base + cyan top-edge so the bar reads cleanly on any
gameplay background. Top fade is short so the strip feels grounded. */
background:
linear-gradient(
to top,
rgba(7, 8, 13, 0.96) 0%,
rgba(7, 8, 13, 0.96) 65%,
rgba(7, 8, 13, 0.50) 90%,
rgba(7, 8, 13, 0) 100%
);
border-top: 1px solid rgba(79, 210, 255, 0.28);
box-shadow: 0 -2px 16px rgba(0, 0, 0, 0.5);
font-family: var(--mono);
letter-spacing: 0.08em;
}
.status-line { display: flex; align-items: center; gap: 18px; flex-wrap: wrap; }
.status-line + .status-line { margin-top: 8px; }
.status-line .sep { color: var(--hud-dim); }
.live-block {
display: flex; align-items: center; gap: 10px;
color: var(--accent);
font-weight: 700;
letter-spacing: 0.14em;
font-size: 18px;
}
.live-dot {
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
animation: rec-blink 1.6s ease-in-out infinite;
}
.game-name {
color: var(--ink);
font-weight: 700;
font-size: 22px;
letter-spacing: 0.10em;
}
.game-mode {
color: var(--hud);
font-size: 17px;
letter-spacing: 0.18em;
}
.meta-line {
color: var(--ink-dim);
font-size: 16px;
}
.meta-line .icon { color: var(--hud); }
.np-block { display: flex; align-items: center; gap: 10px; visibility: hidden; }
.np-block.on { visibility: visible; }
.np-block .arrow {
color: var(--term-fg);
animation: np-pulse 1.05s ease-in-out infinite alternate;
text-shadow: 0 0 6px rgba(80, 220, 100, 0.4);
}
.np-block .title { color: var(--ink); }
.np-block .time { color: var(--ink-dim); }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>TRANSMISSION</span>
<span>OPHI-118 // LIVE</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">▮▮▮▯▯</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<div class="camera-frame" id="cam">
<span class="tick tl"></span>
<span class="tick tr"></span>
<span class="tick bl"></span>
<span class="tick br"></span>
<span class="label">CAM 01</span>
<div class="placeholder">
<svg width="64" height="48" viewBox="0 0 64 48" xmlns="http://www.w3.org/2000/svg" fill="none">
<rect x="2" y="8" width="44" height="32" rx="2" stroke="#4fd2ff" stroke-width="2"/>
<path d="M46 18 L60 10 L60 38 L46 30 Z" stroke="#4fd2ff" stroke-width="2" stroke-linejoin="round"/>
<circle cx="14" cy="14" r="2" fill="#e63a2e"/>
</svg>
<span class="ph-text">— WAITING FOR CAMERA —</span>
<span class="ph-coords">auto-syncs from OBS scene transform</span>
</div>
</div>
<footer class="status-bar">
<div class="status-line">
<div class="live-block">
<span class="live-dot"></span>
<span>LIVE</span>
</div>
<span class="sep">·</span>
<span class="game-name" id="game-name"></span>
<span class="sep" id="game-mode-sep">·</span>
<span class="game-mode" id="game-mode"></span>
</div>
<div class="status-line meta-line">
<span class="icon"></span>
<span class="elapsed" id="elapsed">00:00:00</span>
<span class="sep">·</span>
<span class="icon" id="mic-icon" title="microphone">🎙</span>
<span id="mic-state"></span>
<span class="sep">·</span>
<div class="np-block" id="np">
<span class="arrow"></span>
<span class="title" id="np-title"></span>
<span class="time" id="np-time">[--:-- / --:--]</span>
</div>
</div>
</footer>
<!-- Manifest from Project Loading. Same loading.js the Project Loading scene
uses, so the Game scene picks up the game / subtitle / camera / mic the
streamer already entered. -->
<script src="../loading/loading.js"></script>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
const pad = n => String(n).padStart(2, '0');
// ── UTC clock ──
const clockEl = document.getElementById('clock');
function tickClock() {
const d = new Date();
clockEl.textContent =
`${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
}
tickClock(); setInterval(tickClock, 1000);
// ── Signal bar fluctuation ──
const sigEl = document.getElementById('signal');
setInterval(() => {
const r = Math.random();
const n = r < 0.06 ? 2 : r < 0.70 ? 3 : r < 0.95 ? 4 : 5;
sigEl.textContent = '▮'.repeat(n) + '▯'.repeat(5 - n);
}, 1500);
// ── Manifest ──
const m = window.__LOADING || {};
const gameName = (m.game || '—').toUpperCase();
const subtitle = m.subtitle ? m.subtitle.toUpperCase() : null;
const cameraOn = m.camera ?? true;
const micOn = m.microphone ?? true;
document.getElementById('game-name').textContent = gameName;
if (subtitle) {
document.getElementById('game-mode').textContent = subtitle;
} else {
document.getElementById('game-mode-sep').style.display = 'none';
document.getElementById('game-mode').style.display = 'none';
}
document.getElementById('mic-state').textContent = micOn ? 'ON' : 'MUTED';
document.getElementById('mic-state').style.color = micOn ? 'var(--term-fg)' : 'var(--accent)';
if (!cameraOn) document.getElementById('cam').classList.add('off');
// ── Stream elapsed time (since page load / scene activation) ──
const streamStart = Date.now();
function tickElapsed() {
const s = Math.floor((Date.now() - streamStart) / 1000);
const h = Math.floor(s / 3600);
const mm = Math.floor((s / 60) % 60);
const ss = s % 60;
document.getElementById('elapsed').textContent = `${pad(h)}:${pad(mm)}:${pad(ss)}`;
}
tickElapsed(); setInterval(tickElapsed, 1000);
// ── OBS WS: music sync + live camera visibility ──
// URL params let you rename the camera source / scene without editing JS:
// ?camera=Webcam&scene=Game
const params = new URLSearchParams(location.search);
const CAM_SOURCE = params.get('camera') || 'Camera';
const CAM_SCENE = params.get('scene') || 'Game';
function fmtTime(s) {
if (!isFinite(s) || s < 0) return '--:--';
return `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
}
const npBlock = document.getElementById('np');
const npTitle = document.getElementById('np-title');
const npTime = document.getElementById('np-time');
const camEl = document.getElementById('cam');
const rootStyle = document.documentElement.style;
function setCameraVisible(visible) { camEl.classList.toggle('off', !visible); }
// Map an OBS sceneItemTransform into the four CSS vars driving the frame.
// Assumes alignment 5 (top-left) so positionX/Y is the top-left corner —
// OBS's default for newly added items, and what the Camera source uses.
function setCameraTransform(t) {
if (!t) return;
const w = (t.sourceWidth ?? 0) * (t.scaleX ?? 1);
const h = (t.sourceHeight ?? 0) * (t.scaleY ?? 1);
if (!(w > 0 && h > 0)) return;
rootStyle.setProperty('--cam-x', `${t.positionX}px`);
rootStyle.setProperty('--cam-y', `${t.positionY}px`);
rootStyle.setProperty('--cam-w', `${w}px`);
rootStyle.setProperty('--cam-h', `${h}px`);
}
async function syncCamera(obs) {
let camItemId = null;
try {
const r = await obs.call('GetSceneItemId',
{ sceneName: CAM_SCENE, sourceName: CAM_SOURCE });
camItemId = r.sceneItemId;
const e = await obs.call('GetSceneItemEnabled',
{ sceneName: CAM_SCENE, sceneItemId: camItemId });
setCameraVisible(e.sceneItemEnabled);
const t = await obs.call('GetSceneItemTransform',
{ sceneName: CAM_SCENE, sceneItemId: camItemId });
setCameraTransform(t.sceneItemTransform);
} catch (err) {
// Source not found — keep manifest value, don't block other features.
console.warn(`[game] camera sync init failed (${CAM_SCENE}/${CAM_SOURCE}):`, err.message);
return;
}
obs.addEventListener('event', (ev) => {
const d = ev.detail || {};
if (d.eventData?.sceneName !== CAM_SCENE
|| d.eventData?.sceneItemId !== camItemId) return;
if (d.eventType === 'SceneItemEnableStateChanged') {
setCameraVisible(d.eventData.sceneItemEnabled);
} else if (d.eventType === 'SceneItemTransformChanged') {
setCameraTransform(d.eventData.sceneItemTransform);
}
});
}
async function connectOBS() {
if (!window.__OBSWS || !window.OBSWSMini) return;
try {
const obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
npBlock.classList.remove('on');
setTimeout(connectOBS, 2500);
});
// Music sync
obs.onCustom('mpd:state', (s) => {
if (!s.title) return;
npBlock.classList.add('on');
npTitle.textContent = s.title;
npTime.textContent = `[${fmtTime(s.currentTime)} / ${fmtTime(s.duration)}]`;
});
// Live camera visibility
await syncCamera(obs);
} catch (e) {
// OBS WS optional — silently retry; meanwhile manifest values stand.
setTimeout(connectOBS, 2500);
}
}
connectOBS();
</script>
</body>
</html>

