Files
obs-config/music/index.html
Jakub Zych 0a73f7e254 Music daemon + cross-source sync via OBS WebSocket
Music persistence across scene switches by extracting playback into a
separate browser source (music/index.html) — single source instance
shared across scenes via OBS's "Add Existing", so it doesn't restart on
scene change.

Loading and Game overlays subscribe to mpd:state CustomEvents over OBS
WebSocket; the daemon broadcasts at 1 Hz plus on every track change.
File-based command pipeline lets bash control playback without a
WebSocket client of its own:

- vendor/obs-ws-mini.js — minimal WS v5 client with HMAC-SHA256 auth,
  hard timeout, close-rejection, and a pure-JS SHA-256 fallback for
  CEF file:// origins where crypto.subtle is unavailable.
- setup.sh — generates vendor/obs-config.js from the OBS plugin config;
  checks the live socket instead of the (lagging) config file.
- music/index.html — invisible audio worker. Plays through a shuffled
  queue with hardened error/stall recovery, polls loading/cmd.js for
  bash-issued commands, broadcasts mpd:state via WS. Includes a
  diagnostic status block (visible if the source's eye-icon is on).
- loading/index.html — strips local audio playback; subscribes to
  mpd:state to drive the now-playing terminal line live. Removes the
  redundant trailing prompt; terminal lines anchor at the bottom.
- loading/playlist.sh — rebuilt as subcommand API:
    sync (default), skip, prev, pause, resume, status
  control commands write loading/cmd.js (id, type, ts), which the
  daemon polls every 250ms.
- loading/convert.sh — strips video tracks from .webm music downloads
  to audio-only m4a (~95% smaller, ~20× faster decode); fixes the
  CPU pegging from CEF decoding 1080p VP9 video for music playback.
- .gitignore — track manifests, ignore generated wrappers + secrets +
  the audio cache.
2026-04-26 02:33:50 +02:00

