Fixes in views
This commit is contained in:
@@ -703,12 +703,12 @@
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"id": 13,
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"group_item_backup": false,
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"pos": {
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"x": 0.0,
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"y": 0.0
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"x": 10.0,
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"y": 10.0
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},
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"pos_rel": {
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"x": -1.9161676168441772,
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"y": -1.0
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"x": -1.9011975526809692,
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"y": -0.98502993583679199
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},
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"scale": {
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"x": 1.0,
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@@ -719,12 +719,12 @@
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"y": 1.0
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},
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"bounds": {
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"x": 2560.0,
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"y": 1336.0
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"x": 1985.0,
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"y": 1213.0
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},
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"bounds_rel": {
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"x": 3.8323352336883545,
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"y": 2.0
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"x": 2.9715569019317627,
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"y": 1.8158682584762573
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},
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"scale_filter": "disable",
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"blend_method": "default",
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@@ -850,7 +850,7 @@
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{
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"name": "Camera",
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"source_uuid": "a8b362a1-91a6-491b-8751-26e2dad55ccd",
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"visible": false,
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"visible": true,
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"locked": false,
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"rot": 0.0,
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"scale_ref": {
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@@ -868,20 +868,20 @@
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"id": 16,
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"group_item_backup": false,
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"pos": {
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"x": 1990.0,
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"y": 49.0
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"x": 2019.0,
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"y": 20.0
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},
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"pos_rel": {
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"x": 1.0628741979598999,
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"y": -0.92664670944213867
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"x": 1.1062874794006348,
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"y": -0.97005987167358398
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},
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"scale": {
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"x": 0.28593748807907104,
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"y": 0.28611111640930176
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"x": 0.27239581942558289,
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"y": 0.27222222089767456
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},
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"scale_rel": {
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"x": 0.23114706575870514,
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"y": 0.23128743469715118
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"x": 0.22020021080970764,
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"y": 0.22005987167358398
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},
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"bounds": {
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"x": 0.0,
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@@ -923,20 +923,20 @@
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"id": 17,
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"group_item_backup": false,
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"pos": {
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"x": 1984.0,
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"y": 392.0
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"x": 2007.0,
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"y": 353.0
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},
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"pos_rel": {
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"x": 1.0538922548294067,
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"y": -0.41317367553710938
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"x": 1.0883233547210693,
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"y": -0.4715569019317627
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},
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"scale": {
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"x": 1.0364298820495605,
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"y": 1.0363636016845703
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"x": 0.99089258909225464,
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"y": 0.99090909957885742
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},
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"scale_rel": {
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"x": 0.68267840147018433,
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"y": 0.68263471126556396
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"x": 0.65268373489379883,
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"y": 0.65269464254379272
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},
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"bounds": {
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"x": 0.0,
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@@ -2602,8 +2602,8 @@
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"name": "Good Bye"
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}
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],
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"current_scene": "Good Bye",
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"current_program_scene": "Good Bye",
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"current_scene": "Landing",
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"current_program_scene": "Landing",
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"canvases": [],
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"current_transition": "Luma Wipe",
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"transition_duration": 1000,
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@@ -2635,7 +2635,7 @@
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"saved_projectors": [],
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"preview_locked": false,
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"scaling_enabled": false,
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"scaling_level": -13,
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"scaling_level": -5,
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"scaling_off_x": 0.0,
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"scaling_off_y": 0.0,
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"modules": {
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@@ -26,6 +26,13 @@
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--cam-w: 549px;
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--cam-h: 309px;
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--cam-pad: 10px;
