fix: scale context bar to show 100% at actual 80% limit
Claude Code enforces an 80% context window limit as a safety mechanism. The statusline was showing the raw percentage, which meant the bar never reached 100% before Claude ran out of context. This change scales the percentage so that: - 0% real usage = 0% displayed - 80% real usage (the actual limit) = 100% displayed Color thresholds are adjusted accordingly to maintain the same visual progression (green -> yellow -> orange -> red with skull). Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -18,22 +18,25 @@ process.stdin.on('end', () => {
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const session = data.session_id || '';
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const remaining = data.context_window?.remaining_percentage;
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// Context window display (shows USED percentage)
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// Context window display (shows USED percentage scaled to 80% limit)
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// Claude Code enforces an 80% context limit, so we scale to show 100% at that point
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let ctx = '';
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if (remaining != null) {
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const rem = Math.round(remaining);
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const used = Math.max(0, Math.min(100, 100 - rem));
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const rawUsed = Math.max(0, Math.min(100, 100 - rem));
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// Scale: 80% real usage = 100% displayed
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const used = Math.min(100, Math.round((rawUsed / 80) * 100));
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// Build progress bar (10 segments)
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const filled = Math.floor(used / 10);
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const bar = '█'.repeat(filled) + '░'.repeat(10 - filled);
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// Color based on usage
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if (used < 50) {
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// Color based on scaled usage (thresholds adjusted for new scale)
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if (used < 63) { // ~50% real
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ctx = ` \x1b[32m${bar} ${used}%\x1b[0m`;
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} else if (used < 65) {
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} else if (used < 81) { // ~65% real
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ctx = ` \x1b[33m${bar} ${used}%\x1b[0m`;
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} else if (used < 80) {
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} else if (used < 95) { // ~76% real
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ctx = ` \x1b[38;5;208m${bar} ${used}%\x1b[0m`;
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} else {
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ctx = ` \x1b[5;31m💀 ${bar} ${used}%\x1b[0m`;
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