View File

@@ -0,0 +1,611 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / SIGN-OFF</title>
<style>
:root {
--bg: #07080d;
--ink: #e8e8e0;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--accent: #e63a2e;
--warn: #ffd000;
--offair: #ff6f5a;
--term-bg: #04120a;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.55);
--term-edge: rgba(80, 220, 100, 0.45);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: grid;
grid-template-rows: auto 1fr auto auto;
padding: 40px 72px;
gap: 28px;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--offair);
box-shadow: 0 0 10px var(--offair);
/* Small upward nudge: flex centers on line-box mid, but caps-only text
reads centered around cap-height mid which sits a touch higher. */
margin-top: -0.08em;
animation: rec-blink 2.4s ease-in-out infinite;
}
/* The ▮/▯ glyphs in DejaVu Sans Mono are designed centered on x-height,
not cap-height, so against all-caps SIGNAL their visual middle sits low.
Lift by ~(cap-mid x-mid) ≈ 0.10em to put the glyph center on cap center. */
#signal {
display: inline-block;
transform: translateY(-0.10em);
}
@keyframes rec-blink {
0%, 65% { opacity: 1; }
75%, 100% { opacity: 0.15; }
}
/* ───────── Terminal stage ───────── */
.stage {
display: flex;
align-items: center;
justify-content: center;
}
.terminal {
width: 60vw;
max-width: 1380px;
height: 58vh;
max-height: 740px;
min-height: 400px;
position: relative;
overflow: hidden;
background: var(--term-bg);
border: 2px solid var(--term-edge);
border-radius: 6px;
padding: 28px 36px;
font-family: var(--mono);
font-size: 26px;
line-height: 1.55;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
box-shadow:
0 0 60px rgba(80, 220, 100, 0.10),
inset 0 0 90px rgba(0, 30, 0, 0.65);
display: flex;
flex-direction: column;
}
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
.terminal::after {
content: '';
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.28) 3px,
rgba(0,0,0,0.28) 4px
);
opacity: 0.55;
mix-blend-mode: multiply;
}
.term-line { white-space: pre-wrap; word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.term-warn { color: var(--warn); }
.term-cursor {
display: inline-block;
width: 0.55em;
height: 1em;
background: var(--term-fg);
margin-left: 6px;
vertical-align: -0.15em;
box-shadow: 0 0 8px var(--term-glow);
animation: term-blink 1.05s steps(2) infinite;
}
@keyframes term-blink { 50% { opacity: 0; } }
.term-now-playing { margin-top: 10px; }
.term-now-playing .np-arrow {
color: var(--term-fg-bright);
margin-right: 10px;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.term-now-playing .np-title { color: var(--term-fg-bright); }
.term-now-playing .np-time { color: var(--term-fg-dim); margin-left: 12px; }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
/* ───────── Big sign-off banner ───────── */
/* text-indent compensates for trailing letter-spacing on the last char,
which would otherwise be included in the centered inline box and shift
visible text left by half the letter-spacing value. */
.banner { text-align: center; }
.banner .label {
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
margin-bottom: 12px;
}
.banner .title {
font-family: var(--mono);
font-size: 116px;
font-weight: 900;
letter-spacing: 0.18em;
text-indent: 0.18em;
line-height: 1;
color: var(--ink);
text-shadow:
0 0 22px rgba(255, 111, 90, 0.18),
0 0 48px rgba(230, 58, 46, 0.10);
animation: sign-pulse 3.6s ease-in-out infinite;
}
.banner .sub {
margin-top: 18px;
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
}
@keyframes sign-pulse {
0%, 100% { opacity: 0.88; }
50% { opacity: 1.00; }
}
/* ───────── Footer ───────── */
.foot {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 19px;
color: var(--hud-dim);
letter-spacing: 0.12em;
}
.foot > *:nth-child(1) { justify-self: start; }
.foot > *:nth-child(2) { justify-self: center; }
.foot > *:nth-child(3) { justify-self: end; }
.foot .offair { color: var(--offair); }
/* ───────── Body overlays ───────── */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
.flicker {
position: absolute; inset: 0;
pointer-events: none;
background: rgba(0,0,0,0);
animation: flicker 11s ease-in-out infinite;
}
@keyframes flicker {
0%, 100% { background: rgba(0,0,0,0); }
18% { background: rgba(0,0,0,0); }
18.3% { background: rgba(0,0,0,0.06); }
18.5% { background: rgba(0,0,0,0); }
47% { background: rgba(0,0,0,0); }
47.3% { background: rgba(0,0,0,0.08); }
47.5% { background: rgba(0,0,0,0); }
78% { background: rgba(0,0,0,0); }
78.4% { background: rgba(0,0,0,0.05); }
78.7% { background: rgba(0,0,0,0); }
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>OFF AIR</span>
<span>OPHI-118 // SIGN-OFF</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">▮▮▯▯▯</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<main class="stage">
<div class="terminal">
<div id="termOutput"></div>
</div>
</main>
<section class="banner" id="banner">
<div class="label">— TRANSMISSION ENDED —</div>
<div class="title" id="bannerTitle">GOOD&nbsp;BYE</div>
<div class="sub" id="bannerSub">— THANKS FOR TUNING IN —</div>
</section>
<footer class="foot">
<span>CH 118.0 MHz</span>
<span id="rig">— PROJECT MANIFEST UNLOADED —</span>
<span class="offair">■ OFF AIR</span>
</footer>
<canvas id="static"></canvas>
<div class="scanlines"></div>
<div class="vignette"></div>
<div class="flicker"></div>
<!-- Playlist manifest written by scripts/playlist.sh — used here just for the
track count in the closing terminal output. Actual playback continues in
the shared Music Daemon source. -->
<script src="../loading/playlist.js"></script>
<!-- OBS WebSocket — receives mpd:state broadcasts from the daemon so the
now-playing line keeps updating during sign-off. -->
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
const pad = n => String(n).padStart(2, '0');
const sleep = ms => new Promise(r => setTimeout(r, ms));
// ── UTC clock ──
const clockEl = document.getElementById('clock');
const tickClock = () => {
const d = new Date();
clockEl.textContent = `${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tickClock();
setInterval(tickClock, 1000);
// ── Signal bar — degrading: more 1s and 2s than during loading ──
const sigEl = document.getElementById('signal');
const drawSig = n => '▮'.repeat(n) + '▯'.repeat(5 - n);
setInterval(() => {
const r = Math.random();
sigEl.textContent = drawSig(r < 0.45 ? 1 : r < 0.85 ? 2 : r < 0.97 ? 3 : 0);
}, 1500);
// ── Static (CRT noise) ──
const cv = document.getElementById('static'), ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
setInterval(drawNoise, 1000 / 8);
// ── Sign-off sequence (terminal output) ──
const PROMPT = 'OPHI-118://> ';
const MODE_KEYS = ['repeat', 'random', 'single'];
const lines = [
{ kind: 'cmd', text: 'unloadproject --flush --persist-state' },
{ kind: 'out', text: 'closing transmission envelope...' },
{ kind: 'gap' },
{ kind: 'out', text: 'session :: archived' },
{ kind: 'out', text: 'camera :: released' },
{ kind: 'out', text: 'microphone :: released' },
{ kind: 'out', text: 'capture :: released' },
{ kind: 'gap' },
{ kind: 'dim', text: 'flushing buffers...' },
{ kind: 'gap' },
{ kind: 'out', text: 'TRANSMISSION ENDED.' },
{ kind: 'warn', text: '— see you on the next channel —' },
];
const term = document.getElementById('termOutput');
const MAX_TERM_LINES = 200;
function pruneTerminal() {
// Cap total node count (memory).
while (term.children.length > MAX_TERM_LINES) {
const first = term.firstElementChild;
if (!first || first === npLine) break;
term.removeChild(first);
}
// Sum rendered heights of children and drop top until they fit. Container
// is flex/justify-end with overflow:hidden, so neither scrollHeight nor
// child positions reliably indicate top overflow — but each child's own
// rendered height does, regardless of clip.
while (term.children.length > 1) {
let total = 0;
for (const c of term.children) total += c.getBoundingClientRect().height;
if (total <= term.clientHeight) break;
const first = term.firstElementChild;
if (!first || first === npLine) break;
term.removeChild(first);
}
}
function append(prompt, text, cls) {
const div = document.createElement('div');
div.className = 'term-line';
if (prompt) {
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = prompt;
div.appendChild(p);
}
const t = document.createElement('span');
if (cls) t.className = cls;
t.textContent = text;
div.appendChild(t);
term.appendChild(div);
pruneTerminal();
return t;
}
async function typeCommand(text) {
const t = append(PROMPT, '', 'term-out');
for (const c of text) {
t.textContent += c;
await sleep(38);
}
await sleep(280);
}
function normalizePlayback(playback) {
const src = playback && typeof playback === 'object' ? playback : {};
const normalized = {};
for (const key of MODE_KEYS) normalized[key] = !!src[key];
normalized.consume = !!src.consume;
normalized.volume = Number.isFinite(src.volume) ? src.volume : null;
return normalized;
}
function formatMusicCommand(playback) {
const p = normalizePlayback(playback);
const parts = ['music', '--keep-alive'];
if (p.volume !== null) parts.push(`--volume=${p.volume}%`);
MODE_KEYS.forEach(key => {
if (p[key]) parts.push(`--${key}`);
});
if (p.consume) parts.push('--consume');
return parts.join(' ');
}
// ── Music: passive listener; shared Music Daemon plays the audio ──
const playlistData = window.__PLAYLIST || { tracks: [] };
const allTracks = playlistData.tracks || [];
let bootStarted = false;
let bootFinished = false;
let lastPlaybackModes = null;
let pendingState = null;
let modeLogChain = Promise.resolve();
let npLine = null;
function ensureNowPlayingLine() {
if (npLine) return npLine;
npLine = document.createElement('div');
npLine.className = 'term-line term-now-playing';
npLine.innerHTML =
'<span class="np-arrow">▶</span>' +
'<span class="np-title">connecting to daemon…</span>' +
'<span class="np-time">[--:-- / --:--]</span>';
term.appendChild(npLine);
return npLine;
}
function logBeforeNp(text, cls = 'term-out') {
if (!npLine) { append('> ', text, cls); return; }
const div = document.createElement('div');
div.className = 'term-line';
const p = document.createElement('span'); p.className = 'term-prompt'; p.textContent = '> ';
const t = document.createElement('span'); t.className = cls; t.textContent = text;
div.appendChild(p); div.appendChild(t);
term.insertBefore(div, npLine);
pruneTerminal();
}
function fmtClock(s) {
if (!isFinite(s) || s < 0) return '--:--';
return `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
}
async function logModeChange(mode, enabled) {
await typeCommand(`music --${mode}=${enabled ? 'true' : 'false'}`);
logBeforeNp(`[audio] ${mode} mode ${enabled ? 'enabled' : 'disabled'}`, 'term-out');
}
function trackModeChanges(playback) {
const current = normalizePlayback(playback);
if (!lastPlaybackModes) {
lastPlaybackModes = current;
return;
}
MODE_KEYS.forEach(key => {
if (current[key] !== lastPlaybackModes[key]) {
modeLogChain = modeLogChain.then(() => logModeChange(key, current[key]));
}
});
lastPlaybackModes = current;
}
function renderMusicState(s) {
if (!npLine) ensureNowPlayingLine();
if (lastTrackFile !== null && s.file && s.file !== lastTrackFile) {
logBeforeNp(`[audio] next: ${s.title || '?'}`);
}
if (s.file) lastTrackFile = s.file;
npLine.querySelector('.np-title').textContent = s.title || '—';
npLine.querySelector('.np-time').textContent =
`[${fmtClock(s.currentTime)} / ${fmtClock(s.duration)}]`;
}
async function bootFromState(s) {
if (bootStarted) return;
bootStarted = true;
lastPlaybackModes = normalizePlayback(s.playback);
await typeCommand(formatMusicCommand(s.playback));
if (allTracks.length === 0) {
append('> ', '[audio] no tracks queued', 'term-dim');
bootFinished = true;
return;
}
append('> ', `[audio] queue retained: ${allTracks.length} tracks`, 'term-out');
await sleep(180);
append('> ', '[audio] subscribing to mpd:state events', 'term-out');
await sleep(180);
append('> ', '[audio] standby for transmission ✓', 'term-out');
bootFinished = true;
if (pendingState) renderMusicState(pendingState);
}
// Dedupe by file URI — see music-box/index.html for the rationale.
let lastTrackFile = null;
async function connectMusic() {
if (!window.__OBSWS) {
logBeforeNp('[audio] vendor/obs-config.js missing — run scripts/setup.sh', 'term-dim');
return;
}
try {
const obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
logBeforeNp('[audio] daemon connection lost — retrying', 'term-dim');
setTimeout(connectMusic, 2000);
});
obs.onCustom('mpd:state', (s) => {
pendingState = s;
if (!bootStarted) {
bootFromState(s);
return;
}
if (!bootFinished) return;
renderMusicState(s);
trackModeChanges(s.playback);
});
} catch (e) {
logBeforeNp(`[audio] daemon unreachable (${e.message}) — retrying`, 'term-dim');
setTimeout(connectMusic, 2500);
}
}
async function startMusic() {
await sleep(400);
append('', '[audio] waiting for mpd state', 'term-dim');
connectMusic();
}
// ── Run sequence: type sign-off → music status ──
(async () => {
await sleep(450);
for (const ln of lines) {
if (ln.kind === 'cmd') {
await typeCommand(ln.text);
} else if (ln.kind === 'gap') {
append('', ' ', '');
await sleep(80);
} else {
const cls =
ln.kind === 'dim' ? 'term-dim' :
ln.kind === 'warn' ? 'term-warn' :
'term-out';
append('> ', ln.text, cls);
await sleep(170);
}
}
await startMusic();
})();
// ── Live "OFFLINE FOR" counter under the banner sub-line ──
// Scene-load = sign-off start. Counts up indefinitely; if you switch back to
// a live scene and return, it resets (browser source reload).
const startMs = Date.now();
const subEl = document.getElementById('bannerSub');
const tickOffline = () => {
const sec = Math.floor((Date.now() - startMs) / 1000);
const h = Math.floor(sec / 3600);
const m = Math.floor((sec % 3600) / 60);
const s = sec % 60;
const t = h > 0 ? `${pad(h)}:${pad(m)}:${pad(s)}` : `${pad(m)}:${pad(s)}`;
subEl.textContent = `— OFFLINE FOR ${t}`;
};
// Wait a few seconds before the counter takes over the "thanks" sub-line,
// so the message has time to register.
setTimeout(() => { tickOffline(); setInterval(tickOffline, 500); }, 6000);
</script>
</body>
</html>