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/* Screen-capture frame transform — auto-synced from the Screen Capture
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item the same way. Defaults match the current scene's bounds. */
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--scr-x: 10px;
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--scr-y: 14px;
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--scr-w: 1976px;
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--scr-h: 1209px;
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--scr-pad: 0px;
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}
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* { margin: 0; padding: 0; box-sizing: border-box; }
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@@ -92,17 +99,38 @@
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0 0 28px rgba(79, 210, 255, 0.20),
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inset 0 0 60px rgba(0, 0, 0, 0.55);
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}
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.camera-frame .tick {
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/* ───────── Screen-capture frame ─────────
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Same pattern as the camera frame — corner ticks + label + tracked size —
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but transparent (the desktop renders behind, must show through) and a
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thinner perimeter line, since at full-canvas scale a bright cyan rectangle
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all around the desktop reads as too loud. Bright ticks carry the "this is
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a framed feed" signal; the line itself is just a hint. */
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.screen-frame {
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position: absolute;
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top: calc(var(--scr-y) - var(--scr-pad));
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left: calc(var(--scr-x) - var(--scr-pad));
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width: calc(var(--scr-w) + var(--scr-pad) * 2);
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height: calc(var(--scr-h) + var(--scr-pad) * 2);
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pointer-events: none;
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background: transparent;
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border: 1px solid rgba(79, 210, 255, 0.30);
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box-shadow: 0 0 18px rgba(79, 210, 255, 0.08);
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}
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.camera-frame .tick,
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.screen-frame .tick {
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position: absolute;
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width: 24px; height: 24px;
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border: 3px solid var(--hud-edge);
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box-shadow: 0 0 8px var(--hud-glow);
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}
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.camera-frame .tick.tl { top: -2px; left: -2px; border-right: none; border-bottom: none; }
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.camera-frame .tick.tr { top: -2px; right: -2px; border-left: none; border-bottom: none; }
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.camera-frame .tick.bl { bottom: -2px; left: -2px; border-right: none; border-top: none; }
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.camera-frame .tick.br { bottom: -2px; right: -2px; border-left: none; border-top: none; }
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.camera-frame .label {
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.camera-frame .tick.tl, .screen-frame .tick.tl { top: -2px; left: -2px; border-right: none; border-bottom: none; }
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.camera-frame .tick.tr, .screen-frame .tick.tr { top: -2px; right: -2px; border-left: none; border-bottom: none; }
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.camera-frame .tick.bl, .screen-frame .tick.bl { bottom: -2px; left: -2px; border-right: none; border-top: none; }
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.camera-frame .tick.br, .screen-frame .tick.br { bottom: -2px; right: -2px; border-left: none; border-top: none; }
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.camera-frame .label,
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.screen-frame .label {
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position: absolute;
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top: 10px; left: 14px;
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font-family: var(--mono);
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@@ -133,7 +161,8 @@
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letter-spacing: 0.20em;
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color: var(--hud-dim);
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}
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.camera-frame.off { display: none; }
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.camera-frame.off,
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.screen-frame.off { display: none; }
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/* ───────── Bottom status bar ───────── */
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.status-bar {
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@@ -203,6 +232,14 @@
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</div>
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</header>
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<div class="screen-frame" id="scr">
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<span class="tick tl"></span>
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<span class="tick tr"></span>
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<span class="tick bl"></span>
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<span class="tick br"></span>
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<span class="label">SCR 01</span>
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</div>
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<div class="camera-frame" id="cam">
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<span class="tick tl"></span>
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<span class="tick tr"></span>
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@@ -273,53 +310,68 @@
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}
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tickElapsed(); setInterval(tickElapsed, 1000);
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// ── OBS WS: live camera frame sync ──
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// URL params let you rename the camera source / scene without editing JS:
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// ?camera=Webcam&scene=Desktop
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// ── OBS WS: live frame sync for camera + screen capture ──
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// URL params let you rename the sources / scene without editing JS:
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// ?camera=Webcam&screen=Display&scene=Desktop
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const params = new URLSearchParams(location.search);
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const CAM_SOURCE = params.get('camera') || 'Camera';
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const CAM_SCENE = params.get('scene') || 'Desktop';
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const SCR_SOURCE = params.get('screen') || 'Screen Capture (PipeWire)';
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const SCENE = params.get('scene') || 'Desktop';
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const camEl = document.getElementById('cam');
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const scrEl = document.getElementById('scr');
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const rootStyle = document.documentElement.style;
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function setCameraVisible(visible) { camEl.classList.toggle('off', !visible); }
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// Map an OBS sceneItemTransform into the four CSS vars driving the frame.
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// Assumes alignment 5 (top-left) — OBS's default for newly added items.
