Files
msd-core/.changeset/archived/feat-3408-skill-profiles.md
Tom Boucher 8616839cab chore: archive 463 shipped changeset fragments before wiring render (#714)
CHANGELOG promotion was a manual operator step that was never run, so 463
fragments for work already shipped in <=1.3.1 accumulated in .changeset/.
Their notes were already hand-curated into the dated [1.2.0]/[1.3.0]/[1.3.1]
CHANGELOG sections (#690 backfill, PR #694). Rendering them now would
duplicate and mis-attribute shipped work.

Move them to .changeset/archived/ (read non-recursively by all changeset
tooling, so never rendered), keeping only the 3 genuinely-unreleased
fragments at the top level. Prep for wiring `render` into the release
finalize job (#690 follow-up).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 14:53:17 -04:00

850 B

type, pr
type pr
Added 3408

Named install profiles and dependency manifest for skill surface budget control — GSD now ships a typed profile model (core, standard, full) replacing the binary --minimal/full toggle. Install with --profile=core (~87 desc tokens) or --profile=standard (~700 tokens) to reduce the GSD share of the Claude Code skill-listing budget. Profiles compute transitive closure over a new requires: frontmatter field added to all 66 skills, so dependent skills are automatically included. The active profile is persisted to a .gsd-profile marker and respected by gsd update — no more silent re-expansion to full on upgrade. A new CI lint gate (lint:skill-deps) enforces frontmatter-body consistency and profile closure safety. --minimal / --core-only remain as aliases for --profile=core. (#3408)