View File

@@ -0,0 +1,486 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / STAND BY</title>
<style>
:root {
--bg: #07080d;
--ink: #e8e8e0;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--accent: #e63a2e;
--warn: #ffd000;
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: grid;
grid-template-rows: auto 1fr auto auto;
padding: 40px 72px;
gap: 24px;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
/* "OPHI-118 // <RIG>" station identifier. The rig portion gets a subtle
monochrome glitch — character scramble that resolves back to the real
name every ~9s. CSS-only flicker; the scramble itself is in JS. */
.station {
display: inline-flex;
align-items: baseline;
gap: 0;
white-space: pre; /* preserve the " // " spacing as-is */
}
.station .sep { color: var(--hud-dim); margin: 0 0.45em; letter-spacing: 0.32em; }
.station .rig {
display: inline-block;
color: var(--hud);
text-shadow: 0 0 10px rgba(79, 210, 255, 0.55);
font-variant-numeric: tabular-nums;
/* Subtle width-stable bracket dimming. The brackets sit just outside the
name so the scramble glyphs (which can be wider than 1ch in mono) don't
visually push the layout around. */
}
.station .rig::before,
.station .rig::after {
color: var(--hud-dim);
font-weight: 700;
text-shadow: none;
}
.station .rig::before { content: '['; margin-right: 0.32em; }
.station .rig::after { content: ']'; margin-left: 0.32em; }
.station .rig.glitching {
color: var(--warn);
text-shadow: 0 0 12px rgba(255, 208, 0, 0.5);
}
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
/* Small upward nudge: flex centers on line-box mid, but caps-only text
reads centered around cap-height mid which sits a touch higher. */
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
/* The ▮/▯ glyphs in DejaVu Sans Mono are designed centered on x-height,
not cap-height, so against all-caps SIGNAL their visual middle sits low.
Lift by ~(cap-mid x-mid) ≈ 0.10em to put the glyph center on cap center. */
#signal {
display: inline-block;
transform: translateY(-0.10em);
}
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.2; }
}
/* ───────── Centered mark ───────── */
.stage {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 36px;
}
.mark {
width: 360px; height: 360px;
/* Static glow only — animated drop-shadow is CPU-expensive in CEF.
The static breathing feel comes from the rec-blink LED + cd-pulse
elsewhere; the mark just has a steady halo. */
filter: drop-shadow(0 0 22px rgba(58, 209, 255, 0.35));
}
.bars {
display: flex;
width: 720px;
height: 14px;
opacity: 0.32;
}
.bars i { flex: 1; display: block; }
.bars i:nth-child(1) { background: #c7c7c7; }
.bars i:nth-child(2) { background: #c7c700; }
.bars i:nth-child(3) { background: #00c7c7; }
.bars i:nth-child(4) { background: #00c700; }
.bars i:nth-child(5) { background: #c700c7; }
.bars i:nth-child(6) { background: #c70000; }
.bars i:nth-child(7) { background: #0000c7; }
/* ───────── Standby block ───────── */
.standby {
text-align: center;
}
.standby .big {
font-size: 130px;
font-weight: 900;
letter-spacing: 0.20em;
line-height: 1;
text-shadow: 0 0 18px rgba(79, 210, 255, 0.18);
animation: standby-pulse 3s ease-in-out infinite;
}
.standby .sub {
margin-top: 30px;
font-family: var(--mono);
font-size: 26px;
letter-spacing: 0.45em;
color: var(--hud-dim);
}
@keyframes standby-pulse {
0%, 100% { opacity: 0.90; }
50% { opacity: 1.00; }
}
/* ───────── Bottom HUD ───────── */
.foot {
display: flex;
justify-content: space-between;
align-items: center;
font-family: var(--mono);
font-size: 19px;
color: var(--hud-dim);
letter-spacing: 0.12em;
}
.foot .warn { color: var(--warn); }
/* Mirrors .station .rig.glitching — bottom telemetry uses the same scramble
reveal as the top rig identifier, so it shares the warn-yellow tint. */
#rig.glitching {
color: var(--warn);
text-shadow: 0 0 10px rgba(255, 208, 0, 0.4);
}
/* ───────── Overlays ───────── */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
.flicker {
position: absolute; inset: 0;
pointer-events: none;
background: rgba(0,0,0,0);
animation: flicker 11s ease-in-out infinite;
}
@keyframes flicker {
0%, 100% { background: rgba(0,0,0,0); }
18% { background: rgba(0,0,0,0); }
18.3% { background: rgba(0,0,0,0.06); }
18.5% { background: rgba(0,0,0,0); }
47% { background: rgba(0,0,0,0); }
47.3% { background: rgba(0,0,0,0.08); }
47.5% { background: rgba(0,0,0,0); }
78% { background: rgba(0,0,0,0); }
78.4% { background: rgba(0,0,0,0.05); }
78.7% { background: rgba(0,0,0,0); }
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>TRANSMISSION</span>
<span class="station">
<span class="station-id">OPHI-118</span>
<span class="sep">//</span>
<span class="rig" id="rigName">--</span>
</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">&#x25AE;&#x25AE;&#x25AE;&#x25AF;&#x25AF;</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<main class="stage">
<svg class="mark" viewBox="0 0 200 200" xmlns="http://www.w3.org/2000/svg">
<circle cx="100" cy="100" r="92" fill="none" stroke="#3ad1ff" stroke-width="1.2" opacity="0.35"/>
<circle cx="100" cy="100" r="80" fill="none" stroke="#3ad1ff" stroke-width="2.5"/>
<g stroke="#3ad1ff" stroke-width="2" opacity="0.55">
<line x1="100" y1="8" x2="100" y2="22"/>
<line x1="100" y1="178" x2="100" y2="192"/>
<line x1="8" y1="100" x2="22" y2="100"/>
<line x1="178" y1="100" x2="192" y2="100"/>
</g>
<polygon points="100,52 148,140 52,140"
fill="none" stroke="#e63a2e" stroke-width="3.5" stroke-linejoin="miter"/>
<circle cx="100" cy="116" r="4" fill="#ffd000"/>
</svg>
<div class="bars"><i></i><i></i><i></i><i></i><i></i><i></i><i></i></div>
</main>
<section class="standby">
<div class="big">PLEASE STAND BY</div>
<div class="sub">&mdash; DO NOT ADJUST YOUR RECEIVER &mdash;</div>
</section>
<footer class="foot">
<span>CH 118.0 MHz</span>
<span id="rig">&mdash; TELEMETRY &mdash;</span>
<span class="warn">&#x25B2; AUDIO ACTIVE</span>
</footer>
<canvas id="static"></canvas>
<div class="scanlines"></div>
<div class="vignette"></div>
<div class="flicker"></div>
<!-- Static device specs as a global. Generated by telemetry.sh.
Loaded via <script> instead of fetch() because OBS's CEF blocks
file:// → file:// fetch (Chromium "unique origin" rule). -->
<script src="telemetry.js"></script>
<script>
// Live UTC clock
const clockEl = document.getElementById('clock');
const pad = n => String(n).padStart(2, '0');
const tickClock = () => {
const d = new Date();
clockEl.textContent = `${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tickClock();
setInterval(tickClock, 1000);
// Signal bar fluctuation — 3 bars typical, occasional drop or spike
const sigEl = document.getElementById('signal');
const FILL = '▮', EMPTY = '▯';
const drawSig = n => FILL.repeat(n) + EMPTY.repeat(5 - n);
setInterval(() => {
const r = Math.random();
const n = r < 0.06 ? 2 : r < 0.70 ? 3 : r < 0.95 ? 4 : 5;
sigEl.textContent = drawSig(n);
}, 1500);
// Animated CRT static (small buffer, scaled by browser)
const cv = document.getElementById('static');
const ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
// 8 fps — visually almost identical to 12 fps but ~33% less paint work.
setInterval(drawNoise, 1000 / 8);
// ───────── Cyberpunk decode/scramble reveal ─────────
// Each call: replace target text with random glyphs for `scrambleMs`, then
// resolve to `finalText` left-to-right. Same effect family as the cyberpunk
// "decoder" trope; pairs with the CRT aesthetic rather than fighting it.
// Used by both the top rig identifier and the bottom telemetry rotator.
// ASCII-only glyph pool — DejaVu Mono renders these at 1ch each, so the
// intermediate frames don't shift width.
const GLITCH_GLYPHS = '01ABCDEFGHIJKLMNOPQRSTUVWXYZ#@*?!§%';
const glyph = () => GLITCH_GLYPHS[(Math.random() * GLITCH_GLYPHS.length) | 0];
// Tracks the in-flight scramble per element so a new call can cancel the
// previous one (otherwise back-to-back triggers double up timers).
const _scrambleHandles = new WeakMap();
function scrambleReveal(el, finalText, opts = {}) {
const { scrambleMs = 360, stepMs = 50, resolveStepMs = 60 } = opts;
const prev = _scrambleHandles.get(el);
if (prev) { clearInterval(prev.s); clearInterval(prev.r); }
const len = finalText.length;
if (!len) {
el.textContent = '';
el.classList.remove('glitching');
_scrambleHandles.delete(el);
return;
}
el.classList.add('glitching');
const scrambleSteps = Math.max(1, Math.floor(scrambleMs / stepMs));
const handle = { s: null, r: null };
_scrambleHandles.set(el, handle);
let step = 0;
handle.s = setInterval(() => {
let s = '';
for (let i = 0; i < len; i++) s += glyph();
el.textContent = s;
if (++step < scrambleSteps) return;
clearInterval(handle.s); handle.s = null;
let resolved = 0;
handle.r = setInterval(() => {
resolved++;
let s = finalText.slice(0, resolved);
for (let i = resolved; i < len; i++) s += glyph();
el.textContent = s;
if (resolved < len) return;
clearInterval(handle.r); handle.r = null;
el.textContent = finalText;
el.classList.remove('glitching');
_scrambleHandles.delete(el);
}, resolveStepMs);
}, stepMs);
}
// ───────── Rig name in the top HUD ─────────
// Reads telemetry.js's window.__TEL.rig (set by telemetry.sh per-rig).
// Settles on the real name, then idle-reglitches every ~9s.
const rigNameEl = document.getElementById('rigName');
const RIG_NAME = (window.__TEL && window.__TEL.rig) || 'UNKNOWN';
const upperRig = RIG_NAME.toUpperCase();
const scrambleRig = ({ initial = false } = {}) => {
if (!upperRig.length) { rigNameEl.textContent = '--'; return; }
scrambleReveal(rigNameEl, upperRig, {
scrambleMs: initial ? 600 : 360, stepMs: 50, resolveStepMs: 60,
});
};
// First reveal happens shortly after page load; then idle re-glitch.
setTimeout(() => scrambleRig({ initial: true }), 600);
setInterval(scrambleRig, 9000);
// ───────── Telemetry: rotating real-data subtitle ─────────
// All lines derive from telemetry.js (window.__TEL), generated by telemetry.sh.
const rigEl = document.getElementById('rig');
const tel = window.__TEL || null;
// Compact CPU model: drop "(R)/(TM)" and "X-Core Processor" filler
const shortCpu = (m) => (m || '')
.replace(/\(R\)|\(TM\)/g, '')
.replace(/\s+\S+-Core\s+Processor\b/i, '')
.replace(/\s+Processor\b/i, '')
.replace(/\s+CPU\b.*$/i, '')
.replace(/\s+@.*$/, '')
.replace(/\s+/g, ' ')
.trim();
const lines = [
// CPU + MEM — one combined line
() => {
if (!tel?.cpu?.model) return null;
let s = `CPU · ${shortCpu(tel.cpu.model)}`;
if (tel.cpu.threads) s += ` · ${tel.cpu.threads}T`;
if (tel.mem?.totalGB) s += ` · MEM ${tel.mem.totalGB} GB`;
return s;
},
// GPU
() => {
if (!tel?.gpu?.name) return null;
let s = `GPU · ${tel.gpu.name}`;
if (tel.gpu.vramTotalMB) s += ` · ${(tel.gpu.vramTotalMB / 1024).toFixed(0)} GB VRAM`;
return s;
},
// OBS output: resolution, fps, encoder
() => {
const o = tel?.obs;
if (!o?.output?.w) return null;
let s = `OUTPUT · ${o.output.w}×${o.output.h}`;
if (o.fps) s += ` @ ${o.fps} FPS`;
if (o.stream?.encoder) s += ` · ${o.stream.encoder}`;
return s;
},
// OBS stream: rate control + bitrate + h.264 profile
() => {
const s = tel?.obs?.stream;
if (!s) return null;
const parts = [];
if (s.rateControl) parts.push(s.rateControl);
if (s.bitrateKbps) parts.push(`${s.bitrateKbps} kbps`);
if (s.profile) parts.push(s.profile.toUpperCase());
return parts.length ? `STREAM · ${parts.join(' · ')}` : null;
},
// Kernel
() => tel?.host?.kernel ? `KERNEL · ${tel.host.kernel}` : null,
];
let lineIdx = 0;
// Pick the next non-null line, advancing lineIdx past dead slots.
const nextLine = () => {
for (let i = 0; i < lines.length; i++) {
const v = lines[lineIdx]();
if (v) return v;
lineIdx = (lineIdx + 1) % lines.length;
}
return '— TELEMETRY OFFLINE —';
};
// Initial paint goes in directly so the page loads with content visible;
// every subsequent transition uses the scramble reveal (same effect as the
// top rig identifier).
rigEl.textContent = nextLine();
// Bottom lines are much longer than the rig name (~2255 chars vs ~58),
// so adapt the per-char resolve step to keep total reveal under ~700ms.
const swapLine = () => {
const text = nextLine();
const len = Math.max(text.length, 1);
scrambleReveal(rigEl, text, {
scrambleMs: 280,
stepMs: 45,
resolveStepMs: Math.max(15, Math.floor(700 / len)),
});
};
setInterval(() => {
lineIdx = (lineIdx + 1) % lines.length;
swapLine();
}, 6000);
</script>
</body>
</html>

View File

@@ -0,0 +1,42 @@
{
"collectedAt": "2026-04-26T20:17:38Z",
"rig": "Ignia",
"cpu": {
"model": "AMD Ryzen 5",
"threads": 12
},
"mem": {
"totalGB": 32
},
"host": {
"kernel": "Arch Linux 6.18.23-1-lts"
},
"gpu": {
"name": "NVIDIA GeForce RTX 3060 Ti",
"vramTotalMB": 8192
},
"obs": {
"profile": "ophi118",
"renderer": "OpenGL",
"outputMode": "Advanced",
"canvas": { "w": 2560, "h": 1336 },
"output": { "w": 1920, "h": 1080 },
"fps": 30,
"color": {
"format": "NV12",
"space": "709",
"range": "Partial"
},
"stream": {
"encoder": "x264",
"rateControl": "CBR",
"bitrateKbps": null,
"keyintSec": 2,
"profile": "high"
},
"audio": {
"sampleRateHz": 48000,
"channels": "Stereo"
}
}
}