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function setCameraTransform(t) {
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if (!t) return;
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const w = (t.sourceWidth ?? 0) * (t.scaleX ?? 1);
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const h = (t.sourceHeight ?? 0) * (t.scaleY ?? 1);
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if (!(w > 0 && h > 0)) return;
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rootStyle.setProperty('--cam-x', `${t.positionX}px`);
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rootStyle.setProperty('--cam-y', `${t.positionY}px`);
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rootStyle.setProperty('--cam-w', `${w}px`);
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rootStyle.setProperty('--cam-h', `${h}px`);
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// Compute rendered (w, h) on canvas from an OBS sceneItemTransform.
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// Camera item has no bounds → scale × source. Screen capture uses
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// bounds_type=stretch (1) → boundsWidth/boundsHeight are authoritative.
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function renderedSize(t) {
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const useBounds = t.boundsType
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&& t.boundsType !== 'OBS_BOUNDS_NONE'
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&& (t.boundsWidth ?? 0) > 0;
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if (useBounds) return { w: t.boundsWidth, h: t.boundsHeight };
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return {
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w: (t.sourceWidth ?? 0) * (t.scaleX ?? 1),
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h: (t.sourceHeight ?? 0) * (t.scaleY ?? 1),
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};
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}
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async function syncCamera(obs) {
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let camItemId = null;
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// Bind a frame element to a scene item: live-sync size/position into the
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// --{prefix}-x/y/w/h CSS vars and toggle .off on enable changes.
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// Assumes alignment 5 (top-left) — OBS's default for newly added items.
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async function syncSourceFrame(obs, { sceneName, sourceName, frameEl, varPrefix }) {
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const setVisible = (v) => frameEl.classList.toggle('off', !v);
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const setTransform = (t) => {
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if (!t) return;
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const { w, h } = renderedSize(t);
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if (!(w > 0 && h > 0)) return;
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rootStyle.setProperty(`--${varPrefix}-x`, `${t.positionX}px`);
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rootStyle.setProperty(`--${varPrefix}-y`, `${t.positionY}px`);
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rootStyle.setProperty(`--${varPrefix}-w`, `${w}px`);
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rootStyle.setProperty(`--${varPrefix}-h`, `${h}px`);
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};
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let itemId = null;
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try {
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const r = await obs.call('GetSceneItemId',
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{ sceneName: CAM_SCENE, sourceName: CAM_SOURCE });
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camItemId = r.sceneItemId;
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const r = await obs.call('GetSceneItemId', { sceneName, sourceName });
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itemId = r.sceneItemId;
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const e = await obs.call('GetSceneItemEnabled',
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{ sceneName: CAM_SCENE, sceneItemId: camItemId });
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setCameraVisible(e.sceneItemEnabled);
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{ sceneName, sceneItemId: itemId });
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setVisible(e.sceneItemEnabled);
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const t = await obs.call('GetSceneItemTransform',
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{ sceneName: CAM_SCENE, sceneItemId: camItemId });
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setCameraTransform(t.sceneItemTransform);
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{ sceneName, sceneItemId: itemId });
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setTransform(t.sceneItemTransform);
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} catch (err) {
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console.warn(`[desktop] camera sync init failed (${CAM_SCENE}/${CAM_SOURCE}):`, err.message);
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console.warn(`[desktop] frame sync failed (${sceneName}/${sourceName}):`, err.message);
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return;
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}
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obs.addEventListener('event', (ev) => {
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const d = ev.detail || {};
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if (d.eventData?.sceneName !== CAM_SCENE
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|| d.eventData?.sceneItemId !== camItemId) return;
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if (d.eventData?.sceneName !== sceneName
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|| d.eventData?.sceneItemId !== itemId) return;
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if (d.eventType === 'SceneItemEnableStateChanged') {
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setCameraVisible(d.eventData.sceneItemEnabled);
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setVisible(d.eventData.sceneItemEnabled);
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} else if (d.eventType === 'SceneItemTransformChanged') {
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setCameraTransform(d.eventData.sceneItemTransform);
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setTransform(d.eventData.sceneItemTransform);
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}
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});
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}
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@@ -332,7 +384,11 @@
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obs.addEventListener('close', () => {
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setTimeout(connectOBS, 2500);
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});
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await syncCamera(obs);
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// Run both syncs in parallel — independent items, independent failures.