229 lines
8.5 KiB
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>OPHI-118 / Music Daemon</title>
<style>
/* Daemon page — visible if the source is set visible in OBS, otherwise just
a hidden audio worker. The visible state block is for diagnostics: toggle
the source's eye-icon ON briefly to read it, OFF when everything works. */
html, body { margin: 0; padding: 0; background: #0a0e0a; overflow: hidden; color: #5fdc62;
font: 14px/1.45 'DejaVu Sans Mono', 'Consolas', monospace; }
#status { padding: 12px 14px; }
#status h1 { font-size: 11px; letter-spacing: 0.25em; color: #2c8d2f; margin: 0 0 8px; font-weight: 700; }
#status .row { display: flex; gap: 10px; margin: 2px 0; }
#status .k { color: #2c8d2f; min-width: 70px; }
#status .v { color: #97f99a; word-break: break-all; }
#status .err { color: #ff6f5a; }
#status .ok { color: #97f99a; }
</style>
</head>
<body>
<div id="status">
<h1>OPHI MUSIC DAEMON</h1>
<div class="row"><span class="k">ws</span><span class="v" id="s-ws">init…</span></div>
<div class="row"><span class="k">queue</span><span class="v" id="s-queue"></span></div>
<div class="row"><span class="k">now</span><span class="v" id="s-now"></span></div>
<div class="row"><span class="k">audio</span><span class="v" id="s-audio"></span></div>
<div class="row"><span class="k">last cmd</span><span class="v" id="s-cmd"></span></div>
</div>
<audio id="player" preload="auto"></audio>
<script src="../vendor/obs-config.js"></script>
<script src="../vendor/obs-ws-mini.js"></script>
<script src="../loading/playlist.js"></script>
<script>
'use strict';
// ─────────────── State ───────────────
const data = window.__PLAYLIST || { tracks: [] };
const allTracks = data.tracks || [];
const audio = document.getElementById('player');
audio.volume = 1.0;
// Fisher-Yates shuffle, fresh every load.
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
const queue = shuffle([...allTracks]);
let qIdx = 0;
let stallTimer = null;
let _watchT = 0, _watchAt = Date.now();
// ─────────────── Visible status block (debug aid) ───────────────
// Must come AFTER `queue`/`qIdx` are declared — refreshStatus() reads them.
const $ws = document.getElementById('s-ws');
const $q = document.getElementById('s-queue');
const $n = document.getElementById('s-now');
const $a = document.getElementById('s-audio');
const $c = document.getElementById('s-cmd');
function setWs(text, cls = '') { $ws.textContent = text; $ws.className = 'v ' + cls; }
function refreshStatus() {
$q.textContent = window.__PLAYLIST
? `${allTracks.length} tracks (playlist.js loaded)`
: 'playlist.js NOT loaded';
const t = allTracks.length ? `#${qIdx + 1}/${allTracks.length}${queue[qIdx]?.title || '?'}` : '—';
$n.textContent = t;
let aState = 'idle';
if (audio.paused) aState = 'paused';
else if (audio.ended) aState = 'ended';
else if (audio.src) aState = `playing (${audio.currentTime.toFixed(0)}s / ${(audio.duration||0).toFixed(0)}s)`;
$a.textContent = aState;
}
setInterval(refreshStatus, 500);
refreshStatus();
function clearStall() { clearTimeout(stallTimer); stallTimer = null; }
// ─────────────── OBS WebSocket connection ───────────────
let obs = null;
async function connectOBS() {
if (!window.__OBSWS) {
setWs('vendor/obs-config.js MISSING — run setup.sh', 'err');
return;
}
try {
setWs(`connecting → ${window.__OBSWS.url}`);
obs = new OBSWSMini(window.__OBSWS.url, window.__OBSWS.password);
await obs.connect();
setWs('identified ✓', 'ok');
obs.addEventListener('close', () => {
setWs('closed — retrying in 2s', 'err');
setTimeout(connectOBS, 2000);
});
obs.onCustom('mpd:cmd', (d) => handleCommand(d));
broadcastState();
} catch (e) {
setWs(`connect failed (${e.message}) — retrying`, 'err');
setTimeout(connectOBS, 2500);
}
}
connectOBS();
// ─────────────── Broadcasting ───────────────
// Single 'mpd:state' event for everything. Listeners diff `index` to detect
// track changes; this means newly-connecting overlays get full state within
// ~1s of connecting (no special request/response handshake needed).
function broadcastState() {
if (!obs || !obs.identified) return;
const t = queue[qIdx];
obs.broadcast('mpd:state', {
index: qIdx,
total: queue.length,
title: t?.title || null,
file: t?.file || null,
currentTime: audio.currentTime || 0,
duration: audio.duration || t?.durationSec || 0,
paused: audio.paused,
}).catch(() => {});
}
// ─────────────── Playback ───────────────
function playCurrent() {
if (queue.length === 0) return;
qIdx = ((qIdx % queue.length) + queue.length) % queue.length;
const t = queue[qIdx];
clearStall();
audio.src = t.file;
stallTimer = setTimeout(() => {
console.warn('[music] start timeout, skipping', t.title);
advance(+1);
}, 15000);
audio.play().catch(() => {
clearStall();
console.warn('[music] play() rejected, skipping', t.title);
advance(+1);
});
broadcastState();
}
function advance(direction) {
clearStall();
if (queue.length === 0) return;
qIdx = (qIdx + direction + queue.length) % queue.length;
playCurrent();
}
audio.addEventListener('ended', () => advance(+1));
audio.addEventListener('error', () => { console.warn('[music] decode error'); advance(+1); });
audio.addEventListener('playing', clearStall);
// Mid-track stall watchdog (currentTime not advancing while expected to play).
setInterval(() => {
if (audio.paused || audio.ended || !audio.src) {
_watchT = audio.currentTime;
_watchAt = Date.now();
return;
}
if (Math.abs(audio.currentTime - _watchT) >= 0.05) {
_watchT = audio.currentTime;
_watchAt = Date.now();
} else if (Date.now() - _watchAt > 8000) {
console.warn('[music] mid-track stall, skipping');
_watchT = 0; _watchAt = Date.now();
advance(+1);
}
}, 1000);
// Periodic state broadcast — 1 Hz is enough for the visible time display
// and ensures any newly-connecting overlay catches up within a second.
setInterval(broadcastState, 1000);
// ─────────────── Command sources ───────────────
// 1) Bash CLI: writes loading/cmd.js → polled here via cache-busted <script>.
// First poll after page-load ignores the existing command (it was already
// consumed in the previous session).
let lastCmdId = null;
let firstCmdPoll = true;
function pollCmd() {
const old = document.getElementById('cmd-poll');
if (old) old.remove();
const s = document.createElement('script');
s.id = 'cmd-poll';
s.src = '../loading/cmd.js?t=' + Date.now();
s.onload = () => {
const cmd = window.__CMD;
if (!cmd) return;
if (firstCmdPoll) { lastCmdId = cmd.id; firstCmdPoll = false; return; }
if (cmd.id !== lastCmdId) {
lastCmdId = cmd.id;
handleCommand(cmd);
}
};
s.onerror = () => { firstCmdPoll = false; }; // file doesn't exist yet — fine
document.body.appendChild(s);
}
setInterval(pollCmd, 250);
pollCmd();
// 2) OBS WebSocket: any source can send mpd:cmd via OBSWSMini.broadcast().
function handleCommand(cmd) {
const type = (cmd?.type || '').toLowerCase();
$c.textContent = `${type} @ ${new Date().toLocaleTimeString()}`;
switch (type) {
case 'skip': advance(+1); break;
case 'prev': advance(-1); break;
case 'pause': audio.pause(); broadcastState(); break;
case 'resume': audio.play().catch(() => {}); broadcastState(); break;
default:
console.warn('[music] unknown command:', type);
}
}
// ─────────────── Boot ───────────────
if (queue.length > 0) {
playCurrent();
} else {
console.warn('[music] no tracks — run loading/playlist.sh');
}
</script>
</body>
</html>