View File

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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / PROJECT LOADING</title>
<style>
:root {
--bg: #07080d;
--ink: #e8e8e0;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--accent: #e63a2e;
--warn: #ffd000;
--term-bg: #04120a;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.55);
--term-edge: rgba(80, 220, 100, 0.45);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: grid;
grid-template-rows: auto 1fr auto auto;
padding: 40px 72px;
gap: 28px;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--accent);
box-shadow: 0 0 10px var(--accent);
/* Small upward nudge: flex centers on line-box mid, but caps-only text
reads centered around cap-height mid which sits a touch higher. */
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
/* The ▮/▯ glyphs in DejaVu Sans Mono are designed centered on x-height,
not cap-height, so against all-caps SIGNAL their visual middle sits low.
Lift by ~(cap-mid x-mid) ≈ 0.10em to put the glyph center on cap center. */
#signal {
display: inline-block;
transform: translateY(-0.10em);
}
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.2; }
}
/* ───────── Terminal stage ───────── */
.stage {
display: flex;
align-items: center;
justify-content: center;
}
.terminal {
width: 60vw;
max-width: 1380px;
height: 62vh;
max-height: 820px;
min-height: 400px;
position: relative;
overflow: hidden;
background: var(--term-bg);
border: 2px solid var(--term-edge);
border-radius: 6px;
padding: 28px 36px;
font-family: var(--mono);
font-size: 26px;
line-height: 1.55;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
box-shadow:
0 0 60px rgba(80, 220, 100, 0.10),
inset 0 0 90px rgba(0, 30, 0, 0.65);
display: flex;
flex-direction: column;
}
/* New lines anchor at the bottom; older lines overflow off the top
(clipped by the parent's overflow:hidden) — true terminal behavior. */
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
/* Phosphor scan lines — only inside the terminal panel */
.terminal::after {
content: '';
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.28) 3px,
rgba(0,0,0,0.28) 4px
);
opacity: 0.55;
mix-blend-mode: multiply;
}
.term-line { white-space: pre-wrap; word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.term-cursor {
display: inline-block;
width: 0.55em;
height: 1em;
background: var(--term-fg);
margin-left: 6px;
vertical-align: -0.15em;
box-shadow: 0 0 8px var(--term-glow);
animation: term-blink 1.05s steps(2) infinite;
}
@keyframes term-blink { 50% { opacity: 0; } }
/* Pinned now-playing line — sits at the bottom of term output, updates live */
.term-now-playing { margin-top: 10px; }
.term-now-playing .np-arrow {
color: var(--term-fg-bright);
margin-right: 10px;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.term-now-playing .np-title { color: var(--term-fg-bright); }
.term-now-playing .np-time { color: var(--term-fg-dim); margin-left: 12px; }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
/* ───────── Big countdown ───────── */
/* text-indent compensates for trailing letter-spacing on the last char,
which would otherwise be included in the centered inline box and shift
visible text left by half the letter-spacing value. */
.countdown { text-align: center; }
.countdown .label {
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
margin-bottom: 12px;
}
.countdown .digits {
font-family: var(--mono);
font-size: 132px;
font-weight: 900;
letter-spacing: 0.10em;
text-indent: 0.10em;
line-height: 1;
color: var(--ink);
text-shadow: 0 0 22px rgba(79, 210, 255, 0.18);
animation: cd-pulse 3s ease-in-out infinite;
}
.countdown .sub {
margin-top: 18px;
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
}
@keyframes cd-pulse {
0%, 100% { opacity: 0.92; }
50% { opacity: 1.00; }
}
.countdown.ready .digits {
color: var(--term-fg);
text-shadow: 0 0 32px var(--term-glow);
letter-spacing: 0.18em;
text-indent: 0.18em;
}
.countdown.ready .sub { color: var(--term-fg-bright); }
.countdown.ready .label { color: var(--term-fg-dim); }
/* ───────── Footer ───────── */
.foot {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 19px;
color: var(--hud-dim);
letter-spacing: 0.12em;
}
.foot > *:nth-child(1) { justify-self: start; }
.foot > *:nth-child(2) { justify-self: center; }
.foot > *:nth-child(3) { justify-self: end; }
.foot .warn { color: var(--warn); }
/* ───────── Body overlays ───────── */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
.flicker {
position: absolute; inset: 0;
pointer-events: none;
background: rgba(0,0,0,0);
animation: flicker 11s ease-in-out infinite;
}
@keyframes flicker {
0%, 100% { background: rgba(0,0,0,0); }
18% { background: rgba(0,0,0,0); }
18.3% { background: rgba(0,0,0,0.06); }
18.5% { background: rgba(0,0,0,0); }
47% { background: rgba(0,0,0,0); }
47.3% { background: rgba(0,0,0,0.08); }
47.5% { background: rgba(0,0,0,0); }
78% { background: rgba(0,0,0,0); }
78.4% { background: rgba(0,0,0,0.05); }
78.7% { background: rgba(0,0,0,0); }
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>TRANSMISSION</span>
<span>OPHI-118 // PROJECT LOAD</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">▮▮▮▯▯</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<main class="stage">
<div class="terminal">
<div id="termOutput"></div>
</div>
</main>
<section class="countdown" id="cd">
<div class="label">— STARTING IN —</div>
<div class="digits" id="cdDigits">--:--</div>
<div class="sub">— TRANSMISSION INCOMING —</div>
</section>
<footer class="foot">
<span>CH 118.0 MHz</span>
<span id="rig">— PROJECT MANIFEST LOADED —</span>
<span class="warn">▲ ARMED</span>
</footer>
<canvas id="static"></canvas>
<div class="scanlines"></div>
<div class="vignette"></div>
<div class="flicker"></div>
<!-- Rig + hardware telemetry written by scripts/telemetry.sh — exposes window.__TEL.rig
for the "detected rig :: …" terminal line below. Same wrapper trick. -->
<script src="../landing/telemetry.js"></script>
<!-- Manifest data written by scripts/loading.sh — script-tag-loaded global to dodge CEF file:// fetch CORS -->
<script src="loading.js"></script>
<!-- Playlist manifest written by scripts/playlist.sh — same wrapper trick. Used here
just for the track count in the terminal output; actual playback runs
in the separate Music Daemon source. -->
<script src="playlist.js"></script>
<!-- OBS WebSocket connection — receives mpd:state broadcasts from the daemon -->
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
const pad = n => String(n).padStart(2, '0');
const sleep = ms => new Promise(r => setTimeout(r, ms));
// ── UTC clock ──
const clockEl = document.getElementById('clock');
const tickClock = () => {
const d = new Date();
clockEl.textContent = `${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tickClock();
setInterval(tickClock, 1000);
// ── Signal bar fluctuation ──
const sigEl = document.getElementById('signal');
const drawSig = n => '▮'.repeat(n) + '▯'.repeat(5 - n);
setInterval(() => {
const r = Math.random();
sigEl.textContent = drawSig(r < 0.06 ? 2 : r < 0.70 ? 3 : r < 0.95 ? 4 : 5);
}, 1500);
// ── Static (CRT noise) ──
const cv = document.getElementById('static'), ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
setInterval(drawNoise, 1000 / 8);
// ── Manifest data (window.__LOADING) ──
const data = window.__LOADING || {};
const onOff = b => (b ? 'ENABLED' : 'DISABLED');
const upper = s => (s || '').toUpperCase();
const cdMin = data.countdownMin ?? 5;
const PROMPT = 'OPHI-118://> ';
const MODE_KEYS = ['repeat', 'random', 'single'];
const rigName = (window.__TEL?.rig || 'unknown').toUpperCase();
const lines = [
{ kind: 'cmd', text: 'loadproject --manifest' },
{ kind: 'out', text: `detected rig :: ${rigName} - initializing transmission...` },
{ kind: 'gap' },
{ kind: 'out', text: `target :: ${upper(data.game) || '—'}` },
...(data.subtitle ? [{ kind: 'out', text: `mode :: ${upper(data.subtitle)}` }] : []),
{ kind: 'out', text: `camera :: ${onOff(data.camera ?? true)}` },
{ kind: 'out', text: `microphone :: ${onOff(data.microphone ?? true)}` },
{ kind: 'out', text: `countdown :: ${pad(Math.round(cdMin))}:00` },
{ kind: 'gap' },
{ kind: 'dim', text: 'all systems nominal' },
{ kind: 'out', text: 'READY.' },
];
// ── Build terminal output ──
const term = document.getElementById('termOutput');
const cursorLine = document.getElementById('termCursorLine');
// Cap DOM growth: visually old lines have already scrolled off the top
// (clipped by overflow:hidden), so dropping them costs nothing.
const MAX_TERM_LINES = 200;
function pruneTerminal() {
while (term.children.length > MAX_TERM_LINES) {
const first = term.firstElementChild;
if (!first || first === npLine) break;
term.removeChild(first);
}
}
function append(prompt, text, cls) {
const div = document.createElement('div');
div.className = 'term-line';
if (prompt) {
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = prompt;
div.appendChild(p);
}
const t = document.createElement('span');
if (cls) t.className = cls;
t.textContent = text;
div.appendChild(t);
term.appendChild(div);
pruneTerminal();
return t;
}
// ── Helpers shared between manifest and music sequences ──
async function typeCommand(text) {
const t = append(PROMPT, '', 'term-out');
for (const c of text) {
t.textContent += c;
await sleep(38);
}
await sleep(280);
}
function normalizePlayback(playback) {
const src = playback && typeof playback === 'object' ? playback : {};
const normalized = {};
for (const key of MODE_KEYS) normalized[key] = !!src[key];
normalized.consume = !!src.consume;
normalized.volume = Number.isFinite(src.volume) ? src.volume : null;
return normalized;
}
function formatMusicCommand(playback) {
const p = normalizePlayback(playback);
const parts = ['music', '--boot'];
if (p.volume !== null) parts.push(`--volume=${p.volume}%`);
MODE_KEYS.forEach(key => {
if (p[key]) parts.push(`--${key}`);
});
if (p.consume) parts.push('--consume');
return parts.join(' ');
}
// ── Music: passive listener; daemon (music/index.html) plays the audio ──
// Track count comes from playlist.js; current track + progress arrive over
// OBS WebSocket as 'mpd:state' broadcasts from the daemon.
const playlistData = window.__PLAYLIST || { tracks: [] };
const allTracks = playlistData.tracks || [];
let bootStarted = false;
let bootFinished = false;
let lastPlaybackModes = null;
let pendingState = null;
let modeLogChain = Promise.resolve();
let npLine = null;
function ensureNowPlayingLine() {
if (npLine) return npLine;
npLine = document.createElement('div');
npLine.className = 'term-line term-now-playing';
npLine.innerHTML =
'<span class="np-arrow">▶</span>' +
'<span class="np-title">connecting to daemon…</span>' +
'<span class="np-time">[--:-- / --:--]</span>';
term.appendChild(npLine);
return npLine;
}
function logBeforeNp(text, cls = 'term-out') {
if (!npLine) { append('> ', text, cls); return; }
const div = document.createElement('div');
div.className = 'term-line';
const p = document.createElement('span'); p.className = 'term-prompt'; p.textContent = '> ';
const t = document.createElement('span'); t.className = cls; t.textContent = text;
div.appendChild(p); div.appendChild(t);
term.insertBefore(div, npLine);
pruneTerminal();
}
function fmtClock(s) {
if (!isFinite(s) || s < 0) return '--:--';
return `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
}
async function logModeChange(mode, enabled) {
await typeCommand(`music --${mode}=${enabled ? 'true' : 'false'}`);
logBeforeNp(`[audio] ${mode} mode ${enabled ? 'enabled' : 'disabled'}`, 'term-out');
}
function trackModeChanges(playback) {
const current = normalizePlayback(playback);
if (!lastPlaybackModes) {
lastPlaybackModes = current;
return;
}
MODE_KEYS.forEach(key => {
if (current[key] !== lastPlaybackModes[key]) {
modeLogChain = modeLogChain.then(() => logModeChange(key, current[key]));
}
});
lastPlaybackModes = current;
}
function renderMusicState(s) {
if (!npLine) ensureNowPlayingLine();
if (lastTrackFile !== null && s.file && s.file !== lastTrackFile) {
logBeforeNp(`[audio] next: ${s.title || '?'}`);
}
if (s.file) lastTrackFile = s.file;
npLine.querySelector('.np-title').textContent = s.title || '—';
npLine.querySelector('.np-time').textContent =
`[${fmtClock(s.currentTime)} / ${fmtClock(s.duration)}]`;
}
async function bootFromState(s) {
if (bootStarted) return;
bootStarted = true;
lastPlaybackModes = normalizePlayback(s.playback);
await typeCommand(formatMusicCommand(s.playback));
if (allTracks.length === 0) {
append('> ', '[audio] no tracks queued — run scripts/playlist.sh', 'term-dim');
bootFinished = true;
return;
}
append('> ', `[audio] indexed ${allTracks.length} tracks`, 'term-out');
await sleep(180);
append('> ', `[audio] uplink to daemon @ ophi-118://${rigName.toLowerCase()}.audio.bus`, 'term-out');
await sleep(180);
append('> ', '[audio] chat ops armed :: !skip · !queue · !info', 'term-out');
await sleep(180);
append('> ', '[audio] standby for transmission ✓', 'term-out');
bootFinished = true;
if (pendingState) renderMusicState(pendingState);
}
// Connect to OBS WebSocket and listen for daemon broadcasts.
// Dedupe by file URI — see music-box/index.html for the rationale.
let lastTrackFile = null;
async function connectMusic() {
if (!window.__OBSWS) {
logBeforeNp('[audio] vendor/obs-config.js missing — run scripts/setup.sh', 'term-dim');
return;
}
try {
const obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
logBeforeNp('[audio] daemon connection lost — retrying', 'term-dim');
setTimeout(connectMusic, 2000);
});
obs.onCustom('mpd:state', (s) => {
pendingState = s;
if (!bootStarted) {
bootFromState(s);
return;
}
if (!bootFinished) return;
renderMusicState(s);
trackModeChanges(s.playback);
});
} catch (e) {
logBeforeNp(`[audio] daemon unreachable (${e.message}) — retrying`, 'term-dim');
setTimeout(connectMusic, 2500);
}
}
async function startMusic() {
await sleep(500);
append('', '[audio] waiting for mpd state', 'term-dim');
connectMusic();
}
// ── Run sequence: type manifest → READY → music ──
(async () => {
await sleep(450);
for (const ln of lines) {
if (ln.kind === 'cmd') {
await typeCommand(ln.text);
} else if (ln.kind === 'gap') {
append('', ' ', '');
await sleep(80);
} else {
append('> ', ln.text, ln.kind === 'dim' ? 'term-dim' : 'term-out');
await sleep(170);
}
}
await startMusic();
})();
// ── Live countdown (starts at page load) ──
const startMs = Date.now();
const totalMs = cdMin * 60 * 1000;
const cdEl = document.getElementById('cd');
const cdDigits = document.getElementById('cdDigits');
const cdLabel = cdEl.querySelector('.label');
const cdSub = cdEl.querySelector('.sub');
let readyShown = false;
const tickCountdown = () => {
const remaining = Math.max(0, totalMs - (Date.now() - startMs));
if (remaining <= 0) {
if (!readyShown) {
readyShown = true;
cdEl.classList.add('ready');
cdLabel.textContent = '— STREAM ACTIVE —';
cdDigits.textContent = 'READY';
cdSub.textContent = '— TRANSMISSION GO —';
}
return;
}
const m = Math.floor(remaining / 60000);
const s = Math.floor((remaining % 60000) / 1000);
cdDigits.textContent = `${pad(m)}:${pad(s)}`;
};
tickCountdown();
setInterval(tickCountdown, 250);
</script>
</body>
</html>

View File

@@ -0,0 +1,295 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Music Box cover</title>
<!--
Album-art widget. Subscribes to mpd:state on the OBS WS bus and renders
the cover bytes the bridge writes to ../bridges/cover.jpg. Cache-busting
uses ?v=<coverHash> so a new track swaps the image atomically.
Sized to fit any source — uses object-fit: contain so a square cover
letterboxes inside a non-square frame instead of stretching. Author the
OBS browser_source's width/height to match the scene-item dimensions
you place it at (bounds_type 0, no stretch — same convention as
music-box/widget.html).
URL params:
?bars=0 hide the top header + bottom caption strip; just the cyan
frame around the artwork (used when the widget stands in
for the camera in compact scenes).
-->
<style>
:root {
--bg: #04120a;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.45);
--frame: rgba(79, 210, 255, 0.85);
--frame-glow: rgba(79, 210, 255, 0.30);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--term-fg);
font-family: var(--mono);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: flex;
flex-direction: column;
border: 1.5px solid var(--frame);
box-shadow:
0 0 18px var(--frame-glow),
inset 0 0 50px rgba(0, 30, 0, 0.55);
text-shadow: 0 0 4px var(--term-glow);
}
.corner {
position: absolute;
width: 14px; height: 14px;
border-color: var(--frame);
border-style: solid;
border-width: 0;
z-index: 4;
}
.corner.tl { top: 4px; left: 4px; border-top-width: 2px; border-left-width: 2px; }
.corner.tr { top: 4px; right: 4px; border-top-width: 2px; border-right-width: 2px; }
.corner.bl { bottom: 4px; left: 4px; border-bottom-width: 2px; border-left-width: 2px; }
.corner.br { bottom: 4px; right: 4px; border-bottom-width: 2px; border-right-width: 2px; }
.header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 14px 22px 10px;
font-size: 13px;
letter-spacing: 0.22em;
color: var(--hud);
border-bottom: 1px solid rgba(79, 210, 255, 0.22);
flex: 0 0 auto;
}
.header .left { display: inline-flex; gap: 10px; align-items: center; }
.header .right { color: var(--hud-dim); font-size: 13px; letter-spacing: 0.12em; }
/* Stage holds the artwork. Both <img> and placeholder are absolutely
positioned full-bleed; we cross-fade between them on hash change. */
.art-stage {
position: relative;
flex: 1 1 auto;
min-height: 0;
overflow: hidden;
background: #02080a;
}
#cover {
position: absolute; inset: 0;
width: 100%; height: 100%;
object-fit: contain;
opacity: 0;
transition: opacity 320ms ease;
}
#cover.on { opacity: 1; }
.placeholder {
position: absolute; inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
gap: 14px;
text-align: center;
padding: 0 22px;
color: var(--term-fg-dim);
transition: opacity 320ms ease;
}
.placeholder.off { opacity: 0; }
.placeholder svg { opacity: 0.55; }
.placeholder .ph-text {
font-size: 13px;
letter-spacing: 0.42em;
color: rgba(95, 220, 98, 0.65);
}
.placeholder .ph-sub {
font-size: 11px;
letter-spacing: 0.18em;
color: var(--term-fg-dim);
}
/* Same scanline treatment as music-box/widget.html so the widget reads
as part of the same family. Sits above the artwork; below corners. */
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.18) 3px,
rgba(0,0,0,0.18) 4px
);
opacity: 0.32;
mix-blend-mode: multiply;
z-index: 3;
}
.caption {
flex: 0 0 auto;
padding: 10px 22px 12px;
font-size: 14px;
border-top: 1px solid rgba(95, 220, 98, 0.18);
color: var(--term-fg);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
display: flex;
gap: 10px;
align-items: baseline;
}
.caption .arrow {
color: var(--term-fg-bright);
flex: 0 0 auto;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.caption .text {
color: var(--term-fg-bright);
flex: 1 1 auto;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
min-width: 0;
}
.caption.empty .arrow,
.caption.empty .text { color: var(--term-fg-dim); }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
/* ?bars=0 — strip header + caption so the artwork + cyan frame is all
that remains. The art-stage already flex-grows to fill, so dropping
the siblings just gives it the entire body. */
body.no-bars .header,
body.no-bars .caption { display: none; }
</style>
</head>
<body>
<span class="corner tl"></span>
<span class="corner tr"></span>
<span class="corner bl"></span>
<span class="corner br"></span>
<div class="header">
<span class="left">ALBUM ART</span>
<span class="right">CH 118.0 // MUSIC</span>
</div>
<div class="art-stage">
<img id="cover" alt="">
<div class="placeholder" id="placeholder">
<svg width="64" height="64" viewBox="0 0 64 64" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="6" y="6" width="52" height="52" rx="2" stroke="#5fdc62" stroke-width="2"/>
<circle cx="32" cy="32" r="14" stroke="#5fdc62" stroke-width="2"/>
<circle cx="32" cy="32" r="3" fill="#5fdc62"/>
</svg>
<span class="ph-text">— NO ART —</span>
<span class="ph-sub">awaiting cover…</span>
</div>
<div class="scanlines"></div>
</div>
<div class="caption empty" id="caption">
<span class="arrow"></span><span class="text" id="captionText">connecting…</span>
</div>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
// ?bars=0 → minimal mode: just frame + art, no header/caption strip.
const params = new URLSearchParams(location.search);
if (params.get('bars') === '0') document.body.classList.add('no-bars');
const coverImg = document.getElementById('cover');
const placeholder = document.getElementById('placeholder');
const caption = document.getElementById('caption');
const captionText = document.getElementById('captionText');
let lastHash = undefined; // undefined = never seen; null = no art
function showArt(path, hash) {
if (hash === lastHash) return;
lastHash = hash;
if (!path || !hash) {
coverImg.classList.remove('on');
placeholder.classList.remove('off');
coverImg.removeAttribute('src');
return;
}
// ?v=<hash> cache-busts the canonical cover.jpg path so CEF doesn't
// serve a stale image when the bridge swaps bytes.
coverImg.onload = () => {
coverImg.classList.add('on');
placeholder.classList.add('off');
};
coverImg.onerror = () => {
coverImg.classList.remove('on');
placeholder.classList.remove('off');
};
coverImg.src = `${path}?v=${hash}`;
}
function applyState(s) {
showArt(s.coverPath, s.coverHash);
if (s.title) {
captionText.textContent = s.title;
caption.classList.remove('empty');
} else {
captionText.textContent = '—';
caption.classList.add('empty');
}
}
function setOffline(msg) {
captionText.textContent = msg;
caption.classList.add('empty');
coverImg.classList.remove('on');
placeholder.classList.remove('off');
coverImg.removeAttribute('src');
lastHash = undefined;
}
let obs = null;
async function connect() {
if (!window.__OBSWS) {
setOffline('config missing');
return;
}
try {
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
setOffline('disconnected');
setTimeout(connect, 2000);
});
obs.onCustom('mpd:state', applyState);
} catch (e) {
setOffline('daemon unreachable');
setTimeout(connect, 2500);
}
}
connect();
</script>
</body>
</html>