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await Promise.all([
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syncSourceFrame(obs, { sceneName: SCENE, sourceName: CAM_SOURCE, frameEl: camEl, varPrefix: 'cam' }),
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syncSourceFrame(obs, { sceneName: SCENE, sourceName: SCR_SOURCE, frameEl: scrEl, varPrefix: 'scr' }),
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]);
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} catch (e) {
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// OBS WS optional — silently retry; defaults stand meanwhile.
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setTimeout(connectOBS, 2500);
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@@ -171,7 +171,12 @@ body {
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letter-spacing: 0.12em;
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}
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.foot .warn { color: var(--warn); }
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#rig { transition: opacity 0.4s ease; }
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/* Mirrors .station .rig.glitching — bottom telemetry uses the same scramble
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reveal as the top rig identifier, so it shares the warn-yellow tint. */
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#rig.glitching {
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color: var(--warn);
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text-shadow: 0 0 10px rgba(255, 208, 0, 0.4);
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}
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/* ───────── Overlays ───────── */
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#static {
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@@ -323,55 +328,70 @@ body {
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// 8 fps — visually almost identical to 12 fps but ~33% less paint work.
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setInterval(drawNoise, 1000 / 8);
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// ───────── Rig name in the top HUD with periodic glitch-decode ─────────
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// Reads telemetry.js's window.__TEL.rig (set by telemetry.sh per-rig).
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// Behaviour: settles on the real name, then every ~9s briefly scrambles
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// each letter through random glyphs and resolves back left-to-right. Same
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// effect family as the cyberpunk "decoder" trope; pairs with the CRT
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// aesthetic rather than fighting it.
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const rigNameEl = document.getElementById('rigName');
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const RIG_NAME = (window.__TEL && window.__TEL.rig) || 'UNKNOWN';
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// ASCII-only glyph pool — tabular_nums keeps width stable in DejaVu Mono.
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// ───────── Cyberpunk decode/scramble reveal ─────────
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// Each call: replace target text with random glyphs for `scrambleMs`, then
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// resolve to `finalText` left-to-right. Same effect family as the cyberpunk
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// "decoder" trope; pairs with the CRT aesthetic rather than fighting it.
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// Used by both the top rig identifier and the bottom telemetry rotator.
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// ASCII-only glyph pool — DejaVu Mono renders these at 1ch each, so the
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// intermediate frames don't shift width.
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const GLITCH_GLYPHS = '01ABCDEFGHIJKLMNOPQRSTUVWXYZ#@*?!§%';
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const glyph = () => GLITCH_GLYPHS[(Math.random() * GLITCH_GLYPHS.length) | 0];
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const upperRig = RIG_NAME.toUpperCase();
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// Initial reveal: scramble for ~400ms, then resolve l→r.
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// Subsequent: small idle scramble ~every 9s.
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function scrambleOnce({ initial = false } = {}) {
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const len = upperRig.length;
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if (len === 0) { rigNameEl.textContent = '--'; return; }
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rigNameEl.classList.add('glitching');
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const totalScrambleMs = initial ? 600 : 360;
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const stepMs = 50;
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const scrambleSteps = Math.max(1, Math.floor(totalScrambleMs / stepMs));
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// Tracks the in-flight scramble per element so a new call can cancel the
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// previous one (otherwise back-to-back triggers double up timers).
