webapp: archive pre-migration scene dirs + bash scripts, update docs
Moves the seven HTML scene dirs (landing/, loading/, game/, desktop/,
goodbye/, music-box/, music/) and the superseded bash helpers (setup.sh,
loading.sh, playlist.sh, telemetry.sh) into archived/ rather than deleting.
The Laravel webapp/ replaces all of them; archived/README.md spells out
the rollback procedure.
Also:
- rewrite the relevant sections of CLAUDE.md so it points at webapp/
blade views, the Artisan commands, and the supervisord lifecycle
(`supervisorctl restart obs-webapp` after route / controller / .env
changes; Blade view edits are still safe-while-running via OBS's
Refresh cache).
- extend scripts/deploy-rig.sh to install php + composer + supervisor,
run `composer install`, copy obs-webapp.supervisord.conf into
/etc/supervisor.d/, start the program, and call `php artisan
rig:setup` + `rig:telemetry --collect` instead of the old bash.
- .gitignore catches the generated machine-local files that came along
when the old scene dirs moved (telemetry.js, loading.json, playlist.js,
cmd.js, obs-config.js).
- daemon.blade.php is now passive — listens to mpd:state but does not
play audio or broadcast its own queue, so it stops fighting with
bridges/mpd-state.py (the post-browser-daemon-migration source of
truth for mpd:state).
- nc.blade.php overrides .terminal { overflow: hidden } from hud.css
so the `┤ TERMINAL ├` and `┤ NOW PLAYING ├` pane-tabs stick above
the pane border instead of being clipped.
This commit is contained in:
228
archived/scenes/music/index.html
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228
archived/scenes/music/index.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>OPHI-118 / Music Daemon</title>
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<style>
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/* Daemon page — visible if the source is set visible in OBS, otherwise just
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a hidden audio worker. The visible state block is for diagnostics: toggle
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the source's eye-icon ON briefly to read it, OFF when everything works. */
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html, body { margin: 0; padding: 0; background: #0a0e0a; overflow: hidden; color: #5fdc62;
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font: 14px/1.45 'DejaVu Sans Mono', 'Consolas', monospace; }
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#status { padding: 12px 14px; }
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#status h1 { font-size: 11px; letter-spacing: 0.25em; color: #2c8d2f; margin: 0 0 8px; font-weight: 700; }
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#status .row { display: flex; gap: 10px; margin: 2px 0; }
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#status .k { color: #2c8d2f; min-width: 70px; }
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#status .v { color: #97f99a; word-break: break-all; }
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#status .err { color: #ff6f5a; }
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#status .ok { color: #97f99a; }
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</style>
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</head>
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<body>
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<div id="status">
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<h1>OPHI MUSIC DAEMON</h1>
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<div class="row"><span class="k">ws</span><span class="v" id="s-ws">init…</span></div>
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<div class="row"><span class="k">queue</span><span class="v" id="s-queue">—</span></div>
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<div class="row"><span class="k">now</span><span class="v" id="s-now">—</span></div>
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<div class="row"><span class="k">audio</span><span class="v" id="s-audio">—</span></div>
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<div class="row"><span class="k">last cmd</span><span class="v" id="s-cmd">—</span></div>
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</div>
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<audio id="player" preload="auto"></audio>
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<script src="../vendor/obs-config.js"></script>
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<script src="../vendor/obs-ws-mini.js"></script>
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<script src="../loading/playlist.js"></script>
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<script>
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'use strict';
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// ─────────────── State ───────────────
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const data = window.__PLAYLIST || { tracks: [] };
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const allTracks = data.tracks || [];
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const audio = document.getElementById('player');
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audio.volume = 1.0;
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// Fisher-Yates shuffle, fresh every load.
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function shuffle(a) {
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for (let i = a.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[a[i], a[j]] = [a[j], a[i]];
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}
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return a;
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}
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const queue = shuffle([...allTracks]);
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let qIdx = 0;
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let stallTimer = null;
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let _watchT = 0, _watchAt = Date.now();
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// ─────────────── Visible status block (debug aid) ───────────────
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// Must come AFTER `queue`/`qIdx` are declared — refreshStatus() reads them.