View File

@@ -0,0 +1,543 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / MUSIC BOX</title>
<style>
:root {
--bg: #07080d;
--ink: #e8e8e0;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--accent: #e63a2e;
--warn: #ffd000;
--onair: #5fdc62;
--term-bg: #04120a;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.55);
--term-edge: rgba(80, 220, 100, 0.45);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
--display: 'DejaVu Sans', 'Liberation Sans', 'Helvetica', 'Arial', sans-serif;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--ink);
font-family: var(--display);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: grid;
/* HUD | terminal | status-strip | banner | footer */
grid-template-rows: auto 1fr auto auto auto;
padding: 40px 72px;
gap: 22px;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--onair);
box-shadow: 0 0 10px var(--onair);
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
#signal { display: inline-block; transform: translateY(-0.10em); }
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.20; }
}
/* ───────── Terminal stage ───────── */
.stage {
display: flex;
align-items: center;
justify-content: center;
}
.terminal {
width: 64vw;
max-width: 1480px;
height: 60vh;
max-height: 760px;
min-height: 420px;
position: relative;
overflow: hidden;
background: var(--term-bg);
border: 2px solid var(--term-edge);
border-radius: 6px;
padding: 28px 36px;
font-family: var(--mono);
font-size: 24px;
line-height: 1.55;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
box-shadow:
0 0 60px rgba(80, 220, 100, 0.10),
inset 0 0 90px rgba(0, 30, 0, 0.65);
display: flex;
flex-direction: column;
}
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
.terminal::after {
content: '';
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.28) 3px,
rgba(0,0,0,0.28) 4px
);
opacity: 0.55;
mix-blend-mode: multiply;
}
.term-line { word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.term-warn { color: var(--warn); }
.pin-spacer { height: 14px; }
.np-line .np-arrow {
color: var(--term-fg-bright);
margin-right: 12px;
display: inline-block;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.np-line .np-title { color: var(--term-fg-bright); }
.np-line .np-time { color: var(--term-fg-dim); margin-left: 14px; }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
.next-line .next-arrow { color: var(--term-fg-dim); margin-right: 10px; }
.next-line .next-label { color: var(--term-fg-dim); margin-right: 6px; }
.next-line .next-title { color: var(--term-fg); }
.next-line .next-title.empty { color: var(--term-fg-dim); }
/* ───────── Status strip (chat commands — always visible, not in scroll) ─────────
Sits between the terminal and the banner. Mirrors the "always-visible
bottom bar" pattern from terminal apps: scrolling history above, fixed
row of available commands here. */
.status-strip {
display: flex;
align-items: center;
justify-content: center;
gap: 28px;
font-family: var(--mono);
font-size: 18px;
letter-spacing: 0.18em;
color: var(--hud-dim);
padding: 10px 24px;
border-top: 1px solid rgba(79, 210, 255, 0.22);
border-bottom: 1px solid rgba(79, 210, 255, 0.22);
background: rgba(7, 8, 13, 0.55);
}
.status-strip .label { color: var(--hud); letter-spacing: 0.32em; }
.status-strip .cmd-group { display: inline-flex; gap: 18px; }
.status-strip .cmd {
color: var(--term-fg-bright);
text-shadow: 0 0 6px var(--term-glow);
}
.status-strip .desc { color: var(--hud-dim); margin-left: 6px; font-size: 16px; letter-spacing: 0.10em; }
/* ───────── Big MUSIC BOX banner ───────── */
.banner { text-align: center; }
.banner .label {
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
margin-bottom: 12px;
}
.banner .title {
font-family: var(--mono);
font-size: 88px;
font-weight: 900;
letter-spacing: 0.18em;
text-indent: 0.18em;
line-height: 1;
color: var(--ink);
text-shadow:
0 0 22px rgba(95, 220, 98, 0.18),
0 0 48px rgba(80, 200, 100, 0.10);
animation: sign-pulse 3.6s ease-in-out infinite;
}
.banner .sub {
margin-top: 14px;
font-family: var(--mono);
font-size: 22px;
letter-spacing: 0.45em;
text-indent: 0.45em;
color: var(--hud-dim);
}
@keyframes sign-pulse {
0%, 100% { opacity: 0.88; }
50% { opacity: 1.00; }
}
/* ───────── Footer ───────── */
.foot {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-family: var(--mono);
font-size: 19px;
color: var(--hud-dim);
letter-spacing: 0.12em;
}
.foot > *:nth-child(1) { justify-self: start; }
.foot > *:nth-child(2) { justify-self: center; }
.foot > *:nth-child(3) { justify-self: end; }
.foot .onair { color: var(--onair); }
/* ───────── Body overlays ───────── */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
.flicker {
position: absolute; inset: 0;
pointer-events: none;
background: rgba(0,0,0,0);
animation: flicker 11s ease-in-out infinite;
}
@keyframes flicker {
0%, 100% { background: rgba(0,0,0,0); }
18% { background: rgba(0,0,0,0); }
18.3% { background: rgba(0,0,0,0.06); }
18.5% { background: rgba(0,0,0,0); }
47% { background: rgba(0,0,0,0); }
47.3% { background: rgba(0,0,0,0.08); }
47.5% { background: rgba(0,0,0,0); }
78% { background: rgba(0,0,0,0); }
78.4% { background: rgba(0,0,0,0.05); }
78.7% { background: rgba(0,0,0,0); }
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>ON AIR</span>
<span>OPHI-118 // MUSIC</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">▮▮▮▮▯</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<main class="stage">
<div class="terminal">
<!-- Pinned block is static HTML — JS only updates text content.
If JS errors, the structure is still visible. New log lines
are inserted before #pinnedBlock by the JS. -->
<div id="termOutput">
<div id="pinnedBlock">
<div class="pin-spacer"></div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">next:</span><span class="next-title empty" data-slot="0">— end of queue —</span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="1"></span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="2"></span>
</div>
<div class="pin-spacer"></div>
<div class="term-line np-line">
<span class="np-arrow"></span><span class="np-title">connecting to daemon…</span><span class="np-time">[--:-- / --:--]</span>
</div>
</div>
</div>
</div>
</main>
<section class="status-strip">
<span class="label">CHAT</span>
<span class="cmd-group">
<span><span class="cmd">!skip</span><span class="desc">next track</span></span>
<span><span class="cmd">!queue</span><span class="desc">peek next 3</span></span>
<span><span class="cmd">!info</span><span class="desc">full metadata</span></span>
</span>
</section>
<section class="banner">
<div class="label">— TRANSMISSION OPEN —</div>
<div class="title">MUSIC&nbsp;BOX</div>
<div class="sub">— STAY TUNED —</div>
</section>
<footer class="foot">
<span>CH 118.0 MHz</span>
<span id="rig">— LOADING PLAYLIST —</span>
<span class="onair">■ ON AIR</span>
</footer>
<canvas id="static"></canvas>
<div class="scanlines"></div>
<div class="vignette"></div>
<div class="flicker"></div>
<script src="../loading/playlist.js"></script>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
const pad = n => String(n).padStart(2, '0');
const sleep = ms => new Promise(r => setTimeout(r, ms));
// ── UTC clock ──
const clockEl = document.getElementById('clock');
const tickClock = () => {
const d = new Date();
clockEl.textContent =
`${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tickClock(); setInterval(tickClock, 1000);
// ── Signal ──
const sigEl = document.getElementById('signal');
setInterval(() => {
const r = Math.random();
const n = r < 0.15 ? 3 : r < 0.65 ? 4 : 5;
sigEl.textContent = '▮'.repeat(n) + '▯'.repeat(5 - n);
}, 1500);
// ── Static (CRT noise) ──
const cv = document.getElementById('static'), ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
setInterval(drawNoise, 1000 / 8);
// ── Footer track count from playlist manifest ──
const playlistData = window.__PLAYLIST || { tracks: [] };
const trackCount = (playlistData.tracks || []).length;
document.getElementById('rig').textContent =
trackCount > 0 ? `LIBRARY :: ${trackCount} TRACKS` : '— EMPTY LIBRARY —';
// ── Terminal ──
const term = document.getElementById('termOutput');
const pinnedBlock = document.getElementById('pinnedBlock');
const npTitle = pinnedBlock.querySelector('.np-title');
const npTime = pinnedBlock.querySelector('.np-time');
const nextSlots = [0, 1, 2].map(i => pinnedBlock.querySelector(`[data-slot="${i}"]`));
const PROMPT = 'OPHI-118://> ';
const MAX_TERM_LINES = 200;
function pruneTerminal() {
while (term.children.length > MAX_TERM_LINES) {
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
while (term.children.length > 1) {
let total = 0;
for (const c of term.children) total += c.getBoundingClientRect().height;
if (total <= term.clientHeight) break;
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
}
function logBeforePins(text, cls = 'term-out', prompt = '> ') {
const div = document.createElement('div');
div.className = 'term-line';
if (prompt) {
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = prompt;
div.appendChild(p);
}
const t = document.createElement('span');
if (cls) t.className = cls;
t.textContent = text;
div.appendChild(t);
term.insertBefore(div, pinnedBlock);
pruneTerminal();
}
async function typeCommand(text) {
const div = document.createElement('div');
div.className = 'term-line';
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = PROMPT;
div.appendChild(p);
const body = document.createElement('span');
body.className = 'term-out';
div.appendChild(body);
term.insertBefore(div, pinnedBlock);
for (const c of text) {
body.textContent += c;
await sleep(38);
}
await sleep(280);
}
function fmtClock(s) {
if (!isFinite(s) || s < 0) return '--:--';
return `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
}
// ── State application ──
// Dedupe by file URI, not s.index. MPD's status.song (s.index) is the
// queue position and shifts mid-playback when the queue is reordered
// (consume mode removes the prior track → later indices shift down,
// mpc shuffle reshuffles, etc.) — using it caused duplicate "now: …"
// lines for a single playthrough.
let lastTrackFile = null;
function applyState(s) {
if (lastTrackFile !== null && s.file && s.file !== lastTrackFile && s.title) {
logBeforePins(`[audio] now: ${s.title}`);
}
if (s.file) lastTrackFile = s.file;
npTitle.textContent = s.title || '—';
npTime.textContent = `[${fmtClock(s.currentTime)} / ${fmtClock(s.duration)}]`;
const titles = Array.isArray(s.nextTitles) ? s.nextTitles : [];
nextSlots.forEach((slot, i) => {
const v = titles[i];
if (v) {
slot.textContent = v;
slot.classList.remove('empty');
} else {
slot.textContent = i === 0 ? '— end of queue —' : '—';
slot.classList.add('empty');
}
});
pruneTerminal();
}
function setOffline(msg) {
npTitle.textContent = msg;
npTime.textContent = '[--:-- / --:--]';
}
let obs = null;
async function connectMusic() {
if (!window.__OBSWS) {
logBeforePins('[audio] vendor/obs-config.js missing — run scripts/setup.sh', 'term-dim');
return;
}
try {
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
logBeforePins('[audio] daemon connection lost — retrying', 'term-dim');
setOffline('daemon disconnected');
setTimeout(connectMusic, 2000);
});
obs.onCustom('mpd:state', applyState);
} catch (e) {
logBeforePins(`[audio] daemon unreachable (${e.message}) — retrying`, 'term-dim');
setTimeout(connectMusic, 2500);
}
}
// Boot sequence
(async () => {
await sleep(450);
await typeCommand('music --boot --shuffle');
logBeforePins('[audio] subscribing to mpd:state events', 'term-out');
await sleep(220);
if (trackCount > 0) {
logBeforePins(`[audio] library: ${trackCount} tracks`, 'term-out');
} else {
logBeforePins('[audio] library manifest empty', 'term-dim');
}
await sleep(180);
logBeforePins('[audio] queue: shuffle on', 'term-out');
await sleep(180);
logBeforePins('[audio] standby for transmission ✓', 'term-out');
await sleep(280);
connectMusic();
})();
</script>
</body>
</html>