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const _scrambleHandles = new WeakMap();
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function scrambleReveal(el, finalText, opts = {}) {
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const { scrambleMs = 360, stepMs = 50, resolveStepMs = 60 } = opts;
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const prev = _scrambleHandles.get(el);
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if (prev) { clearInterval(prev.s); clearInterval(prev.r); }
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const len = finalText.length;
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if (!len) {
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el.textContent = '';
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el.classList.remove('glitching');
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_scrambleHandles.delete(el);
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return;
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}
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el.classList.add('glitching');
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const scrambleSteps = Math.max(1, Math.floor(scrambleMs / stepMs));
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const handle = { s: null, r: null };
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_scrambleHandles.set(el, handle);
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let step = 0;
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const scrambleTimer = setInterval(() => {
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handle.s = setInterval(() => {
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let s = '';
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for (let i = 0; i < len; i++) s += glyph();
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rigNameEl.textContent = s;
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if (++step >= scrambleSteps) {
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clearInterval(scrambleTimer);
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// Resolve left-to-right
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el.textContent = s;
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if (++step < scrambleSteps) return;
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clearInterval(handle.s); handle.s = null;
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let resolved = 0;
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const resolveTimer = setInterval(() => {
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handle.r = setInterval(() => {
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resolved++;
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let s = upperRig.slice(0, resolved);
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let s = finalText.slice(0, resolved);
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for (let i = resolved; i < len; i++) s += glyph();
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rigNameEl.textContent = s;
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if (resolved >= len) {
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clearInterval(resolveTimer);
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rigNameEl.textContent = upperRig;
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rigNameEl.classList.remove('glitching');
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}
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}, 60);
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}
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el.textContent = s;
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if (resolved < len) return;
|
||||
clearInterval(handle.r); handle.r = null;
|
||||
el.textContent = finalText;
|
||||
el.classList.remove('glitching');
|
||||
_scrambleHandles.delete(el);
|
||||
}, resolveStepMs);
|
||||
}, stepMs);
|
||||
}
|
||||
|
||||
// ───────── Rig name in the top HUD ─────────
|
||||
// Reads telemetry.js's window.__TEL.rig (set by telemetry.sh per-rig).
|
||||
// Settles on the real name, then idle-reglitches every ~9s.
|
||||
const rigNameEl = document.getElementById('rigName');
|
||||
const RIG_NAME = (window.__TEL && window.__TEL.rig) || 'UNKNOWN';
|
||||
const upperRig = RIG_NAME.toUpperCase();
|
||||
const scrambleRig = ({ initial = false } = {}) => {
|
||||
if (!upperRig.length) { rigNameEl.textContent = '--'; return; }
|
||||
scrambleReveal(rigNameEl, upperRig, {
|
||||
scrambleMs: initial ? 600 : 360, stepMs: 50, resolveStepMs: 60,
|
||||
});
|
||||
};
|
||||
// First reveal happens shortly after page load; then idle re-glitch.
|
||||
setTimeout(() => scrambleOnce({ initial: true }), 600);
|
||||
setInterval(scrambleOnce, 9000);
|
||||
setTimeout(() => scrambleRig({ initial: true }), 600);
|
||||
setInterval(scrambleRig, 9000);
|
||||
|
||||
// ───────── Telemetry: rotating real-data subtitle ─────────
|
||||
// All lines derive from telemetry.js (window.__TEL), generated by telemetry.sh.
|
||||
@@ -432,24 +452,31 @@ body {
|
||||
];
|
||||
|
||||
let lineIdx = 0;
|
||||
const renderLine = () => {
|
||||
// Pick the next non-null line, advancing lineIdx past dead slots.
|
||||
const nextLine = () => {
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
const v = lines[lineIdx]();
|
||||
if (v) { rigEl.textContent = v; return; }
|
||||
if (v) return v;
|
||||
lineIdx = (lineIdx + 1) % lines.length;
|
||||
}
|
||||
rigEl.textContent = '— TELEMETRY OFFLINE —';
|
||||
return '— TELEMETRY OFFLINE —';
|
||||
};
|
||||
|
||||
// Soft crossfade: 0.4s out → swap text → 0.4s in (matches the CSS transition)
|
||||
const FADE_MS = 400;
|
||||
// Initial paint goes in directly so the page loads with content visible;
|
||||
// every subsequent transition uses the scramble reveal (same effect as the
|
||||
// top rig identifier).
|
||||
rigEl.textContent = nextLine();
|
||||
// Bottom lines are much longer than the rig name (~22–55 chars vs ~5–8),
|
||||
// so adapt the per-char resolve step to keep total reveal under ~700ms.