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const $ws = document.getElementById('s-ws');
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const $q = document.getElementById('s-queue');
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const $n = document.getElementById('s-now');
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const $a = document.getElementById('s-audio');
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const $c = document.getElementById('s-cmd');
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function setWs(text, cls = '') { $ws.textContent = text; $ws.className = 'v ' + cls; }
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function refreshStatus() {
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$q.textContent = window.__PLAYLIST
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? `${allTracks.length} tracks (playlist.js loaded)`
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: 'playlist.js NOT loaded';
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const t = allTracks.length ? `#${qIdx + 1}/${allTracks.length} — ${queue[qIdx]?.title || '?'}` : '—';
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$n.textContent = t;
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let aState = 'idle';
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if (audio.paused) aState = 'paused';
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else if (audio.ended) aState = 'ended';
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else if (audio.src) aState = `playing (${audio.currentTime.toFixed(0)}s / ${(audio.duration||0).toFixed(0)}s)`;
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$a.textContent = aState;
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}
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setInterval(refreshStatus, 500);
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refreshStatus();
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function clearStall() { clearTimeout(stallTimer); stallTimer = null; }
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// ─────────────── OBS WebSocket connection ───────────────
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let obs = null;
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async function connectOBS() {
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if (!window.__OBSWS) {
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setWs('vendor/obs-config.js MISSING — run scripts/setup.sh', 'err');
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return;
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}
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try {
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setWs(`connecting → ${window.__OBSWS.url}`);
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obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
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await obs.connect();
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setWs('identified ✓', 'ok');
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obs.addEventListener('close', () => {
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setWs('closed — retrying in 2s', 'err');
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setTimeout(connectOBS, 2000);
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});
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obs.onCustom('mpd:cmd', (d) => handleCommand(d));
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broadcastState();
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} catch (e) {
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setWs(`connect failed (${e.message}) — retrying`, 'err');
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setTimeout(connectOBS, 2500);
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}
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}
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connectOBS();
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// ─────────────── Broadcasting ───────────────
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// Single 'mpd:state' event for everything. Listeners diff `index` to detect
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// track changes; this means newly-connecting overlays get full state within
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// ~1s of connecting (no special request/response handshake needed).
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function broadcastState() {
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if (!obs || !obs.identified) return;
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const t = queue[qIdx];
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obs.broadcast('mpd:state', {
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index: qIdx,
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total: queue.length,
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title: t?.title || null,
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file: t?.file || null,
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currentTime: audio.currentTime || 0,
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duration: audio.duration || t?.durationSec || 0,
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paused: audio.paused,
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}).catch(() => {});
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}
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// ─────────────── Playback ───────────────
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function playCurrent() {
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if (queue.length === 0) return;
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qIdx = ((qIdx % queue.length) + queue.length) % queue.length;
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const t = queue[qIdx];
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clearStall();
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audio.src = t.file;
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stallTimer = setTimeout(() => {
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console.warn('[music] start timeout, skipping', t.title);
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advance(+1);
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}, 15000);
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audio.play().catch(() => {
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clearStall();
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console.warn('[music] play() rejected, skipping', t.title);
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advance(+1);
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});
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broadcastState();
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}
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function advance(direction) {
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clearStall();
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if (queue.length === 0) return;
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qIdx = (qIdx + direction + queue.length) % queue.length;
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playCurrent();
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}
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audio.addEventListener('ended', () => advance(+1));
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audio.addEventListener('error', () => { console.warn('[music] decode error'); advance(+1); });
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audio.addEventListener('playing', clearStall);
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// Mid-track stall watchdog (currentTime not advancing while expected to play).
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setInterval(() => {
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if (audio.paused || audio.ended || !audio.src) {
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_watchT = audio.currentTime;
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_watchAt = Date.now();
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return;
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}
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if (Math.abs(audio.currentTime - _watchT) >= 0.05) {
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_watchT = audio.currentTime;
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_watchAt = Date.now();
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} else if (Date.now() - _watchAt > 8000) {
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console.warn('[music] mid-track stall, skipping');
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_watchT = 0; _watchAt = Date.now();
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advance(+1);
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}
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}, 1000);
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// Periodic state broadcast — 1 Hz is enough for the visible time display
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// and ensures any newly-connecting overlay catches up within a second.
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setInterval(broadcastState, 1000);
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// ─────────────── Command sources ───────────────
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// 1) Bash CLI: writes loading/cmd.js → polled here via cache-busted <script>.
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// First poll after page-load ignores the existing command (it was already
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// consumed in the previous session).
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let lastCmdId = null;
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let firstCmdPoll = true;
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function pollCmd() {
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const old = document.getElementById('cmd-poll');
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if (old) old.remove();
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const s = document.createElement('script');
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s.id = 'cmd-poll';
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s.src = '../loading/cmd.js?t=' + Date.now();
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s.onload = () => {
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const cmd = window.__CMD;
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if (!cmd) return;
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if (firstCmdPoll) { lastCmdId = cmd.id; firstCmdPoll = false; return; }
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if (cmd.id !== lastCmdId) {
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lastCmdId = cmd.id;
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handleCommand(cmd);
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}
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};
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s.onerror = () => { firstCmdPoll = false; }; // file doesn't exist yet — fine
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document.body.appendChild(s);
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}
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setInterval(pollCmd, 250);
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pollCmd();
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// 2) OBS WebSocket: any source can send mpd:cmd via OBSWSMini.broadcast().
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function handleCommand(cmd) {
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const type = (cmd?.type || '').toLowerCase();
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$c.textContent = `${type} @ ${new Date().toLocaleTimeString()}`;
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switch (type) {
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case 'skip': advance(+1); break;
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case 'prev': advance(-1); break;
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case 'pause': audio.pause(); broadcastState(); break;
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case 'resume': audio.play().catch(() => {}); broadcastState(); break;
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default:
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console.warn('[music] unknown command:', type);
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}
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}
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// ─────────────── Boot ───────────────
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if (queue.length > 0) {
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playCurrent();
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} else {
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console.warn('[music] no tracks — run scripts/playlist.sh');
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}
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</script>
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</body>
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</html>
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