View File

@@ -0,0 +1,883 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / NC-MUSIC-BOX</title>
<!--
ncurses-styled Music Box. Forked from music-box/index.html but laid out
as a 2-pane TUI: terminal on the left (boot + scrolling history + pinned
next-up + now-playing), cover + metadata pane on the right.
Subscribes to mpd:state and uses the same coverPath/coverHash mechanism
as music-box/cover.html — so this works alongside the existing widget,
it doesn't replace anything.
Designed for the same canvas as music-box/index.html (2560×1336 stretch).
Keep the OBS browser_source bounds_type at 1 (stretch) and width/height
at 2560×1336 — same as the Music Box scene's existing HUD source.
-->
<style>
:root {
--bg: #07080d;
--ink: #e8e8e0;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--accent: #e63a2e;
--warn: #ffd000;
--onair: #5fdc62;
--term-bg: #04120a;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.55);
--term-edge: rgba(80, 220, 100, 0.45);
--term-edge-soft: rgba(80, 220, 100, 0.22);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--ink);
font-family: var(--mono);
overflow: hidden;
user-select: none;
}
body {
position: relative;
display: grid;
grid-template-rows: auto 1fr auto;
padding: 40px 72px;
gap: 22px;
}
/* ───────── HUD top strip ───────── */
.hud {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
font-size: 22px;
font-weight: 700;
color: var(--hud);
letter-spacing: 0.08em;
}
.hud .group { display: flex; gap: 28px; align-items: center; }
.hud > .group:nth-child(1) { justify-self: start; }
.hud > .group:nth-child(2) { justify-self: center; }
.hud > .group:nth-child(3) { justify-self: end; }
.hud .dim { color: var(--hud-dim); }
.hud .group > span { display: inline-flex; align-items: center; gap: 12px; }
.hud .led {
display: inline-block;
width: 11px; height: 11px;
border-radius: 50%;
background: var(--onair);
box-shadow: 0 0 10px var(--onair);
margin-top: -0.08em;
animation: rec-blink 1.6s ease-in-out infinite;
}
#signal { display: inline-block; transform: translateY(-0.10em); }
@keyframes rec-blink {
0%, 55% { opacity: 1; }
65%, 100% { opacity: 0.20; }
}
/* ───────── Main: 2-pane TUI ─────────
Terminal left (1fr), Now-Playing right (~30 % at canvas size). gap is
the visual seam between panes — both panes have their own border so
the gap reads as a column gutter, not as padding inside one pane. */
.tui {
display: grid;
grid-template-columns: 1fr 36ch;
gap: 24px;
min-height: 0;
}
/* ───────── Pane shell (shared) ─────────
The "ncurses" feel: solid 2 px border, a tiny tab on the top edge that
reads as a title bar. Tabs are drawn with overlapping CSS rather than
box-drawing chars to keep alignment crisp at this size. */
.pane {
position: relative;
background: var(--term-bg);
border: 2px solid var(--term-edge);
border-radius: 4px;
display: flex;
flex-direction: column;
min-height: 0;
box-shadow:
0 0 60px rgba(80, 220, 100, 0.10),
inset 0 0 90px rgba(0, 30, 0, 0.65);
}
.pane::after {
/* Pane scanline overlay — same texture as music-box/index.html. */
content: '';
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.28) 3px,
rgba(0,0,0,0.28) 4px
);
opacity: 0.55;
mix-blend-mode: multiply;
}
.pane > .pane-tab {
position: absolute;
top: -14px;
left: 28px;
padding: 2px 14px;
background: var(--bg);
color: var(--term-fg-bright);
font-size: 16px;
letter-spacing: 0.32em;
text-shadow: 0 0 6px var(--term-glow);
z-index: 1;
}
/* ───────── Terminal pane ───────── */
.terminal {
padding: 28px 36px;
font-size: 24px;
line-height: 1.55;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
}
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
.term-line { word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.pin-spacer { height: 14px; }
.np-line .np-arrow {
color: var(--term-fg-bright);
margin-right: 12px;
display: inline-block;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.np-line .np-title { color: var(--term-fg-bright); }
.np-line .np-time { color: var(--term-fg-dim); margin-left: 14px; }
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
.next-line .next-arrow { color: var(--term-fg-dim); margin-right: 10px; }
.next-line .next-label { color: var(--term-fg-dim); margin-right: 6px; }
.next-line .next-title { color: var(--term-fg); }
.next-line .next-title.empty { color: var(--term-fg-dim); }
/* ───────── Now Playing pane (right) ───────── */
.np-pane {
padding: 24px 22px 20px;
font-size: 18px;
color: var(--term-fg);
text-shadow: 0 0 6px var(--term-glow);
display: grid;
/* art | meta | FILE | LIBRARY | <slack 1fr> | spectrum | progress
Slack sits between the upper info block and the bottom strip so the
spectrum analyzer reserve docks just above the progress bar — pairs
them visually as a single "playback" zone at the foot of the pane. */
grid-template-rows: auto auto auto auto 1fr auto auto;
gap: 18px;
}
/* Cover stage: 1:1 square inside the pane width. */
.np-art {
position: relative;
aspect-ratio: 1 / 1;
background: rgba(0, 30, 0, 0.45);
border: 1px solid var(--term-edge-soft);
overflow: hidden;
}
.np-art img {
position: absolute; inset: 0;
width: 100%; height: 100%;
object-fit: cover;
opacity: 0;
transition: opacity 320ms ease;
}
.np-art img.on { opacity: 1; }
.np-art .placeholder {
position: absolute; inset: 0;
display: flex; flex-direction: column;
align-items: center; justify-content: center;
gap: 10px;
color: var(--term-fg-dim);
text-align: center;
transition: opacity 320ms ease;
}
.np-art .placeholder.off { opacity: 0; }
.np-art .placeholder svg { opacity: 0.5; }
.np-art .placeholder .ph-text {
font-size: 14px;
letter-spacing: 0.42em;
color: rgba(95, 220, 98, 0.65);
}
/* Metadata key/value table — fixed-width keys read like a config block.
Empty values render as `—` in dim color so missing tags don't visually
collapse the row. */
.np-meta {
display: grid;
grid-template-columns: 6.5em 1fr;
row-gap: 6px;
column-gap: 12px;
font-size: 17px;
align-content: start;
}
.np-meta .key { color: var(--term-fg-dim); letter-spacing: 0.18em; }
.np-meta .val {
color: var(--term-fg-bright);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
min-width: 0;
}
.np-meta .val.empty { color: var(--term-fg-dim); }
/* LIBRARY block — sub-section inside the Now-Playing pane. Header reads
like an inset divider rather than a full pane tab so it doesn't compete
with the pane's own ┤ NOW PLAYING ├ at the top edge. */
.np-stats {
display: flex;
flex-direction: column;
gap: 8px;
padding-top: 6px;
border-top: 1px dashed var(--term-edge-soft);
}
.np-stats .stats-label {
font-size: 14px;
letter-spacing: 0.32em;
color: var(--term-fg-dim);
text-shadow: 0 0 4px var(--term-glow);
}
.np-stats .stats-grid {
display: grid;
grid-template-columns: 6.5em 1fr;
row-gap: 4px;
column-gap: 12px;
font-size: 16px;
}
.np-stats .stats-grid .key { color: var(--term-fg-dim); letter-spacing: 0.16em; }
.np-stats .stats-grid .val {
color: var(--term-fg);
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.np-stats .stats-grid .val.empty { color: var(--term-fg-dim); }
/* Lossless badge — bright green for FORMAT when the codec is FLAC/ALAC/WAV
so the "high quality" cue reads at a glance. Lossy formats (MP3/Opus/AAC)
stay in the regular term-fg color. */
.np-stats .stats-grid .val.lossless {
color: var(--term-fg-bright);
text-shadow: 0 0 8px var(--term-glow);
}
/* Spectrum slot — reserves the row that the waveform plugin source sits
on top of. Empty + transparent: the plugin draws into this region, the
widget just holds the layout space so progress stays in its expected
position regardless of whether the analyzer source is enabled. */
.np-spectrum {
min-height: 64px;
}
/* Progress block: thin bar + elapsed/total, all term-green. The bar fill
transitions on width change so the second-tick advance reads smoothly
instead of stepping. */
.np-progress {
display: grid;
grid-template-rows: auto auto;
gap: 6px;
}
.np-progress .bar {
position: relative;
height: 6px;
background: rgba(95, 220, 98, 0.14);
border: 1px solid var(--term-edge-soft);
}
.np-progress .bar .fill {
position: absolute; inset: 0 auto 0 0;
width: 0%;
background: var(--term-fg);
box-shadow: 0 0 8px var(--term-glow);
transition: width 350ms linear;
}
.np-progress .time {
font-size: 15px;
color: var(--term-fg-dim);
letter-spacing: 0.10em;
display: flex;
justify-content: space-between;
}
.np-progress .time .now { color: var(--term-fg-bright); }
/* ───────── Status strip (chat help — always visible) ───────── */
.status-strip {
display: flex;
align-items: center;
justify-content: center;
gap: 28px;
font-size: 18px;
letter-spacing: 0.18em;
color: var(--hud-dim);
padding: 10px 24px;
border-top: 1px solid rgba(79, 210, 255, 0.22);
border-bottom: 1px solid rgba(79, 210, 255, 0.22);
background: rgba(7, 8, 13, 0.55);
}
.status-strip .label { color: var(--hud); letter-spacing: 0.32em; }
.status-strip .cmd-group { display: inline-flex; gap: 18px; }
.status-strip .cmd {
color: var(--term-fg-bright);
text-shadow: 0 0 6px var(--term-glow);
}
.status-strip .desc { color: var(--hud-dim); margin-left: 6px; font-size: 16px; letter-spacing: 0.10em; }
/* ───────── Body overlays (CRT atmosphere) ───────── */
#static {
position: absolute; inset: 0;
width: 100%; height: 100%;
pointer-events: none;
opacity: 0.045;
mix-blend-mode: screen;
image-rendering: pixelated;
}
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.20) 3px,
rgba(0,0,0,0.20) 4px
);
opacity: 0.5;
mix-blend-mode: multiply;
}
.vignette {
position: absolute; inset: 0;
pointer-events: none;
background: radial-gradient(
ellipse at center,
rgba(0,0,0,0) 45%,
rgba(0,0,0,0.60) 100%
);
}
</style>
</head>
<body>
<header class="hud">
<div class="group">
<span><span class="led"></span>ON AIR</span>
<span>OPHI-118 // MUSIC</span>
</div>
<div class="group">
<span class="dim">SIGNAL</span>
<span id="signal">▮▮▮▮▯</span>
</div>
<div class="group">
<span class="dim">UTC</span>
<span id="clock">--:--:--</span>
</div>
</header>
<main class="tui">
<!-- ── Terminal pane ── -->
<section class="pane terminal">
<span class="pane-tab">┤ TERMINAL ├</span>
<div id="termOutput">
<div id="pinnedBlock">
<div class="pin-spacer"></div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">next:</span><span class="next-title empty" data-slot="0">— end of queue —</span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="1"></span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="2"></span>
</div>
<div class="pin-spacer"></div>
<div class="term-line np-line">
<span class="np-arrow"></span><span class="np-title">connecting to daemon…</span><span class="np-time">[--:-- / --:--]</span>
</div>
</div>
</div>
</section>
<!-- ── Now-playing pane ── -->
<aside class="pane np-pane">
<span class="pane-tab">┤ NOW PLAYING ├</span>
<div class="np-art">
<img id="cover" alt="">
<div class="placeholder" id="placeholder">
<svg width="56" height="56" viewBox="0 0 56 56" fill="none" xmlns="http://www.w3.org/2000/svg">
<rect x="5" y="5" width="46" height="46" rx="2" stroke="#5fdc62" stroke-width="2"/>
<circle cx="28" cy="28" r="12" stroke="#5fdc62" stroke-width="2"/>
<circle cx="28" cy="28" r="3" fill="#5fdc62"/>
</svg>
<span class="ph-text">— NO ART —</span>
</div>
</div>
<div class="np-meta">
<span class="key">ARTIST</span><span class="val empty" id="metaArtist"></span>
<span class="key">TITLE</span> <span class="val empty" id="metaTitle"></span>
<span class="key">ALBUM</span> <span class="val empty" id="metaAlbum"></span>
<span class="key">YEAR</span> <span class="val empty" id="metaYear"></span>
<span class="key">GENRE</span> <span class="val empty" id="metaGenre"></span>
</div>
<div class="np-stats">
<div class="stats-label">─ FILE ─</div>
<div class="stats-grid">
<span class="key">FORMAT</span> <span class="val empty" id="fileFormat"></span>
<span class="key">QUALITY</span><span class="val empty" id="fileQuality"></span>
<span class="key">BITRATE</span><span class="val empty" id="fileBitrate"></span>
</div>
</div>
<div class="np-stats">
<div class="stats-label">─ LIBRARY ─</div>
<div class="stats-grid">
<span class="key">ARTISTS</span> <span class="val empty" id="statArtists"></span>
<span class="key">ALBUMS</span> <span class="val empty" id="statAlbums"></span>
<span class="key">SONGS</span> <span class="val empty" id="statSongs"></span>
<span class="key">PLAYTIME</span><span class="val empty" id="statPlaytime"></span>
<span class="key">QUEUE</span> <span class="val empty" id="statQueue"></span>
</div>
</div>
<div aria-hidden="true"></div>
<!-- Empty slot directly above the progress bar — the OBS waveform
plugin source is overlaid here. We just hold the row open. -->
<div class="np-spectrum" id="spectrumSlot"></div>
<div class="np-progress">
<div class="bar"><div class="fill" id="progFill"></div></div>