|
||||
const swapLine = () => {
|
||||
rigEl.style.opacity = '0';
|
||||
setTimeout(() => { renderLine(); rigEl.style.opacity = '1'; }, FADE_MS);
|
||||
const text = nextLine();
|
||||
const len = Math.max(text.length, 1);
|
||||
scrambleReveal(rigEl, text, {
|
||||
scrambleMs: 280,
|
||||
stepMs: 45,
|
||||
resolveStepMs: Math.max(15, Math.floor(700 / len)),
|
||||
});
|
||||
};
|
||||
|
||||
renderLine();
|
||||
rigEl.style.opacity = '1';
|
||||
setInterval(() => {
|
||||
lineIdx = (lineIdx + 1) % lines.length;
|
||||
swapLine();
|
||||
|
||||
@@ -2,14 +2,14 @@
|
||||
"collectedAt": "2026-04-26T20:17:38Z",
|
||||
"rig": "Ignia",
|
||||
"cpu": {
|
||||
"model": "AMD Ryzen 5 2600 Six-Core Processor",
|
||||
"model": "AMD Ryzen 5",
|
||||
"threads": 12
|
||||
},
|
||||
"mem": {
|
||||
"totalGB": 31.3
|
||||
"totalGB": 32
|
||||
},
|
||||
"host": {
|
||||
"kernel": "6.18.23-1-lts"
|
||||
"kernel": "Arch Linux 6.18.23-1-lts"
|
||||
},
|
||||
"gpu": {
|
||||
"name": "NVIDIA GeForce RTX 3060 Ti",
|
||||
|
||||
4
user.ini
4
user.ini
@@ -25,8 +25,8 @@ cx=720
|
||||
cy=580
|
||||
|
||||
[BasicWindow]
|
||||
geometry=AdnQywADAAAAAAoAAAAAAAAAEX8AAAQDAAAAAAAAAAAAAAO/AAAEAwAAAAACAAAAB4AAAAoAAAAAAAAAEX8AAAQD
|
||||
DockState=AAAA/wAAAAD9AAAAAQAAAAMAAAeAAAABKPwBAAAABvsAAAAUAHMAYwBlAG4AZQBzAEQAbwBjAGsBAAAAAAAAAWEAAACYAP////sAAAAWAHMAbwB1AHIAYwBlAHMARABvAGMAawEAAAFlAAABXwAAAJgA////+wAAABIAbQBpAHgAZQByAEQAbwBjAGsBAAACyAAAAgoAAAECAP////sAAAAeAHQAcgBhAG4AcwBpAHQAaQBvAG4AcwBEAG8AYwBrAQAABNYAAAFdAAAArQD////7AAAAGABjAG8AbgB0AHIAbwBsAHMARABvAGMAawEAAAY3AAABSQAAAKIA////+wAAABIAcwB0AGEAdABzAEQAbwBjAGsCAAAExAAAAXAAAAK8AAAAyAAAB4AAAAKcAAAABAAAAAQAAAAIAAAACPwAAAAA
|
||||
geometry=AdnQywADAAAAAAAAAAAAAAAACf8AAAVDAAAKAQAAABkAAA3AAAAEHAAAAAECAAAACgAAAAAAAAAAAAAACf8AAAVD
|
||||
DockState=AAAA/wAAAAD9AAAAAQAAAAMAAAoAAAABKPwBAAAABvsAAAAUAHMAYwBlAG4AZQBzAEQAbwBjAGsBAAAAAAAAAdgAAACYAP////sAAAAWAHMAbwB1AHIAYwBlAHMARABvAGMAawEAAAHcAAAB1QAAAJgA////+wAAABIAbQBpAHgAZQByAEQAbwBjAGsBAAADtQAAAroAAAECAP////sAAAAeAHQAcgBhAG4AcwBpAHQAaQBvAG4AcwBEAG8AYwBrAQAABnMAAAHSAAAArQD////7AAAAGABjAG8AbgB0AHIAbwBsAHMARABvAGMAawEAAAhJAAABtwAAAKIA////+wAAABIAcwB0AGEAdABzAEQAbwBjAGsCAAAExAAAAXAAAAK8AAAAyAAACgAAAAPcAAAABAAAAAQAAAAIAAAACPwAAAAA
|
||||
PreviewEnabled=true
|
||||
AlwaysOnTop=false
|
||||
SceneDuplicationMode=true
|
||||
|
||||
Reference in New Issue
Block a user