<div class="time">
<span class="now" id="progElapsed">00:00</span>
<span id="progTotal">00:00</span>
</div>
</div>
</aside>
</main>
<section class="status-strip">
<span class="label">CHAT</span>
<span class="cmd-group">
<span><span class="cmd">!skip</span><span class="desc">next track</span></span>
<span><span class="cmd">!queue</span><span class="desc">peek next 3</span></span>
<span><span class="cmd">!info</span><span class="desc">full metadata</span></span>
</span>
</section>
<canvas id="static"></canvas>
<div class="scanlines"></div>
<div class="vignette"></div>
<script src="../loading/playlist.js"></script>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
const pad = n => String(n).padStart(2, '0');
const sleep = ms => new Promise(r => setTimeout(r, ms));
const fmtClock = s => (!isFinite(s) || s < 0)
? '--:--' : `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
// ── UTC clock ──
const clockEl = document.getElementById('clock');
const tickClock = () => {
const d = new Date();
clockEl.textContent =
`${pad(d.getUTCHours())}:${pad(d.getUTCMinutes())}:${pad(d.getUTCSeconds())}`;
};
tickClock(); setInterval(tickClock, 1000);
// ── Signal ──
const sigEl = document.getElementById('signal');
setInterval(() => {
const r = Math.random();
const n = r < 0.15 ? 3 : r < 0.65 ? 4 : 5;
sigEl.textContent = '▮'.repeat(n) + '▯'.repeat(5 - n);
}, 1500);
// ── Static (CRT noise) ──
const cv = document.getElementById('static'), ctx = cv.getContext('2d');
const W = 320, H = 180;
cv.width = W; cv.height = H;
const img = ctx.createImageData(W, H);
const drawNoise = () => {
const d = img.data;
for (let i = 0; i < d.length; i += 4) {
const v = (Math.random() * 255) | 0;
d[i] = d[i+1] = d[i+2] = v;
d[i+3] = 255;
}
ctx.putImageData(img, 0, 0);
};
drawNoise();
setInterval(drawNoise, 1000 / 8);
// ── Track count from playlist manifest (used in boot sequence) ──
const playlistData = window.__PLAYLIST || { tracks: [] };
const trackCount = (playlistData.tracks || []).length;
// ── Terminal ──
const term = document.getElementById('termOutput');
const pinnedBlock = document.getElementById('pinnedBlock');
const npTitle = pinnedBlock.querySelector('.np-title');
const npTime = pinnedBlock.querySelector('.np-time');
const nextSlots = [0, 1, 2].map(i => pinnedBlock.querySelector(`[data-slot="${i}"]`));
const nextRows = nextSlots.map(slot => slot.closest('.next-line'));
const PROMPT = 'OPHI-118://> ';
const MAX_TERM_LINES = 200;
const MODE_KEYS = ['repeat', 'random', 'single'];
let bootStarted = false;
let bootFinished = false;
let lastPlaybackModes = null;
let pendingState = null;
function pruneTerminal() {
while (term.children.length > MAX_TERM_LINES) {
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
while (term.children.length > 1) {
let total = 0;
for (const c of term.children) total += c.getBoundingClientRect().height;
if (total <= term.clientHeight) break;
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
}
function logBeforePins(text, cls = 'term-out', prompt = '> ') {
const div = document.createElement('div');
div.className = 'term-line';
if (prompt) {
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = prompt;
div.appendChild(p);
}
const t = document.createElement('span');
if (cls) t.className = cls;
t.textContent = text;
div.appendChild(t);
term.insertBefore(div, pinnedBlock);
pruneTerminal();
}
async function typeCommand(text) {
const div = document.createElement('div');
div.className = 'term-line';
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = PROMPT;
div.appendChild(p);
const body = document.createElement('span');
body.className = 'term-out';
div.appendChild(body);
term.insertBefore(div, pinnedBlock);
for (const c of text) {
body.textContent += c;
await sleep(38);
}
await sleep(280);
return body;
}
function normalizePlayback(playback) {
const src = playback && typeof playback === 'object' ? playback : {};
const normalized = {};
for (const key of MODE_KEYS) normalized[key] = !!src[key];
normalized.consume = !!src.consume;
normalized.volume = Number.isFinite(src.volume) ? src.volume : null;
return normalized;
}
function formatBootCommand(playback) {
const p = normalizePlayback(playback);
const parts = ['music', '--boot'];
if (p.volume !== null) parts.push(`--volume=${p.volume}%`);
MODE_KEYS.forEach(key => {
if (p[key]) parts.push(`--${key}`);
});
if (p.consume) parts.push('--consume');
return parts.join(' ');
}
function nextPreviewConfig(playback) {
const p = normalizePlayback(playback);
if (p.single && p.repeat) {
return { count: 1, empty: '— repeat single armed —' };
}
if (p.single) {
return { count: 0, empty: '— single mode —' };
}
if (p.random) {
return { count: 1, empty: '— shuffle active —' };
}
return { count: 3, empty: '— end of queue —' };
}
async function logModeChange(mode, enabled) {
await typeCommand(`music --${mode}=${enabled ? 'true' : 'false'}`);
logBeforePins(`[audio] ${mode} mode ${enabled ? 'enabled' : 'disabled'}`, 'term-out', null);
}
let modeLogChain = Promise.resolve();
function trackModeChanges(playback) {
const current = normalizePlayback(playback);
if (!lastPlaybackModes) {
lastPlaybackModes = current;
return;
}
MODE_KEYS.forEach(key => {
if (current[key] !== lastPlaybackModes[key]) {
modeLogChain = modeLogChain.then(() => logModeChange(key, current[key]));
}
});
lastPlaybackModes = current;
}
function renderState(s) {
if (lastTrackFile !== null && s.file && s.file !== lastTrackFile && s.title) {
logBeforePins(`[audio] now: ${s.title}`);
}
if (s.file) lastTrackFile = s.file;
// Terminal pinned block
npTitle.textContent = s.title || '—';
npTime.textContent = `[${fmtClock(s.currentTime)} / ${fmtClock(s.duration)}]`;
const titles = Array.isArray(s.nextTitles) ? s.nextTitles : [];
const preview = nextPreviewConfig(s.playback);
nextSlots.forEach((slot, i) => {
const v = i < preview.count ? titles[i] : null;
if (v) {
slot.textContent = v;
slot.classList.remove('empty');
nextRows[i].style.display = '';
} else {
if (i === 0) {
slot.textContent = preview.empty;
slot.classList.add('empty');
nextRows[i].style.display = '';
} else {
slot.textContent = '';
slot.classList.add('empty');
nextRows[i].style.display = 'none';
}
}
});
// Now-playing pane
showArt(s.coverPath, s.coverHash);
setMeta(metaArtist, s.artist);
setMeta(metaTitle, s.trackTitle);
setMeta(metaAlbum, s.album);
setMeta(metaYear, s.year);
setMeta(metaGenre, s.genre);
// Progress bar — clamp 0..100 so a stale duration doesn't blow it past
// the bar end during the brief gap between track change and the next
// status tick.
const dur = Number(s.duration) || 0;
const cur = Number(s.currentTime) || 0;
const pct = dur > 0 ? Math.max(0, Math.min(100, (cur / dur) * 100)) : 0;
progFill.style.width = `${pct}%`;
progElapsed.textContent = fmtClock(cur);
progTotal.textContent = fmtClock(dur);
// File / audio info — codec from extension, sample rate + bit depth +
// bitrate from MPD `status.audio` and `status.bitrate`. FLAC and friends
// get the bright "lossless" treatment on FORMAT to advertise quality.
const audio = s.audio || {};
setMeta(fileFormat, audio.format);
fileFormat.classList.toggle('lossless', LOSSLESS_FORMATS.has(audio.format));
setMeta(fileQuality, fmtQuality(audio));
setMeta(fileBitrate, audio.bitrate ? `${fmtCount(audio.bitrate)} kbps` : null);
// Library stats — bridge updates `stats` ~every 30s. Queue is built
// from the per-tick index/total fields; render 1-indexed (mpc style).
const stats = s.stats;
if (stats) {
setMeta(statArtists, fmtCount(stats.artists));
setMeta(statAlbums, fmtCount(stats.albums));
setMeta(statSongs, fmtCount(stats.songs));
setMeta(statPlaytime, stats.dbPlaytime);
}
const total = Number(s.total) || 0;
const idx = Number.isInteger(s.index) ? s.index : -1;
setMeta(statQueue,
total > 0 && idx >= 0 ? `${idx + 1} / ${total}` : null);
pruneTerminal();
}
async function bootFromState(s) {
if (bootStarted) return;
bootStarted = true;
lastPlaybackModes = normalizePlayback(s.playback);
await typeCommand(formatBootCommand(s.playback));
logBeforePins('[audio] subscribing to mpd:state events', 'term-out');
await sleep(220);
if (trackCount > 0) {
logBeforePins(`[audio] library: ${trackCount} tracks`, 'term-out');
} else {
logBeforePins('[audio] library manifest empty', 'term-dim');
}
await sleep(180);
logBeforePins('[audio] standby for transmission ✓', 'term-out');
bootFinished = true;
if (pendingState) renderState(pendingState);
}
// ── Now-playing pane handles ──
const coverImg = document.getElementById('cover');
const placeholder = document.getElementById('placeholder');
const metaArtist = document.getElementById('metaArtist');
const metaTitle = document.getElementById('metaTitle');
const metaAlbum = document.getElementById('metaAlbum');
const metaYear = document.getElementById('metaYear');
const metaGenre = document.getElementById('metaGenre');
const progFill = document.getElementById('progFill');
const progElapsed = document.getElementById('progElapsed');
const progTotal = document.getElementById('progTotal');
const statArtists = document.getElementById('statArtists');
const statAlbums = document.getElementById('statAlbums');
const statSongs = document.getElementById('statSongs');
const statPlaytime = document.getElementById('statPlaytime');
const statQueue = document.getElementById('statQueue');
const fileFormat = document.getElementById('fileFormat');
const fileQuality = document.getElementById('fileQuality');
const fileBitrate = document.getElementById('fileBitrate');
// Codecs whose bitstream is mathematically lossless — drives the bright
// FORMAT highlight in the FILE block.
const LOSSLESS_FORMATS = new Set(['FLAC', 'ALAC', 'WAV', 'WAVPACK', 'APE']);
// "44100" → "44.1 kHz", "96000" → "96 kHz". Trim the decimal when the rate
// is a clean multiple of 1000 so common rates render as "44.1/48/96 kHz".
function fmtSampleRate(hz) {
if (!hz || !isFinite(hz) || hz <= 0) return null;
const khz = hz / 1000;
const s = (khz % 1 === 0) ? khz.toFixed(0) : khz.toFixed(1);
return `${s} kHz`;
}
// Quality cell merges sample rate + bit depth: "96 kHz · 24-bit". Either
// half can be missing (DSD streams report bits='dsd64' which we drop, MP3s
// sometimes lack a clean rate at start of decode).
function fmtQuality(audio) {
const sr = fmtSampleRate(audio.samplerate);
const bits = (typeof audio.bits === 'number' && audio.bits > 0)
? `${audio.bits}-bit` : null;
if (sr && bits) return `${sr} · ${bits}`;
return sr || bits || null;
}
const fmtCount = n => (typeof n === 'number' && isFinite(n))
? n.toLocaleString('en-US') : null;
// Set a metadata cell. Empty/missing → dim em-dash so the row stays
// present (otherwise the grid collapses and the layout dances).
function setMeta(el, value) {
if (value && String(value).trim()) {
el.textContent = value;
el.classList.remove('empty');
} else {
el.textContent = '—';
el.classList.add('empty');
}
}
let lastCoverHash = undefined;
function showArt(path, hash) {
if (hash === lastCoverHash) return;
lastCoverHash = hash;
if (!path || !hash) {
coverImg.classList.remove('on');
placeholder.classList.remove('off');
coverImg.removeAttribute('src');
return;
}
coverImg.onload = () => { coverImg.classList.add('on'); placeholder.classList.add('off'); };
coverImg.onerror = () => { coverImg.classList.remove('on'); placeholder.classList.remove('off'); };
coverImg.src = `${path}?v=${hash}`;
}
// ── State application ──
// Dedupe by file URI, not s.index — MPD's status.song shifts mid-playback
// when the queue is reordered (consume mode, mpc shuffle, etc.), which
// would otherwise cause duplicate "now: …" lines for one playthrough.
let lastTrackFile = null;
function applyState(s) {
pendingState = s;
if (!bootStarted) {
bootFromState(s);
return;
}
if (!bootFinished) return;
renderState(s);
trackModeChanges(s.playback);
}
function setOffline(msg) {
npTitle.textContent = msg;
npTime.textContent = '[--:-- / --:--]';
}
let obs = null;
async function connectMusic() {
if (!window.__OBSWS) {
logBeforePins('[audio] vendor/obs-config.js missing — run scripts/setup.sh', 'term-dim');
return;
}
try {
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
logBeforePins('[audio] daemon connection lost — retrying', 'term-dim');
setOffline('daemon disconnected');
setTimeout(connectMusic, 2000);
});
obs.onCustom('mpd:state', applyState);
} catch (e) {
logBeforePins(`[audio] daemon unreachable (${e.message}) — retrying`, 'term-dim');
setTimeout(connectMusic, 2500);
}
}
// Boot sequence — same shape as music-box/index.html so the two scenes
// feel like the same machine in different windows.
(async () => {
await sleep(450);
logBeforePins('[audio] waiting for mpd state', 'term-dim', null);
await sleep(280);
connectMusic();
})();
</script>
</body>
</html>

View File

@@ -0,0 +1,315 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Music Box widget</title>
<style>
:root {
--bg: #04120a;
--hud: #4fd2ff;
--hud-dim: #2a7fa6;
--term-fg: #5fdc62;
--term-fg-bright: #97f99a;
--term-fg-dim: #2c8d2f;
--term-glow: rgba(80, 220, 100, 0.45);
--frame: rgba(79, 210, 255, 0.85);
--frame-glow: rgba(79, 210, 255, 0.30);
--mono: 'DejaVu Sans Mono', 'Liberation Mono', 'Consolas', monospace;
}
* { margin: 0; padding: 0; box-sizing: border-box; }
html, body {
width: 100%; height: 100%;
background: var(--bg);
color: var(--term-fg);
font-family: var(--mono);
overflow: hidden;
user-select: none;
}
/* Body == widget panel == terminal. Authored at native 549×880; the OBS
browser_source must match (bounds_type 0, no stretch). */
body {
position: relative;
display: flex;
flex-direction: column;
border: 1.5px solid var(--frame);
box-shadow:
0 0 18px var(--frame-glow),
inset 0 0 50px rgba(0, 30, 0, 0.55);
text-shadow: 0 0 4px var(--term-glow);
}
.corner {
position: absolute;
width: 14px; height: 14px;
border-color: var(--frame);
border-style: solid;
border-width: 0;
}
.corner.tl { top: 4px; left: 4px; border-top-width: 2px; border-left-width: 2px; }
.corner.tr { top: 4px; right: 4px; border-top-width: 2px; border-right-width: 2px; }
.corner.bl { bottom: 4px; left: 4px; border-bottom-width: 2px; border-left-width: 2px; }
.corner.br { bottom: 4px; right: 4px; border-bottom-width: 2px; border-right-width: 2px; }
.header {
display: flex;
justify-content: space-between;
align-items: center;
padding: 14px 22px 10px;
font-size: 13px;
letter-spacing: 0.22em;
color: var(--hud);
border-bottom: 1px solid rgba(79, 210, 255, 0.22);
flex: 0 0 auto;
}
.header .left { display: inline-flex; gap: 10px; align-items: center; }
.header .right { color: var(--hud-dim); font-size: 13px; letter-spacing: 0.12em; }
.terminal {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
padding: 12px 22px 16px;
font-size: 16px;
line-height: 1.5;
color: var(--term-fg);
}
#termOutput {
flex: 1 1 auto;
min-height: 0;
display: flex;
flex-direction: column;
justify-content: flex-end;
overflow: hidden;
}
.term-line { word-break: break-word; }
.term-prompt { color: var(--term-fg-bright); }
.term-out { color: var(--term-fg); }
.term-dim { color: var(--term-fg-dim); }
.scanlines {
position: absolute; inset: 0;
pointer-events: none;
background: repeating-linear-gradient(
to bottom,
rgba(0,0,0,0) 0px,
rgba(0,0,0,0) 2px,
rgba(0,0,0,0.18) 3px,
rgba(0,0,0,0.18) 4px
);
opacity: 0.45;
mix-blend-mode: multiply;
}
/* ───────── pinned bottom block ───────── */
.pin-spacer { height: 10px; }
.np-line {
display: flex;
gap: 10px;
align-items: baseline;
}
.np-line .np-arrow {
color: var(--term-fg-bright);
flex: 0 0 auto;
animation: np-pulse 1.05s ease-in-out infinite alternate;
}
.np-line .np-title {
color: var(--term-fg-bright);
flex: 1 1 auto;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
min-width: 0;
}
.np-line .np-time {
color: var(--term-fg-dim);
flex: 0 0 auto;
font-size: 14px;
}
@keyframes np-pulse {
0% { opacity: 0.45; }
100% { opacity: 1.00; }
}
.next-line {
display: flex;
gap: 8px;
align-items: baseline;
font-size: 14px;
}
.next-line .next-arrow { color: var(--term-fg-dim); flex: 0 0 auto; }
.next-line .next-label { color: var(--term-fg-dim); flex: 0 0 auto; }
.next-line .next-title {
color: var(--term-fg);
flex: 1 1 auto;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
min-width: 0;
}
.next-line .next-title.empty { color: var(--term-fg-dim); }
.chat-line {
font-size: 13px;
color: var(--term-fg-dim);
letter-spacing: 0.06em;
border-top: 1px solid rgba(95, 220, 98, 0.18);
padding-top: 8px;
margin-top: 6px;
}
.chat-line .cmd { color: var(--term-fg-bright); }
</style>
</head>
<body>
<span class="corner tl"></span>
<span class="corner tr"></span>
<span class="corner bl"></span>
<span class="corner br"></span>
<div class="header">
<span class="left">NOW PLAYING</span>
<span class="right">CH 118.0 // MUSIC</span>
</div>
<div class="terminal">
<!-- Static pinned block — JS only updates text content. If JS fails,
the structure is still visible (better than an empty panel). -->
<div id="termOutput">
<div id="pinnedBlock">
<div class="pin-spacer"></div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">next:</span><span class="next-title empty" data-slot="0">— end of queue —</span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="1"></span>
</div>
<div class="term-line next-line">
<span class="next-arrow"></span><span class="next-label">then:</span><span class="next-title empty" data-slot="2"></span>
</div>
<div class="pin-spacer"></div>
<div class="term-line np-line">
<span class="np-arrow"></span><span class="np-title">connecting…</span><span class="np-time">[--:-- / --:--]</span>
</div>
<div class="term-line chat-line">
chat: <span class="cmd">!skip</span> · <span class="cmd">!queue</span> · <span class="cmd">!info</span>
</div>
</div>
</div>
</div>
<div class="scanlines"></div>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script>
'use strict';
const pad = n => String(n).padStart(2, '0');
const sleep = ms => new Promise(r => setTimeout(r, ms));
const fmtClock = s => (!isFinite(s) || s < 0)
? '--:--' : `${pad(Math.floor(s / 60))}:${pad(Math.floor(s % 60))}`;
const term = document.getElementById('termOutput');
const pinnedBlock = document.getElementById('pinnedBlock');
const npTitle = pinnedBlock.querySelector('.np-title');
const npTime = pinnedBlock.querySelector('.np-time');
const nextSlots = [0, 1, 2].map(i => pinnedBlock.querySelector(`[data-slot="${i}"]`));
const MAX_TERM_LINES = 60;
function pruneTerminal() {
while (term.children.length > MAX_TERM_LINES) {
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
while (term.children.length > 1) {
let total = 0;
for (const c of term.children) total += c.getBoundingClientRect().height;
if (total <= term.clientHeight) break;
const first = term.firstElementChild;
if (!first || first === pinnedBlock) break;
term.removeChild(first);
}
}
function logBeforePins(text, cls = 'term-out', prompt = '> ') {
const div = document.createElement('div');
div.className = 'term-line';
if (prompt) {
const p = document.createElement('span');
p.className = 'term-prompt';
p.textContent = prompt;
div.appendChild(p);
}
const t = document.createElement('span');
if (cls) t.className = cls;
t.textContent = text;
div.appendChild(t);
term.insertBefore(div, pinnedBlock);
pruneTerminal();
}
// Dedupe by file URI, not s.index — see music-box/index.html for context.
let lastTrackFile = null;
function applyState(s) {
if (lastTrackFile !== null && s.file && s.file !== lastTrackFile && s.title) {
logBeforePins(`[audio] now: ${s.title}`);
}
if (s.file) lastTrackFile = s.file;
npTitle.textContent = s.title || '—';
npTime.textContent = `[${fmtClock(s.currentTime)} / ${fmtClock(s.duration)}]`;
const titles = Array.isArray(s.nextTitles) ? s.nextTitles : [];
nextSlots.forEach((slot, i) => {
const v = titles[i];
if (v) {
slot.textContent = v;
slot.classList.remove('empty');
} else {
slot.textContent = i === 0 ? '— end of queue —' : '—';
slot.classList.add('empty');
}
});
pruneTerminal();
}
function setOffline(msg) {
npTitle.textContent = msg;
npTime.textContent = '[--:-- / --:--]';
}
let obs = null;
async function connectMusic() {
if (!window.__OBSWS) {
logBeforePins('config missing', 'term-dim');
return;
}
try {
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
obs.addEventListener('close', () => {
logBeforePins('daemon disconnected', 'term-dim');
setOffline('disconnected');
setTimeout(connectMusic, 2000);
});
obs.onCustom('mpd:state', applyState);
} catch (e) {
logBeforePins('daemon unreachable', 'term-dim');
setTimeout(connectMusic, 2500);
}
}
(async () => {
await sleep(200);
logBeforePins('[audio] subscribing to mpd:state', 'term-out');
await sleep(180);
logBeforePins('[audio] queue: shuffle on', 'term-out');
await sleep(180);
logBeforePins('[audio] standby ✓', 'term-out');
await sleep(220);
connectMusic();
})();
</script>
</body>
</html>

View File

@@ -0,0 +1,228 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / Music Daemon</title>
<style>
/* Daemon page — visible if the source is set visible in OBS, otherwise just
a hidden audio worker. The visible state block is for diagnostics: toggle
the source's eye-icon ON briefly to read it, OFF when everything works. */
html, body { margin: 0; padding: 0; background: #0a0e0a; overflow: hidden; color: #5fdc62;
font: 14px/1.45 'DejaVu Sans Mono', 'Consolas', monospace; }
#status { padding: 12px 14px; }
#status h1 { font-size: 11px; letter-spacing: 0.25em; color: #2c8d2f; margin: 0 0 8px; font-weight: 700; }
#status .row { display: flex; gap: 10px; margin: 2px 0; }
#status .k { color: #2c8d2f; min-width: 70px; }
#status .v { color: #97f99a; word-break: break-all; }
#status .err { color: #ff6f5a; }
#status .ok { color: #97f99a; }
</style>
</head>
<body>
<div id="status">
<h1>OPHI MUSIC DAEMON</h1>
<div class="row"><span class="k">ws</span><span class="v" id="s-ws">init…</span></div>
<div class="row"><span class="k">queue</span><span class="v" id="s-queue"></span></div>
<div class="row"><span class="k">now</span><span class="v" id="s-now"></span></div>
<div class="row"><span class="k">audio</span><span class="v" id="s-audio"></span></div>
<div class="row"><span class="k">last cmd</span><span class="v" id="s-cmd"></span></div>
</div>
<audio id="player" preload="auto"></audio>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script src="../loading/playlist.js"></script>
<script>
'use strict';
// ─────────────── State ───────────────
const data = window.__PLAYLIST || { tracks: [] };
const allTracks = data.tracks || [];
const audio = document.getElementById('player');
audio.volume = 1.0;
// Fisher-Yates shuffle, fresh every load.
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
const queue = shuffle([...allTracks]);
let qIdx = 0;
let stallTimer = null;
let _watchT = 0, _watchAt = Date.now();
// ─────────────── Visible status block (debug aid) ───────────────
// Must come AFTER `queue`/`qIdx` are declared — refreshStatus() reads them.
const $ws = document.getElementById('s-ws');
const $q = document.getElementById('s-queue');
const $n = document.getElementById('s-now');
const $a = document.getElementById('s-audio');
const $c = document.getElementById('s-cmd');
function setWs(text, cls = '') { $ws.textContent = text; $ws.className = 'v ' + cls; }
function refreshStatus() {
$q.textContent = window.__PLAYLIST
? `${allTracks.length} tracks (playlist.js loaded)`
: 'playlist.js NOT loaded';
const t = allTracks.length ? `#${qIdx + 1}/${allTracks.length}${queue[qIdx]?.title || '?'}` : '—';
$n.textContent = t;
let aState = 'idle';
if (audio.paused) aState = 'paused';
else if (audio.ended) aState = 'ended';
else if (audio.src) aState = `playing (${audio.currentTime.toFixed(0)}s / ${(audio.duration||0).toFixed(0)}s)`;
$a.textContent = aState;
}
setInterval(refreshStatus, 500);
refreshStatus();
function clearStall() { clearTimeout(stallTimer); stallTimer = null; }
// ─────────────── OBS WebSocket connection ───────────────
let obs = null;
async function connectOBS() {
if (!window.__OBSWS) {
setWs('vendor/obs-config.js MISSING — run scripts/setup.sh', 'err');
return;
}
try {
setWs(`connecting → ${window.__OBSWS.url}`);
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
setWs('identified ✓', 'ok');
obs.addEventListener('close', () => {
setWs('closed — retrying in 2s', 'err');
setTimeout(connectOBS, 2000);
});
obs.onCustom('mpd:cmd', (d) => handleCommand(d));
broadcastState();
} catch (e) {
setWs(`connect failed (${e.message}) — retrying`, 'err');
setTimeout(connectOBS, 2500);
}
}
connectOBS();
// ─────────────── Broadcasting ───────────────
// Single 'mpd:state' event for everything. Listeners diff `index` to detect
// track changes; this means newly-connecting overlays get full state within
// ~1s of connecting (no special request/response handshake needed).
function broadcastState() {
if (!obs || !obs.identified) return;
const t = queue[qIdx];
obs.broadcast('mpd:state', {
index: qIdx,
total: queue.length,
title: t?.title || null,
file: t?.file || null,
currentTime: audio.currentTime || 0,
duration: audio.duration || t?.durationSec || 0,
paused: audio.paused,
}).catch(() => {});
}
// ─────────────── Playback ───────────────
function playCurrent() {
if (queue.length === 0) return;
qIdx = ((qIdx % queue.length) + queue.length) % queue.length;
const t = queue[qIdx];
clearStall();
audio.src = t.file;
stallTimer = setTimeout(() => {
console.warn('[music] start timeout, skipping', t.title);
advance(+1);
}, 15000);
audio.play().catch(() => {
clearStall();
console.warn('[music] play() rejected, skipping', t.title);
advance(+1);
});
broadcastState();
}
function advance(direction) {
clearStall();
if (queue.length === 0) return;
qIdx = (qIdx + direction + queue.length) % queue.length;
playCurrent();
}
audio.addEventListener('ended', () => advance(+1));
audio.addEventListener('error', () => { console.warn('[music] decode error'); advance(+1); });
audio.addEventListener('playing', clearStall);
// Mid-track stall watchdog (currentTime not advancing while expected to play).
setInterval(() => {
if (audio.paused || audio.ended || !audio.src) {
_watchT = audio.currentTime;
_watchAt = Date.now();
return;
}
if (Math.abs(audio.currentTime - _watchT) >= 0.05) {
_watchT = audio.currentTime;
_watchAt = Date.now();
} else if (Date.now() - _watchAt > 8000) {
console.warn('[music] mid-track stall, skipping');
_watchT = 0; _watchAt = Date.now();
advance(+1);
}
}, 1000);
// Periodic state broadcast — 1 Hz is enough for the visible time display
// and ensures any newly-connecting overlay catches up within a second.
setInterval(broadcastState, 1000);
// ─────────────── Command sources ───────────────
// 1) Bash CLI: writes loading/cmd.js → polled here via cache-busted <script>.
// First poll after page-load ignores the existing command (it was already
// consumed in the previous session).
let lastCmdId = null;
let firstCmdPoll = true;
function pollCmd() {
const old = document.getElementById('cmd-poll');
if (old) old.remove();
const s = document.createElement('script');
s.id = 'cmd-poll';
s.src = '../loading/cmd.js?t=' + Date.now();
s.onload = () => {
const cmd = window.__CMD;
if (!cmd) return;
if (firstCmdPoll) { lastCmdId = cmd.id; firstCmdPoll = false; return; }
if (cmd.id !== lastCmdId) {
lastCmdId = cmd.id;
handleCommand(cmd);
}
};
s.onerror = () => { firstCmdPoll = false; }; // file doesn't exist yet — fine
document.body.appendChild(s);
}
setInterval(pollCmd, 250);
pollCmd();
// 2) OBS WebSocket: any source can send mpd:cmd via OBSWSMini.broadcast().
function handleCommand(cmd) {
const type = (cmd?.type || '').toLowerCase();
$c.textContent = `${type} @ ${new Date().toLocaleTimeString()}`;
switch (type) {
case 'skip': advance(+1); break;
case 'prev': advance(-1); break;
case 'pause': audio.pause(); broadcastState(); break;
case 'resume': audio.play().catch(() => {}); broadcastState(); break;
default:
console.warn('[music] unknown command:', type);
}
}
// ─────────────── Boot ───────────────
if (queue.length > 0) {
playCurrent();
} else {
console.warn('[music] no tracks — run scripts/playlist.sh');
}
</script>
</body>
</html>